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Books about GUI

发布于 2019-10-04 14:57:57 字数 2869 浏览 989 评论 0 收藏 0

This is not a comprehensive list of books, there are many other
books worth buying. This is just a few GUI/UI books that don't gather
dust in our shelves.

Programming with Qt by Kalle Dalheimer, ISBN 1-56592-588-2
is a simple introduction to programming with Qt. For those wanting
something more than our short tutorial, this is it.
(Read more or buy it.)

The Design of Everyday Things by Donald Norman,
ISBN 0-38526774-6, is one of the classics of human interface design.
Norman shows how badly something as simple as a kitchen stove can be
designed, and everyone should read it who will design a dialog box,
write an error message, or design just about anything else humans are
supposed to use.
(Read more or buy it.)

GUI Design Handbook by Susan Fowler, ISBN 0-07-059274-8, is an
alphabetical dictionary of widgets and other user interface elements,
with comprehensive coverage of each. Each chapter covers one widget
or other element, contains the most important recommendation from the
Macintosh, Windows and Motif style guides, notes about common
problems, comparison with other widgets that can serve some of the
same roles as this one, etc.

(Read more or buy it.)

Macintosh Human Interface Guidelines, second edition, ISBN
0-201-62216-5, is worth buying for the don'ts alone. Even
though you're not writing Macintosh software, avoiding most of what it
advises against will produce more easily comprehensible software.
Doing what it tells you to do helps, too.
(Read more or buy it.)

This book is now available
on the web and there is a
Mac
OS 8 addendum.

The Microsoft Windows User Experience, ISBN 1-55615-679-0,
is Microsoft's look and feel Bible. Indispensable for everyone who
has customers that worship Microsoft, and it's quite good, too.
(Read more or buy it.)

Microsoft's guidelines are often available on the web, but have
occasionally been hidden in an impenetrable maze of javascript.
Try and see.

The Icon Book by William Horton, ISBN 0-471-59900-X, is a
perhaps the only thorough coverage of icons and icon use in software.
In order for icons to be successful, people must be able to do four
things with them: decode, recognize, find and activate them. This
book explains these goals from scratch and how to reach them, both
with single icons and icon families. Some 500 examples are scattered
throughout the text, generally in groups of four or five.
(Read more or buy it.)

Buying these books from
Amazon.com.

These books are made available in association with Amazon.com, our
favorite on-line bookstore. Here is more information about
Amazon.com's shipping options and its
customer service. When you buy a book by following one of these
links, Amazon.com gives about 15% of the purchase price to
Amnesty International.

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