- Install
- Set up an editor
- Test drive
- Write your first Flutter app, part 1
- Learn more
- Flutter for Android developers
- Flutter for iOS developers
- Flutter for React Native developers
- Flutter for web developers
- Flutter for Xamarin.Forms developers
- Introduction to declarative UI
- Cookbook
- Codelabs
- Tutorials
- User interface
- Introduction to widgets
- Layouts in Flutter
- Layout tutorial
- Dealing with box constraints
- Adding interactivity to your Flutter app
- Adding assets and images
- Navigation & routing
- Introduction to animations
- Animations overview
- Animations tutorial
- Hero Animations
- Staggered Animations
- Advanced UI
- Slivers
- Taps, drags, and other gestures
- Widget catalog
- Data & backend
- State management
- State management
- Start thinking declaratively
- Differentiate between ephemeral state and app state
- Simple app state management
- List of state management approaches
- JSON and serialization
- Firebase
- Accessibility & internationalization
- Accessibility
- Internationalizing Flutter apps
- Platform integration
- Writing custom platform-specific code
- Packages & plugins
- Using packages
- Developing packages & plugins
- Background processes
- Tools & techniques
- Android Studio / IntelliJ
- Visual Studio Code
- Upgrading Flutter
- Hot reload
- Code formatting
- Debugging Flutter apps
- Using OEM debuggers
- Flutter's build modes
- Testing Flutter apps
- Performance best practices
- Flutter performance profiling
- Creating flavors for Flutter
- Preparing an Android App for Release
- Preparing an iOS App for Release
- Continuous Delivery using fastlane with Flutter
- Bootstrap into Dart
- Inside Flutter
- Platform specific behaviors and adaptations
- Technical Overview
- Technical videos
- FAQ
- Flutter widget index
- Install
- Windows install
- MacOS install
- Linux install
- Set up an editor
- Write your first Flutter app, part 1
- Learn more
- Cupertino (iOS-style) widgets
- Layout widgets
- Animation and motion widgets
- Retrieve the value of a text field
- Basic widgets
- Material Components widgets
- Animate the properties of a Container
- Fade a Widget in and out
- Add a Drawer to a screen
- Displaying SnackBars
- Exporting fonts from a package
- Updating the UI based on orientation
- Using Themes to share colors and font styles
- Using custom fonts
- Working with Tabs
- Building a form with validation
- Create and style a text field
- Focus on a Text Field
- Handling changes to a text field
- Retrieve the value of a text field
- Adding Material Touch Ripples
- Handling Taps
- Implement Swipe to Dismiss
- Display images from the internet
- Fade in images with a placeholder
- Working with cached images
- Basic List
- Create a horizontal list
- Creating a Grid List
- Creating lists with different types of items
- Place a floating app bar above a list
- Working with long lists
- Report errors to a service
- Animating a Widget across screens
- Navigate to a new screen and back
- Navigate with named routes
- Pass arguments to a named route
- Return data from a screen
- Send data to a new screen
- Fetch data from the internet
- Making authenticated requests
- Parsing JSON in the background
- Working with WebSockets
- Persist data with SQLite
- Reading and Writing Files
- Storing key-value data on disk
- Play and pause a video
- Take a picture using the Camera
- An introduction to integration testing
- Performance profiling
- Scrolling
- An introduction to unit testing
- Mock dependencies using Mockito
- An introduction to widget testing
- Finding widgets
- Tapping, dragging and entering text
- Development
- Introduction to widgets
- Layout tutorial
- Dealing with box constraints
- Adding interactivity to your Flutter app
- Adding assets and images
- Navigation & routing
- Navigate to a new screen and back
- Send data to a new screen
- Return data from a screen
- Navigate with named routes
- Animating a Widget across screens
- AnimatedList
- Sample App Catalog
- Animations overview
- Animations tutorial
- Staggered Animations
- Slivers
- Taps, drags, and other gestures
- Accessibility widgets
- Assets, images, and icon widgets
- Async widgets
- Input widgets
- Interaction model widgets
- Painting and effect widgets
- Scrolling widgets
- Styling widgets
- Text widgets
- State management
- Start thinking declaratively
- Differentiate between ephemeral state and app state
- Simple app state management
- List of state management approaches
- JSON and serialization
- Accessibility
- Internationalizing Flutter apps
- Writing custom platform-specific code
- Using packages
- Fetch data from the internet
- Developing packages & plugins
- Background processes
- Android Studio / IntelliJ
- Set up an editor
- Flutter inspector
- Creating Useful Bug Reports
- Visual Studio Code
- Set up an editor
- Upgrading Flutter
- Hot reload
- Code formatting
Flutter for Android developers
This document is meant for Android developers looking to apply their existing Android knowledge to build mobile apps with Flutter. If you understand the fundamentals of the Android framework then you can use this document as a jump start to Flutter development.
Your Android knowledge and skill set are highly valuable when building with Flutter, because Flutter relies on the mobile operating system for numerous capabilities and configurations. Flutter is a new way to build UIs for mobile, but it has a plugin system to communicate with Android (and iOS) for non-UI tasks. If you’re an expert with Android, you don’t have to relearn everything to use Flutter.
This document can be used as a cookbook by jumping around and finding questions that are most relevant to your needs.
Views
What is the equivalent of a View
in Flutter?
In Android, the View
is the foundation of everything that shows up on the screen. Buttons, toolbars, and inputs, everything is a View. In Flutter, the rough equivalent to a View
is a Widget
. Widgets don’t map exactly to Android views, but while you’re getting acquainted with how Flutter works you can think of them as “the way you declare and construct UI”.
However, these have a few differences to a View
. To start, widgets have a different lifespan: they are immutable and only exist until they need to be changed. Whenever widgets or their state change, Flutter’s framework creates a new tree of widget instances. In comparison, an Android view is drawn once and does not redraw until invalidate
is called.
Flutter’s widgets are lightweight, in part due to their immutability. Because they aren’t views themselves, and aren’t directly drawing anything, but rather are a description of the UI and its semantics that get “inflated” into actual view objects under the hood.
Flutter includes the Material Components library. These are widgets that implement the Material Design guidelines. Material Design is a flexible design system optimized for all platforms, including iOS.
But Flutter is flexible and expressive enough to implement any design language. For example, on iOS, you can use the Cupertino widgets to produce an interface that looks like Apple’s iOS design language.
How do I update Widget
s?
In Android, you update your views by directly mutating them. However, in Flutter, Widget
s are immutable and are not updated directly, instead you have to work with the widget’s state.
This is where the concept of Stateful and Stateless widgets comes from. A StatelessWidget
is just what it sounds like—a widget with no state information.
StatelessWidgets
are useful when the part of the user interface you are describing does not depend on anything other than the configuration information in the object.
For example, in Android, this is similar to placing an ImageView
with your logo. The logo is not going to change during runtime, so use a StatelessWidget
in Flutter.
If you want to dynamically change the UI based on data received after making an HTTP call or user interaction then you have to work with StatefulWidget
and tell the Flutter framework that the widget’s State
has been updated so it can update that widget.
The important thing to note here is at the core both stateless and stateful widgets behave the same. They rebuild every frame, the difference is the StatefulWidget
has a State
object that stores state data across frames and restores it.
If you are in doubt, then always remember this rule: if a widget changes (because of user interactions, for example) it’s stateful. However, if a widget reacts to change, the containing parent widget can still be stateless if it doesn’t itself react to change.
The following example shows how to use a StatelessWidget
. A common StatelessWidget
is the Text
widget. If you look at the implementation of the Text
widget you’ll find it subclasses StatelessWidget
.
Text( 'I like Flutter!', style: TextStyle(fontWeight: FontWeight.bold), );
As you can see, the Text
Widget has no state information associated with it, it renders what is passed in its constructors and nothing more.
But, what if you want to make “I Like Flutter” change dynamically, for example when clicking a FloatingActionButton
?
To achieve this, wrap the Text
widget in a StatefulWidget
and update it when the user clicks the button.
For example:
import 'package:flutter/material.dart'; void main() { runApp(SampleApp()); } class SampleApp extends StatelessWidget { // This widget is the root of your application. @override Widget build(BuildContext context) { return MaterialApp( title: 'Sample App', theme: ThemeData( primarySwatch: Colors.blue, ), home: SampleAppPage(), ); } } class SampleAppPage extends StatefulWidget { SampleAppPage({Key key}) : super(key: key); @override _SampleAppPageState createState() => _SampleAppPageState(); } class _SampleAppPageState extends State<SampleAppPage> { // Default placeholder text String textToShow = "I Like Flutter"; void _updateText() { setState(() { // update the text textToShow = "Flutter is Awesome!"; }); } @override Widget build(BuildContext context) { return Scaffold( appBar: AppBar( title: Text("Sample App"), ), body: Center(child: Text(textToShow)), floatingActionButton: FloatingActionButton( onPressed: _updateText, tooltip: 'Update Text', child: Icon(Icons.update), ), ); } }
How do I lay out my widgets? Where is my XML layout file?
In Android, you write layouts in XML, but in Flutter you write your layouts with a widget tree.
The following example shows how to display a simple widget with padding:
@override Widget build(BuildContext context) { return Scaffold( appBar: AppBar( title: Text("Sample App"), ), body: Center( child: MaterialButton( onPressed: () {}, child: Text('Hello'), padding: EdgeInsets.only(left: 10.0, right: 10.0), ), ), ); }
You can view the layouts that Flutter has to offer in the widget catalog.
How do I add or remove a component from my layout?
In Android, you call addChild()
or removeChild()
on a parent to dynamically add or remove child views. In Flutter, because widgets are immutable there is no direct equivalent to addChild()
. Instead, you can pass a function to the parent that returns a widget, and control that child’s creation with a boolean flag.
For example, here is how you can toggle between two widgets when you click on a FloatingActionButton
:
import 'package:flutter/material.dart'; void main() { runApp(SampleApp()); } class SampleApp extends StatelessWidget { // This widget is the root of your application. @override Widget build(BuildContext context) { return MaterialApp( title: 'Sample App', theme: ThemeData( primarySwatch: Colors.blue, ), home: SampleAppPage(), ); } } class SampleAppPage extends StatefulWidget { SampleAppPage({Key key}) : super(key: key); @override _SampleAppPageState createState() => _SampleAppPageState(); } class _SampleAppPageState extends State<SampleAppPage> { // Default value for toggle bool toggle = true; void _toggle() { setState(() { toggle = !toggle; }); } _getToggleChild() { if (toggle) { return Text('Toggle One'); } else { return MaterialButton(onPressed: () {}, child: Text('Toggle Two')); } } @override Widget build(BuildContext context) { return Scaffold( appBar: AppBar( title: Text("Sample App"), ), body: Center( child: _getToggleChild(), ), floatingActionButton: FloatingActionButton( onPressed: _toggle, tooltip: 'Update Text', child: Icon(Icons.update), ), ); } }
How do I animate a widget?
In Android, you either create animations using XML, or call the animate()
method on a view. In Flutter, animate widgets using the animation library by wrapping widgets inside an animated widget.
In Flutter, use an AnimationController
which is an Animation<double>
that can pause, seek, stop and reverse the animation. It requires a Ticker
that signals when vsync happens, and produces a linear interpolation between 0 and 1 on each frame while it’s running. You then create one or more Animation
s and attach them to the controller.
For example, you might use CurvedAnimation
to implement an animation along an interpolated curve. In this sense, the controller is the “master” source of the animation progress and the CurvedAnimation
computes the curve that replaces the controller’s default linear motion. Like widgets, animations in Flutter work with composition.
When building the widget tree you assign the Animation
to an animated property of a widget, such as the opacity of a FadeTransition
, and tell the controller to start the animation.
The following example shows how to write a FadeTransition
that fades the widget into a logo when you press the FloatingActionButton
:
import 'package:flutter/material.dart'; void main() { runApp(FadeAppTest()); } class FadeAppTest extends StatelessWidget { // This widget is the root of your application. @override Widget build(BuildContext context) { return MaterialApp( title: 'Fade Demo', theme: ThemeData( primarySwatch: Colors.blue, ), home: MyFadeTest(title: 'Fade Demo'), ); } } class MyFadeTest extends StatefulWidget { MyFadeTest({Key key, this.title}) : super(key: key); final String title; @override _MyFadeTest createState() => _MyFadeTest(); } class _MyFadeTest extends State<MyFadeTest> with TickerProviderStateMixin { AnimationController controller; CurvedAnimation curve; @override void initState() { super.initState(); controller = AnimationController(duration: const Duration(milliseconds: 2000), vsync: this); curve = CurvedAnimation(parent: controller, curve: Curves.easeIn); } @override Widget build(BuildContext context) { return Scaffold( appBar: AppBar( title: Text(widget.title), ), body: Center( child: Container( child: FadeTransition( opacity: curve, child: FlutterLogo( size: 100.0, )))), floatingActionButton: FloatingActionButton( tooltip: 'Fade', child: Icon(Icons.brush), onPressed: () { controller.forward(); }, ), ); } }
For more information, see Animation & Motion widgets, the Animations tutorial, and the Animations overview.
How do I use a Canvas
to draw/paint?
In Android, you would use the Canvas
and Drawable
s to draw images and shapes to the screen. Flutter has a similar Canvas
API as well, since it is based on the same low-level rendering engine, Skia. As a result, painting to a canvas in Flutter is a very familiar task for Android developers.
Flutter has two classes that help you draw to the canvas: CustomPaint
and CustomPainter
, the latter of which implements your algorithm to draw to the canvas.
To learn how to implement a signature painter in Flutter, see Collin’s answer on StackOverflow.
import 'package:flutter/material.dart'; void main() => runApp(MaterialApp(home: DemoApp())); class DemoApp extends StatelessWidget { Widget build(BuildContext context) => Scaffold(body: Signature()); } class Signature extends StatefulWidget { SignatureState createState() => SignatureState(); } class SignatureState extends State<Signature> { List<Offset> _points = <Offset>[]; Widget build(BuildContext context) { return GestureDetector( onPanUpdate: (DragUpdateDetails details) { setState(() { RenderBox referenceBox = context.findRenderObject(); Offset localPosition = referenceBox.globalToLocal(details.globalPosition); _points = List.from(_points)..add(localPosition); }); }, onPanEnd: (DragEndDetails details) => _points.add(null), child: CustomPaint(painter: SignaturePainter(_points), size: Size.infinite), ); } } class SignaturePainter extends CustomPainter { SignaturePainter(this.points); final List<Offset> points; void paint(Canvas canvas, Size size) { var paint = Paint() ..color = Colors.black ..strokeCap = StrokeCap.round ..strokeWidth = 5.0; for (int i = 0; i < points.length - 1; i++) { if (points[i] != null && points[i + 1] != null) canvas.drawLine(points[i], points[i + 1], paint); } } bool shouldRepaint(SignaturePainter other) => other.points != points; }
How do I build custom widgets?
In Android, you typically subclass View
, or use a pre-existing view, to override and implement methods that achieve the desired behavior.
In Flutter, build a custom widget by composing smaller widgets (instead of extending them). It is somewhat similar to implementing a custom ViewGroup
in Android, where all the building blocks are already existing, but you provide a different behavior—for example, custom layout logic.
For example, how do you build a CustomButton
that takes a label in the constructor? Create a CustomButton that composes a RaisedButton
with a label, rather than by extending RaisedButton
:
class CustomButton extends StatelessWidget { final String label; CustomButton(this.label); @override Widget build(BuildContext context) { return RaisedButton(onPressed: () {}, child: Text(label)); } }
Then use CustomButton
, just as you’d use any other Flutter widget:
@override Widget build(BuildContext context) { return Center( child: CustomButton("Hello"), ); }
Intents
What is the equivalent of an Intent
in Flutter?
In Android, there are two main use cases for Intent
s: navigating between Activities, and communicating with components. Flutter, on the other hand, does not have the concept of intents, although you can still start intents through native integrations (using a plugin).
Flutter doesn’t really have a direct equivalent to activities and fragments; rather, in Flutter you navigate between screens, using a Navigator
and Route
s, all within the same Activity
.
A Route
is an abstraction for a “screen” or “page” of an app, and a Navigator
is a widget that manages routes. A route roughly maps to an Activity
, but it does not carry the same meaning. A navigator can push and pop routes to move from screen to screen. Navigators work like a stack on which you can push()
new routes you want to navigate to, and from which you can pop()
routes when you want to “go back”.
In Android, you declare your activities inside the app’s AndroidManifest.xml
.
In Flutter, you have a couple options to navigate between pages:
- Specify a
Map
of route names. (MaterialApp) - Directly navigate to a route. (WidgetApp)
The following example builds a Map.
void main() { runApp(MaterialApp( home: MyAppHome(), // becomes the route named '/' routes: <String, WidgetBuilder> { '/a': (BuildContext context) => MyPage(title: 'page A'), '/b': (BuildContext context) => MyPage(title: 'page B'), '/c': (BuildContext context) => MyPage(title: 'page C'), }, )); }
Navigate to a route by push
ing its name to the Navigator
.
Navigator.of(context).pushNamed('/b');
The other popular use-case for Intent
s is to call external components such as a Camera or File picker. For this, you would need to create a native platform integration (or use an existing plugin).
To learn how to build a native platform integration, see Developing Packages and Plugins.
How do I handle incoming intents from external applications in Flutter?
Flutter can handle incoming intents from Android by directly talking to the Android layer and requesting the data that was shared.
The following example registers a text share intent filter on the native activity that runs our Flutter code, so other apps can share text with our Flutter app.
The basic flow implies that we first handle the shared text data on the Android native side (in our Activity
), and then wait until Flutter requests for the data to provide it using a MethodChannel
.
First, register the intent filter for all intents in AndroidManifest.xml
:
<activity android:name=".MainActivity" android:launchMode="singleTop" android:theme="@style/LaunchTheme" android:configChanges="orientation|keyboardHidden|keyboard|screenSize|locale|layoutDirection" android:hardwareAccelerated="true" android:windowSoftInputMode="adjustResize"> <!-- ... --> <intent-filter> <action android:name="android.intent.action.SEND" /> <category android:name="android.intent.category.DEFAULT" /> <data android:mimeType="text/plain" /> </intent-filter> </activity>
Then in MainActivity
, handle the intent, extract the text that was shared from the intent, and hold onto it. When Flutter is ready to process, it requests the data using a platform channel, and it’s sent across from the native side:
package com.example.shared; import android.content.Intent; import android.os.Bundle; import java.nio.ByteBuffer; import io.flutter.app.FlutterActivity; import io.flutter.plugin.common.ActivityLifecycleListener; import io.flutter.plugin.common.MethodCall; import io.flutter.plugin.common.MethodChannel; import io.flutter.plugin.common.MethodChannel.MethodCallHandler; import io.flutter.plugins.GeneratedPluginRegistrant; public class MainActivity extends FlutterActivity { private String sharedText; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); GeneratedPluginRegistrant.registerWith(this); Intent intent = getIntent(); String action = intent.getAction(); String type = intent.getType(); if (Intent.ACTION_SEND.equals(action) && type != null) { if ("text/plain".equals(type)) { handleSendText(intent); // Handle text being sent } } new MethodChannel(getFlutterView(), "app.channel.shared.data").setMethodCallHandler( new MethodCallHandler() { @Override public void onMethodCall(MethodCall call, MethodChannel.Result result) { if (call.method.contentEquals("getSharedText")) { result.success(sharedText); sharedText = null; } } }); } void handleSendText(Intent intent) { sharedText = intent.getStringExtra(Intent.EXTRA_TEXT); } }
Finally, request the data from the Flutter side when the widget is rendered:
import 'package:flutter/material.dart'; import 'package:flutter/services.dart'; void main() { runApp(SampleApp()); } class SampleApp extends StatelessWidget { // This widget is the root of your application. @override Widget build(BuildContext context) { return MaterialApp( title: 'Sample Shared App Handler', theme: ThemeData( primarySwatch: Colors.blue, ), home: SampleAppPage(), ); } } class SampleAppPage extends StatefulWidget { SampleAppPage({Key key}) : super(key: key); @override _SampleAppPageState createState() => _SampleAppPageState(); } class _SampleAppPageState extends State<SampleAppPage> { static const platform = const MethodChannel('app.channel.shared.data'); String dataShared = "No data"; @override void initState() { super.initState(); getSharedText(); } @override Widget build(BuildContext context) { return Scaffold(body: Center(child: Text(dataShared))); } getSharedText() async { var sharedData = await platform.invokeMethod("getSharedText"); if (sharedData != null) { setState(() { dataShared = sharedData; }); } } }
What is the equivalent of startActivityForResult()
?
The Navigator
class handles routing in Flutter and is used to get a result back from a route that you have pushed on the stack. This is done by await
ing on the Future
returned by push()
.
For example, to start a location route that lets the user select their location, you could do the following:
Map coordinates = await Navigator.of(context).pushNamed('/location');
And then, inside your location route, once the user has selected their location you can pop
the stack with the result:
Navigator.of(context).pop({"lat":43.821757,"long":-79.226392});
Async UI
What is the equivalent of runOnUiThread()
in Flutter?
Dart has a single-threaded execution model, with support for Isolate
s (a way to run Dart code on another thread), an event loop, and asynchronous programming. Unless you spawn an Isolate
, your Dart code runs in the main UI thread and is driven by an event loop. Flutter’s event loop is equivalent to Android’s main Looper
—that is, the Looper
that is attached to the main thread.
Dart’s single-threaded model doesn’t mean you need to run everything as a blocking operation that causes the UI to freeze. Unlike Android, which requires you to keep the main thread free at all times, in Flutter, use the asynchronous facilities that the Dart language provides, such as async
/await
, to perform asynchronous work. You may be familiar with the async
/await
paradigm if you’ve used it in C#, Javascript, or if you have used Kotlin’s coroutines.
For example, you can run network code without causing the UI to hang by using async
/await
and letting Dart do the heavy lifting:
loadData() async { String dataURL = "https://jsonplaceholder.typicode.com/posts"; http.Response response = await http.get(dataURL); setState(() { widgets = json.decode(response.body); }); }
Once the await
ed network call is done, update the UI by calling setState()
, which triggers a rebuild of the widget sub-tree and updates the data.
The following example loads data asynchronously and displays it in a ListView
:
import 'dart:convert'; import 'package:flutter/material.dart'; import 'package:http/http.dart' as http; void main() { runApp(SampleApp()); } class SampleApp extends StatelessWidget { @override Widget build(BuildContext context) { return MaterialApp( title: 'Sample App', theme: ThemeData( primarySwatch: Colors.blue, ), home: SampleAppPage(), ); } } class SampleAppPage extends StatefulWidget { SampleAppPage({Key key}) : super(key: key); @override _SampleAppPageState createState() => _SampleAppPageState(); } class _SampleAppPageState extends State<SampleAppPage> { List widgets = []; @override void initState() { super.initState(); loadData(); } @override Widget build(BuildContext context) { return Scaffold( appBar: AppBar( title: Text("Sample App"), ), body: ListView.builder( itemCount: widgets.length, itemBuilder: (BuildContext context, int position) { return getRow(position); })); } Widget getRow(int i) { return Padding( padding: EdgeInsets.all(10.0), child: Text("Row ${widgets[i]["title"]}") ); } loadData() async { String dataURL = "https://jsonplaceholder.typicode.com/posts"; http.Response response = await http.get(dataURL); setState(() { widgets = json.decode(response.body); }); } }
Refer to the next section for more information on doing work in the background, and how Flutter differs from Android.
How do you move work to a background thread?
In Android, when you want to access a network resource you would typically move to a background thread and do the work, as to not block the main thread, and avoid ANRs. For example, you may be using an AsyncTask
, a LiveData
, an IntentService
, a JobScheduler
job, or an RxJava pipeline with a scheduler that works on background threads.
Since Flutter is single threaded and runs an event loop (like Node.js), you don’t have to worry about thread management or spawning background threads. If you’re doing I/O-bound work, such as disk access or a network call, then you can safely use async
/await
and you’re all set. If, on the other hand, you need to do computationally intensive work that keeps the CPU busy, you want to move it to an Isolate
to avoid blocking the event loop, like you would keep any sort of work out of the main thread in Android.
For I/O-bound work, declare the function as an async
function, and await
on long-running tasks inside the function:
loadData() async { String dataURL = "https://jsonplaceholder.typicode.com/posts"; http.Response response = await http.get(dataURL); setState(() { widgets = json.decode(response.body); }); }
This is how you would typically do network or database calls, which are both I/O operations.
On Android, when you extend AsyncTask
, you typically override 3 methods, onPreExecute()
, doInBackground()
and onPostExecute()
. There is no equivalent in Flutter, since you await
on a long running function, and Dart’s event loop takes care of the rest.
However, there are times when you might be processing a large amount of data and your UI hangs. In Flutter, use Isolate
s to take advantage of multiple CPU cores to do long-running or computationally intensive tasks.
Isolates are separate execution threads that do not share any memory with the main execution memory heap. This means you can’t access variables from the main thread, or update your UI by calling setState()
. Unlike Android threads, Isolates are true to their name, and cannot share memory (in the form of static fields, for example).
The following example shows, in a simple isolate, how to share data back to the main thread to update the UI.
loadData() async { ReceivePort receivePort = ReceivePort(); await Isolate.spawn(dataLoader, receivePort.sendPort); // The 'echo' isolate sends its SendPort as the first message SendPort sendPort = await receivePort.first; List msg = await sendReceive(sendPort, "https://jsonplaceholder.typicode.com/posts"); setState(() { widgets = msg; }); } // The entry point for the isolate static dataLoader(SendPort sendPort) async { // Open the ReceivePort for incoming messages. ReceivePort port = ReceivePort(); // Notify any other isolates what port this isolate listens to. sendPort.send(port.sendPort); await for (var msg in port) { String data = msg[0]; SendPort replyTo = msg[1]; String dataURL = data; http.Response response = await http.get(dataURL); // Lots of JSON to parse replyTo.send(json.decode(response.body)); } } Future sendReceive(SendPort port, msg) { ReceivePort response = ReceivePort(); port.send([msg, response.sendPort]); return response.first; }
Here, dataLoader()
is the Isolate
that runs in its own separate execution thread. In the isolate you can perform more CPU intensive processing (parsing a big JSON, for example), or perform computationally intensive math, such as encryption or signal processing.
You can run the full example below:
import 'dart:convert'; import 'package:flutter/material.dart'; import 'package:http/http.dart' as http; import 'dart:async'; import 'dart:isolate'; void main() { runApp(SampleApp()); } class SampleApp extends StatelessWidget { @override Widget build(BuildContext context) { return MaterialApp( title: 'Sample App', theme: ThemeData( primarySwatch: Colors.blue, ), home: SampleAppPage(), ); } } class SampleAppPage extends StatefulWidget { SampleAppPage({Key key}) : super(key: key); @override _SampleAppPageState createState() => _SampleAppPageState(); } class _SampleAppPageState extends State<SampleAppPage> { List widgets = []; @override void initState() { super.initState(); loadData(); } showLoadingDialog() { if (widgets.length == 0) { return true; } return false; } getBody() { if (showLoadingDialog()) { return getProgressDialog(); } else { return getListView(); } } getProgressDialog() { return Center(child: CircularProgressIndicator()); } @override Widget build(BuildContext context) { return Scaffold( appBar: AppBar( title: Text("Sample App"), ), body: getBody()); } ListView getListView() => ListView.builder( itemCount: widgets.length, itemBuilder: (BuildContext context, int position) { return getRow(position); }); Widget getRow(int i) { return Padding(padding: EdgeInsets.all(10.0), child: Text("Row ${widgets[i]["title"]}")); } loadData() async { ReceivePort receivePort = ReceivePort(); await Isolate.spawn(dataLoader, receivePort.sendPort); // The 'echo' isolate sends its SendPort as the first message SendPort sendPort = await receivePort.first; List msg = await sendReceive(sendPort, "https://jsonplaceholder.typicode.com/posts"); setState(() { widgets = msg; }); } // the entry point for the isolate static dataLoader(SendPort sendPort) async { // Open the ReceivePort for incoming messages. ReceivePort port = ReceivePort(); // Notify any other isolates what port this isolate listens to. sendPort.send(port.sendPort); await for (var msg in port) { String data = msg[0]; SendPort replyTo = msg[1]; String dataURL = data; http.Response response = await http.get(dataURL); // Lots of JSON to parse replyTo.send(json.decode(response.body)); } } Future sendReceive(SendPort port, msg) { ReceivePort response = ReceivePort(); port.send([msg, response.sendPort]); return response.first; } }
What is the equivalent of OkHttp on Flutter?
Making a network call in Flutter is easy when you use the popular http
package.
While the http package doesn’t have every feature found in OkHttp, it abstracts away much of the networking that you would normally implement yourself, making it a simple way to make network calls.
To use the http
package, add it to your dependencies in pubspec.yaml
:
dependencies: ... http: ^0.11.3+16
To make a network call, call await
on the async
function http.get()
:
import 'dart:convert'; import 'package:flutter/material.dart'; import 'package:http/http.dart' as http; [...] loadData() async { String dataURL = "https://jsonplaceholder.typicode.com/posts"; http.Response response = await http.get(dataURL); setState(() { widgets = json.decode(response.body); }); } }
How do I show the progress for a long-running task?
In Android you would typically show a ProgressBar
view in your UI while executing a long running task on a background thread.
In Flutter, use a ProgressIndicator
widget. Show the progress programmatically by controlling when it’s rendered through a boolean flag. Tell Flutter to update its state before your long-running task starts, and hide it after it ends.
In the following example, the build function is separated into three different functions. If showLoadingDialog()
is true
(when widgets.length == 0
), then render the ProgressIndicator
. Otherwise, render the ListView
with the data returned from a network call.
import 'dart:convert'; import 'package:flutter/material.dart'; import 'package:http/http.dart' as http; void main() { runApp(SampleApp()); } class SampleApp extends StatelessWidget { @override Widget build(BuildContext context) { return MaterialApp( title: 'Sample App', theme: ThemeData( primarySwatch: Colors.blue, ), home: SampleAppPage(), ); } } class SampleAppPage extends StatefulWidget { SampleAppPage({Key key}) : super(key: key); @override _SampleAppPageState createState() => _SampleAppPageState(); } class _SampleAppPageState extends State<SampleAppPage> { List widgets = []; @override void initState() { super.initState(); loadData(); } showLoadingDialog() { return widgets.length == 0; } getBody() { if (showLoadingDialog()) { return getProgressDialog(); } else { return getListView(); } } getProgressDialog() { return Center(child: CircularProgressIndicator()); } @override Widget build(BuildContext context) { return Scaffold( appBar: AppBar( title: Text("Sample App"), ), body: getBody()); } ListView getListView() => ListView.builder( itemCount: widgets.length, itemBuilder: (BuildContext context, int position) { return getRow(position); }); Widget getRow(int i) { return Padding(padding: EdgeInsets.all(10.0), child: Text("Row ${widgets[i]["title"]}")); } loadData() async { String dataURL = "https://jsonplaceholder.typicode.com/posts"; http.Response response = await http.get(dataURL); setState(() { widgets = json.decode(response.body); }); } }
Project structure & resources
Where do I store my resolution-dependent image files?
While Android treats resources and assets as distinct items, Flutter apps have only assets. All resources that would live in the res/drawable-*
folders on Android, are placed in an assets folder for Flutter.
Flutter follows a simple density-based format like iOS. Assets might be 1.0x
, 2.0x
, 3.0x
, or any other multiplier. Flutter doesn’t have dp
s but there are logical pixels, which are basically the same as device-independent pixels. The so-called devicePixelRatio
expresses the ratio of physical pixels in a single logical pixel.
The equivalent to Android’s density buckets are:
Android density qualifier | Flutter pixel ratio |
---|---|
ldpi | 0.75x |
mdpi | 1.0x |
hdpi | 1.5x |
xhdpi | 2.0x |
xxhdpi | 3.0x |
xxxhdpi | 4.0x |
Assets are located in any arbitrary folder—Flutter has no predefined folder structure. You declare the assets (with location) in the pubspec.yaml
file, and Flutter picks them up.
Note that before Flutter 1.0 beta 2, assets defined in Flutter were not accessible from the native side, and vice versa, native assets and resources weren’t available to Flutter, as they lived in separate folders.
As of Flutter beta 2, assets are stored in the native asset folder, and are accessed on the native side using Android’s AssetManager
:
val flutterAssetStream = assetManager.open("flutter_assets/assets/my_flutter_asset.png")
As of Flutter beta 2, Flutter still cannot access native resources, nor it can access native assets.
To add a new image asset called my_icon.png
to our Flutter project, for example, and deciding that it should live in a folder we arbitrarily called images
, you would put the base image (1.0x) in the images
folder, and all the other variants in sub-folders called with the appropriate ratio multiplier:
images/my_icon.png // Base: 1.0x image
images/2.0x/my_icon.png // 2.0x image
images/3.0x/my_icon.png // 3.0x image
Next, you’ll need to declare these images in your pubspec.yaml
file:
assets: - images/my_icon.jpeg
You can then access your images using AssetImage
:
return AssetImage("images/a_dot_burr.jpeg");
or directly in an Image
widget:
@override Widget build(BuildContext context) { return Image.asset("images/my_image.png"); }
Where do I store strings? How do I handle localization?
Flutter currently doesn’t have a dedicated resources-like system for strings. At the moment, the best practice is to hold your copy text in a class as static fields and accessing them from there. For example:
class Strings { static String welcomeMessage = "Welcome To Flutter"; }
Then in your code, you can access your strings as such:
Text(Strings.welcomeMessage)
Flutter has basic support for accessibility on Android, though this feature is a work in progress.
Flutter developers are encouraged to use the intl package for internationalization and localization.
What is the equivalent of a Gradle file? How do I add dependencies?
In Android, you add dependencies by adding to your Gradle build script. Flutter uses Dart’s own build system, and the Pub package manager. The tools delegate the building of the native Android and iOS wrapper apps to the respective build systems.
While there are Gradle files under the android
folder in your Flutter project, only use these if you are adding native dependencies needed for per-platform integration. In general, use pubspec.yaml
to declare external dependencies to use in Flutter. A good place to find Flutter packages is Pub.
Activities and fragments
What are the equivalent of activities and fragments in Flutter?
In Android, an Activity
represents a single focused thing the user can do. A Fragment
represents a behavior or a portion of user interface. Fragments are a way to modularize your code, compose sophisticated user interfaces for larger screens, and help scale your application UI. In Flutter, both of these concepts fall under the umbrella of Widget
s.
To learn more about the UI for building Activities and Fragements, see the community-contributed medium article, Flutter For Android Developers : How to design an Activity UI in Flutter.
As mentioned in the Intents section, screens in Flutter are represented by Widget
s since everything is a widget in Flutter. You use a Navigator
to move between different Route
s that represent different screens or pages, or maybe just different states or renderings of the same data.
How do I listen to Android activity lifecycle events?
In Android, you can override methods from the Activity
to capture lifecycle methods for the activity itself, or register ActivityLifecycleCallbacks
on the Application
. In Flutter, you have neither concept, but you can instead listen to lifecycle events by hooking into the WidgetsBinding
observer and listening to the didChangeAppLifecycleState()
change event.
The observable lifecycle events are:
inactive
— The application is in an inactive state and is not receiving user input. This event only works on iOS, as there is no equivalent event to map to on Androidpaused
— The application is not currently visible to the user, not responding to user input, and running in the background. This is equivalent toonPause()
in Androidresumed
— The application is visible and responding to user input. This is equivalent toonPostResume()
in Androidsuspending
— The application is suspended momentarily. This is equivalent toonStop
in Android; it is not triggered on iOS as there is no equivalent event to map to on iOS
For more details on the meaning of these states, see the AppLifecycleStatus
documentation.
As you might have noticed, only a small minority of the Activity lifecycle events are available; while FlutterActivity
does capture almost all the activity lifecycle events internally and send them over to the Flutter engine, they’re mostly shielded away from you. Flutter takes care of starting and stopping the engine for you, and there is little reason for needing to observe the activity lifecycle on the Flutter side in most cases. If you need to observe the lifecycle to acquire or release any native resources, you should likely be doing it from the native side, at any rate.
Here’s an example of how to observe the lifecycle status of the containing activity:
import 'package:flutter/widgets.dart'; class LifecycleWatcher extends StatefulWidget { @override _LifecycleWatcherState createState() => _LifecycleWatcherState(); } class _LifecycleWatcherState extends State<LifecycleWatcher> with WidgetsBindingObserver { AppLifecycleState _lastLifecycleState; @override void initState() { super.initState(); WidgetsBinding.instance.addObserver(this); } @override void dispose() { WidgetsBinding.instance.removeObserver(this); super.dispose(); } @override void didChangeAppLifecycleState(AppLifecycleState state) { setState(() { _lastLifecycleState = state; }); } @override Widget build(BuildContext context) { if (_lastLifecycleState == null) return Text('This widget has not observed any lifecycle changes.', textDirection: TextDirection.ltr); return Text('The most recent lifecycle state this widget observed was: $_lastLifecycleState.', textDirection: TextDirection.ltr); } } void main() { runApp(Center(child: LifecycleWatcher())); }
Layouts
What is the equivalent of a LinearLayout?
In Android, a LinearLayout is used to lay your widgets out linearly—either horizontally or vertically. In Flutter, use the Row widget or Column widget to achieve the same result.
If you notice the two code samples are identical with the exception of the “Row” and “Column” widget. The children are the same and this feature can be exploited to develop rich layouts that can change overtime with the same children.
@override Widget build(BuildContext context) { return Row( mainAxisAlignment: MainAxisAlignment.center, children: <Widget>[ Text('Row One'), Text('Row Two'), Text('Row Three'), Text('Row Four'), ], ); }
@override Widget build(BuildContext context) { return Column( mainAxisAlignment: MainAxisAlignment.center, children: <Widget>[ Text('Column One'), Text('Column Two'), Text('Column Three'), Text('Column Four'), ], ); }
To learn more about building linear layouts, see the community contributed medium article Flutter For Android Developers : How to design LinearLayout in Flutter?.
What is the equivalent of a RelativeLayout?
A RelativeLayout lays your widgets out relative to each other. In Flutter, there are a few ways to achieve the same result.
You can achieve the result of a RelativeLayout by using a combination of Column, Row, and Stack widgets. You can specify rules for the widgets constructors on how the children are laid out relative to the parent.
For a good example of building a RelativeLayout in Flutter, see Collin’s answer on StackOverflow.
What is the equivalent of a ScrollView?
In Android, use a ScrollView to lay out your widgets—if the user’s device has a smaller screen than your content, it scrolls.
In Flutter, the easiest way to do this is using the ListView widget. This might seem like overkill coming from Android, but in Flutter a ListView widget is both a ScrollView and an Android ListView.
@override Widget build(BuildContext context) { return ListView( children: <Widget>[ Text('Row One'), Text('Row Two'), Text('Row Three'), Text('Row Four'), ], ); }
How do I handle landscape transitions in Flutter?
FlutterView handles the config change if AndroidManifest.xml contains:
android:configChanges="orientation|screenSize"
Gesture detection and touch event handling
How do I add an onClick listener to a widget in Flutter?
In Android, you can attach onClick to views such as button by calling the method ‘setOnClickListener’.
In Flutter there are two ways of adding touch listeners:
If the Widget supports event detection, pass a function to it and handle it in the function. For example, the RaisedButton has an
onPressed
parameter:@override Widget build(BuildContext context) { return RaisedButton( onPressed: () { print("click"); }, child: Text("Button")); }
If the Widget doesn’t support event detection, wrap the widget in a GestureDetector and pass a function to the
onTap
parameter.class SampleApp extends StatelessWidget { @override Widget build(BuildContext context) { return Scaffold( body: Center( child: GestureDetector( child: FlutterLogo( size: 200.0, ), onTap: () { print("tap"); }, ), )); } }
How do I handle other gestures on widgets?
Using the GestureDetector, you can listen to a wide range of Gestures such as:
Tap
onTapDown
- A pointer that might cause a tap has contacted the screen at a particular location.onTapUp
- A pointer that triggers a tap has stopped contacting the screen at a particular location.onTap
- A tap has occurred.onTapCancel
- The pointer that previously triggered theonTapDown
won’t cause a tap.
Double tap
onDoubleTap
- The user tapped the screen at the same location twice in quick succession.
Long press
onLongPress
- A pointer has remained in contact with the screen at the same location for a long period of time.
Vertical drag
onVerticalDragStart
- A pointer has contacted the screen and might begin to move vertically.onVerticalDragUpdate
- A pointer in contact with the screen has moved further in the vertical direction.onVerticalDragEnd
- A pointer that was previously in contact with the screen and moving vertically is no longer in contact with the screen and was moving at a specific velocity when it stopped contacting the screen.
Horizontal drag
onHorizontalDragStart
- A pointer has contacted the screen and might begin to move horizontally.onHorizontalDragUpdate
- A pointer in contact with the screen has moved further in the horizontal direction.onHorizontalDragEnd
- A pointer that was previously in contact with the screen and moving horizontally is no longer in contact with the screen and was moving at a specific velocity when it stopped contacting the screen.
The following example shows a GestureDetector
that rotates the Flutter logo on a double tap:
AnimationController controller; CurvedAnimation curve; @override void initState() { controller = AnimationController(duration: const Duration(milliseconds: 2000), vsync: this); curve = CurvedAnimation(parent: controller, curve: Curves.easeIn); } class SampleApp extends StatelessWidget { @override Widget build(BuildContext context) { return Scaffold( body: Center( child: GestureDetector( child: RotationTransition( turns: curve, child: FlutterLogo( size: 200.0, )), onDoubleTap: () { if (controller.isCompleted) { controller.reverse(); } else { controller.forward(); } }, ), )); } }
Listviews & a
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