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由状态集跟踪的属性

发布于 2022-07-23 00:41:13 字数 14573 浏览 0 评论 0 收藏 0

本主题列出了由状态集功能跟踪的所有场景属性。可以利用此主题来确定场景中的哪些方面可以记录并可用于状态集。

状态描述跟踪的更改

(由状态进行记录并受其影响的所有属性)

是否存储在模板中?

(如果为“是”,则这些属性将存储在模板中。)

修改器启用/禁用
环境BackgroundColor、UseEnvironmentMap、曝光控制(及设置)、ExposureControlActive、LightTint、LightLevel、AmbientColor
环境贴图纹理贴图
动画Time, AnimationRange, AnimationPlayback, AnimateEnabled, AnimateOn, RealTimePlayback,
大气、效果、渲染元素启用/禁用活动状态
对象层Hidden, Frozen, Renderable, PrimaryVisibility, SecondaryVisibility, XRayMtl, IgnoreExtents, BoxMode, AllEdges, VertTicks, BackCull, CVertMode, ShadeCVerts, CastShadows, RcvShadows, ApplyAtmospherics, InheritVisibility, Trajectory, ShowFrozenWithMtl, RenderOccluded
场景/对象节点Hidden, Frozen, XrayMaterial, BoxMode, Renderable, DisplayTrajectory, BackCulling, VertexColors, ShadeVertexColors, AllEdges, VertexTicks, FrozenWithMaterials, IgnoreExtents, PrimaryVisibility, SecondaryVisibility, InheritVisibility, RenderOccluded, CastShadows, ReceiveShadows, GenerateCaustics, ReceiveCaustics, ApplyAtmospherics, GenerateGI, ReceiveGI, Material
灯光对象Use, Shadow On/Off, ShadowType, Intensity, Color
全局渲染器

TimeType, Start, End, NthFrame, ShowVirtualFrameBuffer, SaveFile, UseDevice, UseNet, Width, Height, ApertureWidth, FieldRender, ColorCheck, SuperBlack, Hidden, Atmosphere, Effects, Displacement, DitherTrue, MultiThread, NthSerial, UseActiveView, UseImgSeq,          VidCorrectMethod, ViewIndex, FieldOrder, NTSC_PAL, SuperBlackThresh, FileNumberBase, SkipRenderedFrames, SimplifyAreaLights, SaveFilePath, ScanlineMapping, ScanlineShadows, ScanlineEnableSSE, ScanlineAutoReflect, ScanlineForceWireframe, ScanlineWireThickness, ScanlineAntiAliasing, ScanlineFilterMaps, //ScanlineAntiAliasFilter, ScanlineAntiAliasFilterSize, //ScanlineAntiAliasFilterSizeautoReflectLevels, ScanlineEnablePixelSampler, ScanlineObjectMotionBlur, ScanlineObjectBlurSamples, ScanlineObjectBlurDuration, ScanlineObjectBlurSubdivisions, ScanlineImageMotionBlur, ScanlineImageBlurTrans, ScanlineImageBlurDuration, ScanlineImageBlurEnv, ScanlineColorClampType, ScanlineConserveMemory, MentalRayMinimumSamples, // int MentalRaySoftShadowsPrecision, // float MentalRayGlossyReflectionsPrecision, // float MentalRayGlossyRefractionsPrecision, // float       MentalRayMaximumSamples, // int MentalRayFilter, // int MentalRayBoxFilterWidth, MentalRayBoxFilterHeight, MentalRayGaussFilterWidth, MentalRayGaussFilterHeight, MentalRayTriangleFilterWidth, MentalRayTriangleFilterHeight, MentalRayMitchellFilterWidth, MentalRayMitchellFilterHeight, MentalRayLanczosFilterWidth, MentalRayLanczosFilterHeight, MentalRayRedSpatialContrast, MentalRayGreenSpatialContrast, MentalRayBlueSpatialContrast, MentalRayAlphaSpatialContrast, MentalRayLockSamples, MentalRayJitter, MentalRayTaskSize, MentalRayTaskOrder, MentalRayFrameBufferType, MentalRayScanlineEnable, // BooleanClass default: true -- boolean MentalRayScanlineMethod, // Integer default: 0 -- integer MentalRayRapidCollectRate, // Integer default: 3 -- integer MentalRayRapidShadingSamples, // Float default: 2.0 -- float MentalRayRaytraceEnable, // BooleanClass default: true -- boolean MentalRayAutovolume, // BooleanClass default: false -- boolean MentalRayRaytraceMethod, // Integer default: 0 -- integer MentalRayBSPSize, // Integer default: 10 -- integer MentalRayBSPDepth, // Integer default: 40 -- integer MentalRayMaximumTraceDepth, // Integer default: 6 -- integer MentalRayMaximumReflections, // Integer default: 4 -- integer MentalRayMaximumRefractions, // Integer default: 6 -- integer MentalRayReflectionsEnable, // Boolean default: true -- boolean MentalRayRefractionsEnable, // Boolean default: true -- boolean MentalRayEnableSubsetPixelRendering, // Boolean default: false -- boolean MentalRayMotionBlurEnable, // BooleanClass default: false -- boolean MentalRayMotionBlurAllObjects, // BooleanClass default: true -- boolean MentalRayShutter, // Float default: 0.5 -- float MentalRayMotionBlurOffset, // Float default: -0.25 -- float MentalRaySegments, // Integer default: 1 -- integer MentalRayTimeSamples, // Integer default: 5 -- integer MentalRayRapidMotionResample, // Integer default: 1 -- integer MentalRayEnableContours, // BooleanClass default: false -- boolean MentalRayEnableCameraLensShader, // BooleanClass default: true -- boolean MentalRayEnableCameraOutputShader, // BooleanClass default: false -- boolean MentalRayEnableCameraVolumeShader, // BooleanClass default: true -- boolean MentalRayDepthOfFieldEnable, // BooleanClass default: false -- boolean MentalRayDepthOfFieldMode, // Integer default: 0 -- integer MentalRayFocusPlane, // Float default: 100.0 -- float MentalRayfStop, // Float default: 1.0 -- float MentalRayNearFocus, // Float default: 90.0 -- float MentalRayFarFocus, // Float default: 110.0 -- float MentalRayEnableShadowMaps, // BooleanClass default: true -- boolean MentalRayMotionBlurShadowMapsEnable, // BooleanClass default: true -- boolean MentalRayShadowMapRebuild, // BooleanClass default: true -- boolean MentalRayUseShadowMapFile, // BooleanClass default: false -- boolean MentalRayShadowMapFilename, // String default: "" -- string MentalRayView, // BooleanClass default: true -- boolean MentalRaySmooth, // BooleanClass default: true -- boolean MentalRayEdge_Length, // Float default: 2.0 -- float MentalRayMax_Displace, // Float default: 20.0 -- float MentalRayMax_Level, // Integer default: 6 -- integer MentalRaynumFinalGatherPresets, // Integer default: 6 -- integer MentalRayFinalGatherEnable2, // BooleanClass default: false -- boolean MentalRayFGMultiplierScalar, // Float default:1.0 -- float MentalRayFGMultiplierColor, // color default:(color 255 255 255) -- color MentalRayFGProjectionMode, // Integer default: 0 -- integer 2010 MentalRayFGProjectionModeNumSegments, // Integer default: 9 -- integer 2010 MentalRayFinalGatherDensity, // Float default:1.0 -- float MentalRayFinalGatherAccuracy, // Integer default: 250 -- integer MentalRayFinalGatherInterpolationSamples, // Integer default:27 -- integer MentalRayFinalGatherBounces, // Integer default: 0 -- integer MentalRayFinalGatherBounceMultiplier, // Float default:1.0 -- float MentalRayFinalGatherFilter, // Integer default: 1 -- integer MentalRayFinalGatherPreview, // BooleanClass default: false -- boolean

MentalRayFinalGatherTraceDepth, // Integer default: 5 -- integer MentalRayFinalGatherReflectionDepth, // Integer default: 5 -- integer MentalRayFinalGatherRefractionDepth, // Integer default: 5 -- integer MentalRayFinalGatherFalloff, // BooleanClass default: false -- boolean MentalRayFinalGatherFalloffStart, // Float default: 0.0 -- float MentalRayFinalGatherFalloffStop, // Float default: 0.0 -- float MentalRayFinalGatherUseRadiusInterpolation, // BooleanClass default:false -- Boolean MentalRayFinalGatherView, // BooleanClass default: false -- boolean MentalRayUseFinalGatherRadius, // BooleanClass default: false -- boolean MentalRayFinalGatherRadius, // Float default: 1.0 -- float MentalRayFinalGatherMinRadius, // Float default: 0.1 -- float MentalRayFinalGatherRadius_View, // Float default: 5.0 -- float MentalRayFinalGatherMinRadius_View, // Float default: 0.5 -- float MentalRayCausticsEnable, // BooleanClass default: false -- boolean MentalRayCausticMultiplierScalar, // Float default:1.0 -- float MentalRayCausticMultiplierColor, // Color default: (color 255 255 255) -- color MentalRayCausticAccuracy, // Integer default: 100 -- integer MentalRayUseCausticRadius, // BooleanClass default: false -- boolean MentalRayCausticRadius, // Float default: 1.0 -- float MentalRayCausticsFilter, // Integer default: 0 -- integer MentalRayKernel, // Float default: 1.1 -- float MentalRayCausticOpaqueShadows, // BooleanClass default: true -- boolean MentalRayGlobalIllumEnable, // BooleanClass default: false -- boolean MentalRayGIMultiplierScalar, // Float default: 1.0 -- float MentalRayGIMultiplierColor, // Color default: (color 255 255 255) -- color MentalRayGlobalIllumAccuracy, // Integer default: 500 -- integer MentalRayUseGlobalIllumRadius, // BooleanClass default: false -- boolean MentalRayGlobalIllumRadius, // Float default: 1.0 -- float MentalRayGIPhotonMergeDistance, // Float default:0.0 -- float MentalRayVolumeAccuracy, // Integer default: 100 -- integer MentalRayUseVolumeRadius, // BooleanClass default: false -- boolean MentalRayVolumeRadius, // Float default: 1.0 -- float MentalRayGIMaximumTraceDepth, // Integer default: 5 -- integer MentalRayGIMaximumReflections, // Integer default: 5 -- integer MentalRayGIMaximumRefractions, // Integer default: 5 -- integer MentalRayGlobalLightCausticPhotons, // Integer default: 20000 -- integer MentalRayGlobalLightGIPhotons, // Integer default: 20000 -- integer MentalRayGlobalLightDecay, // Float default: 2.0 -- float MentalRayOverrideIIObjProps, // BooleanClass default: false -- boolean MentalRayIlluminationCacheMode, // Integer default: 0 -- integer 2010 MentalRaySkipFinalRender, // BooleanClass default: false -- boolean 2010 MentalRayUseFinalGatherFile, // BooleanClass default: false -- boolean MentalRayFinalGatherFreeze, // BooleanClass default:false -- boolean MentalRayFGInterpolateNFrames, // Integer default: 2 -- integer 2010 MentalRayFinalGatherFilename, // String default: "" -- string MentalRayFinalGatherTempFilename, // String default: "C:\\Program Files\\Autodesk\\3ds Max 2010\\sceneassets\\renderassets\\temp.fgm" -- string MentalRayPhotonMapUseFile, // BooleanClass default: false -- boolean MentalRayPhotonFreeze, // BooleanClass default: false -- Boolean 2010 MentalRayFinalGatherOnly, // BooleanClass default: false -- boolean MentalRayPhotonsOnly, // BooleanClass default: false -- Boolean MentalRayPhotonMapFilename, // String default: "" -- string                   MentalRayUsePlaceholders, // BooleanClass default: false -- boolean MentalRayConserveMemory, // BooleanClass default: false -- boolean MentalRayManagesMaps, // BooleanClass default: false -- boolean MentalRayMemory_Limit, // Integer default: 650 -- integer 2010 and up MentalRayMemoryLimitAuto, // BooleanClass default: true -- integer 2010 and up MentalRayEnableGeometryCache, // BooleanClass default: false -- boolean MentalRayLockGeometryCache, // BooleanClass default: false -- boolean MentalRayEnableMaterial_Override, // BooleanClass default: false -- boolean MentalRayExportOnRender, // BooleanClass default: false -- boolean MentalRayExportASCII, // BooleanClass default: true -- boolean MentalRayIncrementalEcho, // BooleanClass default: false -- boolean MentalRayExportFilename, // String default: "" -- string MentalRaySkipTextureMaps, // BooleanClass default:false -- boolean MentalRayDiagnosticsEnabled, // BooleanClass default: false -- boolean MentalRayDiagnosticMode, // Integer default: 0 -- integer MentalRayDiagnosticGridMethod, // Integer default: 0 -- integer MentalRayDiagnosticGridSize, // Float default: 1.0 -- float MentalRayDiagnosticPhotonMethod, // Integer default: 0 -- integer MentalRayDiagnosticBSPMethod, // Integer default: 0 -- integer MentalRayDistributedEnable, // BooleanClass default: false -- boolean MentalRayLocalBitmaps, // BooleanClass default: false -- boolean MentalRaySlavesOnly, // BooleanClass default: false -- boolean MentalRayBarycentricClipLimitMultiplier, // Float default:1.0 -- float RenderElementsActive, DisplayRenderElements, CombustionOutputEnabled

产品级渲染器活动渲染器
全局视口ActiveViewport, ViewportLayout
特定于视口BackGroundImageDisplay, SafeFrameDisplay, FocalDistance, Position, GridVisible, RenderLevel, ShowEdgeFaces, TransparencyLevel, ViewType
视口摄影机活动视口摄影机
脚本化状态自定义 MAXScript 状态

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