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发布于 2024-06-17 01:03:33 字数 10960 浏览 0 评论 0 收藏 0

850. Rectangle Area II

中文文档

Description

You are given a 2D array of axis-aligned rectangles. Each rectangle[i] = [xi1, yi1, xi2, yi2] denotes the ith rectangle where (xi1, yi1) are the coordinates of the bottom-left corner, and (xi2, yi2) are the coordinates of the top-right corner.

Calculate the total area covered by all rectangles in the plane. Any area covered by two or more rectangles should only be counted once.

Return _the total area_. Since the answer may be too large, return it modulo 109 + 7.

 

Example 1:

Input: rectangles = [[0,0,2,2],[1,0,2,3],[1,0,3,1]]
Output: 6
Explanation: A total area of 6 is covered by all three rectangles, as illustrated in the picture.
From (1,1) to (2,2), the green and red rectangles overlap.
From (1,0) to (2,3), all three rectangles overlap.

Example 2:

Input: rectangles = [[0,0,1000000000,1000000000]]
Output: 49
Explanation: The answer is 1018 modulo (109 + 7), which is 49.

 

Constraints:

  • 1 <= rectangles.length <= 200
  • rectanges[i].length == 4
  • 0 <= xi1, yi1, xi2, yi2 <= 109
  • xi1 <= xi2
  • yi1 <= yi2

Solutions

Solution 1

class Node:
  def __init__(self):
    self.l = self.r = 0
    self.cnt = self.length = 0


class SegmentTree:
  def __init__(self, nums):
    n = len(nums) - 1
    self.nums = nums
    self.tr = [Node() for _ in range(n << 2)]
    self.build(1, 0, n - 1)

  def build(self, u, l, r):
    self.tr[u].l, self.tr[u].r = l, r
    if l != r:
      mid = (l + r) >> 1
      self.build(u << 1, l, mid)
      self.build(u << 1 | 1, mid + 1, r)

  def modify(self, u, l, r, k):
    if self.tr[u].l >= l and self.tr[u].r <= r:
      self.tr[u].cnt += k
    else:
      mid = (self.tr[u].l + self.tr[u].r) >> 1
      if l <= mid:
        self.modify(u << 1, l, r, k)
      if r > mid:
        self.modify(u << 1 | 1, l, r, k)
    self.pushup(u)

  def pushup(self, u):
    if self.tr[u].cnt:
      self.tr[u].length = self.nums[self.tr[u].r + 1] - self.nums[self.tr[u].l]
    elif self.tr[u].l == self.tr[u].r:
      self.tr[u].length = 0
    else:
      self.tr[u].length = self.tr[u << 1].length + self.tr[u << 1 | 1].length

  @property
  def length(self):
    return self.tr[1].length


class Solution:
  def rectangleArea(self, rectangles: List[List[int]]) -> int:
    segs = []
    alls = set()
    for x1, y1, x2, y2 in rectangles:
      segs.append((x1, y1, y2, 1))
      segs.append((x2, y1, y2, -1))
      alls.update([y1, y2])

    segs.sort()
    alls = sorted(alls)
    tree = SegmentTree(alls)
    m = {v: i for i, v in enumerate(alls)}
    ans = 0
    for i, (x, y1, y2, k) in enumerate(segs):
      if i:
        ans += tree.length * (x - segs[i - 1][0])
      tree.modify(1, m[y1], m[y2] - 1, k)
    ans %= int(1e9 + 7)
    return ans
class Node {
  int l, r, cnt, length;
}

class SegmentTree {
  private Node[] tr;
  private int[] nums;

  public SegmentTree(int[] nums) {
    this.nums = nums;
    int n = nums.length - 1;
    tr = new Node[n << 2];
    for (int i = 0; i < tr.length; ++i) {
      tr[i] = new Node();
    }
    build(1, 0, n - 1);
  }

  private void build(int u, int l, int r) {
    tr[u].l = l;
    tr[u].r = r;
    if (l != r) {
      int mid = (l + r) >> 1;
      build(u << 1, l, mid);
      build(u << 1 | 1, mid + 1, r);
    }
  }

  public void modify(int u, int l, int r, int k) {
    if (tr[u].l >= l && tr[u].r <= r) {
      tr[u].cnt += k;
    } else {
      int mid = (tr[u].l + tr[u].r) >> 1;
      if (l <= mid) {
        modify(u << 1, l, r, k);
      }
      if (r > mid) {
        modify(u << 1 | 1, l, r, k);
      }
    }
    pushup(u);
  }

  private void pushup(int u) {
    if (tr[u].cnt > 0) {
      tr[u].length = nums[tr[u].r + 1] - nums[tr[u].l];
    } else if (tr[u].l == tr[u].r) {
      tr[u].length = 0;
    } else {
      tr[u].length = tr[u << 1].length + tr[u << 1 | 1].length;
    }
  }

  public int query() {
    return tr[1].length;
  }
}

class Solution {
  private static final int MOD = (int) 1e9 + 7;

  public int rectangleArea(int[][] rectangles) {
    int n = rectangles.length;
    int[][] segs = new int[n << 1][4];
    int i = 0;
    TreeSet<Integer> ts = new TreeSet<>();
    for (var e : rectangles) {
      int x1 = e[0], y1 = e[1], x2 = e[2], y2 = e[3];
      segs[i++] = new int[] {x1, y1, y2, 1};
      segs[i++] = new int[] {x2, y1, y2, -1};
      ts.add(y1);
      ts.add(y2);
    }
    Arrays.sort(segs, (a, b) -> a[0] - b[0]);
    Map<Integer, Integer> m = new HashMap<>(ts.size());
    i = 0;
    int[] nums = new int[ts.size()];
    for (int v : ts) {
      m.put(v, i);
      nums[i++] = v;
    }

    SegmentTree tree = new SegmentTree(nums);
    long ans = 0;
    for (i = 0; i < segs.length; ++i) {
      var e = segs[i];
      int x = e[0], y1 = e[1], y2 = e[2], k = e[3];
      if (i > 0) {
        ans += (long) tree.query() * (x - segs[i - 1][0]);
      }
      tree.modify(1, m.get(y1), m.get(y2) - 1, k);
    }
    ans %= MOD;
    return (int) ans;
  }
}
class Node {
public:
  int l, r, cnt, length;
};

class SegmentTree {
public:
  vector<Node*> tr;
  vector<int> nums;

  SegmentTree(vector<int>& nums) {
    this->nums = nums;
    int n = nums.size() - 1;
    tr.resize(n << 2);
    for (int i = 0; i < tr.size(); ++i) tr[i] = new Node();
    build(1, 0, n - 1);
  }

  void build(int u, int l, int r) {
    tr[u]->l = l;
    tr[u]->r = r;
    if (l != r) {
      int mid = (l + r) >> 1;
      build(u << 1, l, mid);
      build(u << 1 | 1, mid + 1, r);
    }
  }

  void modify(int u, int l, int r, int k) {
    if (tr[u]->l >= l && tr[u]->r <= r)
      tr[u]->cnt += k;
    else {
      int mid = (tr[u]->l + tr[u]->r) >> 1;
      if (l <= mid) modify(u << 1, l, r, k);
      if (r > mid) modify(u << 1 | 1, l, r, k);
    }
    pushup(u);
  }

  int query() {
    return tr[1]->length;
  }

  void pushup(int u) {
    if (tr[u]->cnt)
      tr[u]->length = nums[tr[u]->r + 1] - nums[tr[u]->l];
    else if (tr[u]->l == tr[u]->r)
      tr[u]->length = 0;
    else
      tr[u]->length = tr[u << 1]->length + tr[u << 1 | 1]->length;
  }
};

class Solution {
public:
  const int mod = 1e9 + 7;

  int rectangleArea(vector<vector<int>>& rectangles) {
    int n = rectangles.size();
    vector<vector<int>> segs(n << 1);
    set<int> ts;
    int i = 0;
    for (auto& e : rectangles) {
      int x1 = e[0], y1 = e[1], x2 = e[2], y2 = e[3];
      segs[i++] = {x1, y1, y2, 1};
      segs[i++] = {x2, y1, y2, -1};
      ts.insert(y1);
      ts.insert(y2);
    }
    sort(segs.begin(), segs.end());
    unordered_map<int, int> m;
    i = 0;
    for (int v : ts) m[v] = i++;
    vector<int> nums(ts.begin(), ts.end());
    SegmentTree* tree = new SegmentTree(nums);
    long long ans = 0;
    for (int i = 0; i < segs.size(); ++i) {
      auto e = segs[i];
      int x = e[0], y1 = e[1], y2 = e[2], k = e[3];
      if (i > 0) ans += (long long) tree->query() * (x - segs[i - 1][0]);
      tree->modify(1, m[y1], m[y2] - 1, k);
    }
    ans %= mod;
    return (int) ans;
  }
};
func rectangleArea(rectangles [][]int) int {
  var mod int = 1e9 + 7
  segs := [][]int{}
  alls := map[int]bool{}
  for _, e := range rectangles {
    x1, y1, x2, y2 := e[0], e[1], e[2], e[3]
    segs = append(segs, []int{x1, y1, y2, 1})
    segs = append(segs, []int{x2, y1, y2, -1})
    alls[y1] = true
    alls[y2] = true
  }
  nums := []int{}
  for v := range alls {
    nums = append(nums, v)
  }
  sort.Ints(nums)
  sort.Slice(segs, func(i, j int) bool { return segs[i][0] < segs[j][0] })
  m := map[int]int{}
  for i, v := range nums {
    m[v] = i
  }
  tree := newSegmentTree(nums)
  ans := 0
  for i, e := range segs {
    x, y1, y2, k := e[0], e[1], e[2], e[3]
    if i > 0 {
      ans += tree.query() * (x - segs[i-1][0])
      ans %= mod
    }
    tree.modify(1, m[y1], m[y2]-1, k)
  }
  return ans
}

type node struct {
  l    int
  r    int
  cnt  int
  length int
}

type segmentTree struct {
  tr   []*node
  nums []int
}

func newSegmentTree(nums []int) *segmentTree {
  n := len(nums) - 1
  tr := make([]*node, n<<2)
  for i := range tr {
    tr[i] = &node{}
  }
  t := &segmentTree{tr, nums}
  t.build(1, 0, n-1)
  return t
}

func (t *segmentTree) build(u, l, r int) {
  t.tr[u].l, t.tr[u].r = l, r
  if l == r {
    return
  }
  mid := (l + r) >> 1
  t.build(u<<1, l, mid)
  t.build(u<<1|1, mid+1, r)
}

func (t *segmentTree) modify(u, l, r, k int) {
  if t.tr[u].l >= l && t.tr[u].r <= r {
    t.tr[u].cnt += k
  } else {
    mid := (t.tr[u].l + t.tr[u].r) >> 1
    if l <= mid {
      t.modify(u<<1, l, r, k)
    }
    if r > mid {
      t.modify(u<<1|1, l, r, k)
    }
  }
  t.pushup(u)
}

func (t *segmentTree) query() int {
  return t.tr[1].length
}

func (t *segmentTree) pushup(u int) {
  if t.tr[u].cnt > 0 {
    t.tr[u].length = t.nums[t.tr[u].r+1] - t.nums[t.tr[u].l]
  } else if t.tr[u].l == t.tr[u].r {
    t.tr[u].length = 0
  } else {
    t.tr[u].length = t.tr[u<<1].length + t.tr[u<<1|1].length
  }
}

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