- Install
- Set up an editor
- Test drive
- Write your first Flutter app, part 1
- Learn more
- Flutter for Android developers
- Flutter for iOS developers
- Flutter for React Native developers
- Flutter for web developers
- Flutter for Xamarin.Forms developers
- Introduction to declarative UI
- Cookbook
- Codelabs
- Tutorials
- User interface
- Introduction to widgets
- Layouts in Flutter
- Layout tutorial
- Dealing with box constraints
- Adding interactivity to your Flutter app
- Adding assets and images
- Navigation & routing
- Introduction to animations
- Animations overview
- Animations tutorial
- Hero Animations
- Staggered Animations
- Advanced UI
- Slivers
- Taps, drags, and other gestures
- Widget catalog
- Data & backend
- State management
- State management
- Start thinking declaratively
- Differentiate between ephemeral state and app state
- Simple app state management
- List of state management approaches
- JSON and serialization
- Firebase
- Accessibility & internationalization
- Accessibility
- Internationalizing Flutter apps
- Platform integration
- Writing custom platform-specific code
- Packages & plugins
- Using packages
- Developing packages & plugins
- Background processes
- Tools & techniques
- Android Studio / IntelliJ
- Visual Studio Code
- Upgrading Flutter
- Hot reload
- Code formatting
- Debugging Flutter apps
- Using OEM debuggers
- Flutter's build modes
- Testing Flutter apps
- Performance best practices
- Flutter performance profiling
- Creating flavors for Flutter
- Preparing an Android App for Release
- Preparing an iOS App for Release
- Continuous Delivery using fastlane with Flutter
- Bootstrap into Dart
- Inside Flutter
- Platform specific behaviors and adaptations
- Technical Overview
- Technical videos
- FAQ
- Flutter widget index
- Install
- Windows install
- MacOS install
- Linux install
- Set up an editor
- Write your first Flutter app, part 1
- Learn more
- Cupertino (iOS-style) widgets
- Layout widgets
- Animation and motion widgets
- Retrieve the value of a text field
- Basic widgets
- Material Components widgets
- Animate the properties of a Container
- Fade a Widget in and out
- Add a Drawer to a screen
- Displaying SnackBars
- Exporting fonts from a package
- Updating the UI based on orientation
- Using Themes to share colors and font styles
- Using custom fonts
- Working with Tabs
- Building a form with validation
- Create and style a text field
- Focus on a Text Field
- Handling changes to a text field
- Retrieve the value of a text field
- Adding Material Touch Ripples
- Handling Taps
- Implement Swipe to Dismiss
- Display images from the internet
- Fade in images with a placeholder
- Working with cached images
- Basic List
- Create a horizontal list
- Creating a Grid List
- Creating lists with different types of items
- Place a floating app bar above a list
- Working with long lists
- Report errors to a service
- Animating a Widget across screens
- Navigate to a new screen and back
- Navigate with named routes
- Pass arguments to a named route
- Return data from a screen
- Send data to a new screen
- Fetch data from the internet
- Making authenticated requests
- Parsing JSON in the background
- Working with WebSockets
- Persist data with SQLite
- Reading and Writing Files
- Storing key-value data on disk
- Play and pause a video
- Take a picture using the Camera
- An introduction to integration testing
- Performance profiling
- Scrolling
- An introduction to unit testing
- Mock dependencies using Mockito
- An introduction to widget testing
- Finding widgets
- Tapping, dragging and entering text
- Development
- Introduction to widgets
- Layout tutorial
- Dealing with box constraints
- Adding interactivity to your Flutter app
- Adding assets and images
- Navigation & routing
- Navigate to a new screen and back
- Send data to a new screen
- Return data from a screen
- Navigate with named routes
- Animating a Widget across screens
- AnimatedList
- Sample App Catalog
- Animations overview
- Animations tutorial
- Staggered Animations
- Slivers
- Taps, drags, and other gestures
- Accessibility widgets
- Assets, images, and icon widgets
- Async widgets
- Input widgets
- Interaction model widgets
- Painting and effect widgets
- Scrolling widgets
- Styling widgets
- Text widgets
- State management
- Start thinking declaratively
- Differentiate between ephemeral state and app state
- Simple app state management
- List of state management approaches
- JSON and serialization
- Accessibility
- Internationalizing Flutter apps
- Writing custom platform-specific code
- Using packages
- Fetch data from the internet
- Developing packages & plugins
- Background processes
- Android Studio / IntelliJ
- Set up an editor
- Flutter inspector
- Creating Useful Bug Reports
- Visual Studio Code
- Set up an editor
- Upgrading Flutter
- Hot reload
- Code formatting
Flutter's build modes
The Flutter tooling supports three modes when compiling your app, and a headless mode for testing. This doc explains the three modes and tells you when to use which. For more information on headless testing, see Unit testing.
You choose the compilation mode depending on where you are in the development cycle. Are you debugging your code? Do you need profiling information? Are you ready to deploy your app?
The following describes each mode and when to use it.
Debug
In debug mode, the app is set up for debugging on the physical device, emulator, or simulator. Debug mode means that:
- Assertions are enabled.
- Observatory is enabled, allowing you to use the dart debugger.
- Service extensions are enabled.
- Compilation is optimized for fast development and run cycles (but not for execution speed, binary size, or deployment.)
By default, flutter run
compiles to debug mode. Your IDE also supports these modes. Android Studio, for example, provides a Run > Debug… menu option, as well as an triangular green run button icon on the project page. (The menu item shows a pic of the corresponding icon.) The emulator and simulator execute only in debug mode.
Release
Use release mode for deploying the app, when you want maximum optimization and minimal footprint size. Release mode, which is not supported on the simulator or emulator, means that:
- Assertions are disabled.
- Debugging information is stripped out.
- Debugging is disabled.
- Compilation is optimized for fast startup, fast execution, and small package sizes.
- Service extensions are disabled.
The command flutter run --release
compiles to release mode. Your IDE also supports these modes. Android Studio, for example, provides a Run > Run… menu option, as well as a green bug icon overlayed with a small triangle on the project page. (The menu item shows a pic of the corresponding icon.)
You can also compile to release mode with flutter build
. For more information, see the docs on releasing iOS and Android apps.
Profile
In profile mode, some debugging ability is maintained—enough to profile your app’s performance. Profile mode is disabled on the emulator and simulator, because their behavior is not representative of real performance. Profile mode is similar to release mode, with the following differences:
- Some service extensions, such as the one that enables the performance overlay, are enabled.
- Tracing is enabled, and Observatory can connect to the process.
The command flutter run --profile
compiles to profile mode. Your IDE also supports these modes. Android Studio, for example, provides a Run > Profile… menu option.
For more information on these modes, see Flutter’s modes in the Flutter SDK wiki.
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