- Install
- Set up an editor
- Test drive
- Write your first Flutter app, part 1
- Learn more
- Flutter for Android developers
- Flutter for iOS developers
- Flutter for React Native developers
- Flutter for web developers
- Flutter for Xamarin.Forms developers
- Introduction to declarative UI
- Cookbook
- Codelabs
- Tutorials
- User interface
- Introduction to widgets
- Layouts in Flutter
- Layout tutorial
- Dealing with box constraints
- Adding interactivity to your Flutter app
- Adding assets and images
- Navigation & routing
- Introduction to animations
- Animations overview
- Animations tutorial
- Hero Animations
- Staggered Animations
- Advanced UI
- Slivers
- Taps, drags, and other gestures
- Widget catalog
- Data & backend
- State management
- State management
- Start thinking declaratively
- Differentiate between ephemeral state and app state
- Simple app state management
- List of state management approaches
- JSON and serialization
- Firebase
- Accessibility & internationalization
- Accessibility
- Internationalizing Flutter apps
- Platform integration
- Writing custom platform-specific code
- Packages & plugins
- Using packages
- Developing packages & plugins
- Background processes
- Tools & techniques
- Android Studio / IntelliJ
- Visual Studio Code
- Upgrading Flutter
- Hot reload
- Code formatting
- Debugging Flutter apps
- Using OEM debuggers
- Flutter's build modes
- Testing Flutter apps
- Performance best practices
- Flutter performance profiling
- Creating flavors for Flutter
- Preparing an Android App for Release
- Preparing an iOS App for Release
- Continuous Delivery using fastlane with Flutter
- Bootstrap into Dart
- Inside Flutter
- Platform specific behaviors and adaptations
- Technical Overview
- Technical videos
- FAQ
- Flutter widget index
- Install
- Windows install
- MacOS install
- Linux install
- Set up an editor
- Write your first Flutter app, part 1
- Learn more
- Cupertino (iOS-style) widgets
- Layout widgets
- Animation and motion widgets
- Retrieve the value of a text field
- Basic widgets
- Material Components widgets
- Animate the properties of a Container
- Fade a Widget in and out
- Add a Drawer to a screen
- Displaying SnackBars
- Exporting fonts from a package
- Updating the UI based on orientation
- Using Themes to share colors and font styles
- Using custom fonts
- Working with Tabs
- Building a form with validation
- Create and style a text field
- Focus on a Text Field
- Handling changes to a text field
- Retrieve the value of a text field
- Adding Material Touch Ripples
- Handling Taps
- Implement Swipe to Dismiss
- Display images from the internet
- Fade in images with a placeholder
- Working with cached images
- Basic List
- Create a horizontal list
- Creating a Grid List
- Creating lists with different types of items
- Place a floating app bar above a list
- Working with long lists
- Report errors to a service
- Animating a Widget across screens
- Navigate to a new screen and back
- Navigate with named routes
- Pass arguments to a named route
- Return data from a screen
- Send data to a new screen
- Fetch data from the internet
- Making authenticated requests
- Parsing JSON in the background
- Working with WebSockets
- Persist data with SQLite
- Reading and Writing Files
- Storing key-value data on disk
- Play and pause a video
- Take a picture using the Camera
- An introduction to integration testing
- Performance profiling
- Scrolling
- An introduction to unit testing
- Mock dependencies using Mockito
- An introduction to widget testing
- Finding widgets
- Tapping, dragging and entering text
- Development
- Introduction to widgets
- Layout tutorial
- Dealing with box constraints
- Adding interactivity to your Flutter app
- Adding assets and images
- Navigation & routing
- Navigate to a new screen and back
- Send data to a new screen
- Return data from a screen
- Navigate with named routes
- Animating a Widget across screens
- AnimatedList
- Sample App Catalog
- Animations overview
- Animations tutorial
- Staggered Animations
- Slivers
- Taps, drags, and other gestures
- Accessibility widgets
- Assets, images, and icon widgets
- Async widgets
- Input widgets
- Interaction model widgets
- Painting and effect widgets
- Scrolling widgets
- Styling widgets
- Text widgets
- State management
- Start thinking declaratively
- Differentiate between ephemeral state and app state
- Simple app state management
- List of state management approaches
- JSON and serialization
- Accessibility
- Internationalizing Flutter apps
- Writing custom platform-specific code
- Using packages
- Fetch data from the internet
- Developing packages & plugins
- Background processes
- Android Studio / IntelliJ
- Set up an editor
- Flutter inspector
- Creating Useful Bug Reports
- Visual Studio Code
- Set up an editor
- Upgrading Flutter
- Hot reload
- Code formatting
Dealing with box constraints
In Flutter, widgets are rendered by their underlying RenderBox
objects. Render boxes are given constraints by their parent, and size themselves within those constraints. Constraints consist of minimum and maximum widths and heights; sizes consist of a specific width and height.
Generally, there are three kinds of boxes, in terms of how they handle their constraints:
- Those that try to be as big as possible. For example, the boxes used by
Center
andListView
. - Those that try to be the same size as their children. For example, the boxes used by
Transform
andOpacity
. - Those that try to be a particular size. For example, the boxes used by
Image
andText
.
Some widgets, for example Container
, vary from type to type based on their constructor arguments. In the case of Container
, it defaults to trying to be as big as possible, but if you give it a width
, for instance, it tries to honor that and be that particular size.
Others, for example Row
and Column
(flex boxes) vary based on the constraints they are given, as described below in the “Flex” section.
The constraints are sometimes “tight”, meaning that they leave no room for the render box to decide on a size (e.g. if the minimum and maximum width are the same, it is said to have a tight width). The main example of this is the App
widget, which is contained by the RenderView
class: the box used by the child returned by the application’s build
function is given a constraint that forces it to exactly fill the application’s content area (typically, the entire screen). Many of the boxes in Flutter, especially those that just take a single child, pass their constraint on to their children. This means that if you nest a bunch of boxes inside each other at the root of your application’s render tree, they’ll all exactly fit in each other, forced by these tight constraints.
Some boxes loosen the constraints, meaning the maximum is maintained but the minimum is removed. For example, Center
.
Unbounded constraints
In certain situations, the constraint that is given to a box is unbounded, or infinite. This means that either the maximum width or the maximum height is set to double.INFINITY
.
A box that tries to be as big as possible won’t function usefully when given an unbounded constraint and, in debug mode, such a combination throws an exception that points to this file.
The most common cases where a render box finds itself with unbounded constraints are within flex boxes (Row
and Column
), and within scrollable regions (ListView
and other ScrollView
subclasses).
In particular, ListView
tries to expand to fit the space available in its cross-direction (for example, if it’s a vertically-scrolling block, it tries to be as wide as its parent). If you nest a vertically scrolling ListView
inside a horizontally scrolling ListView
, the inner one tries to be as wide as possible, which is infinitely wide, since the outer one is scrollable in that direction.
Flex
Flex boxes themselves (Row
and Column
) behave differently based on whether they are in a bounded constraints or unbounded constraints in their given direction.
In bounded constraints, they try to be as big as possible in that direction.
In unbounded constraints, they try to fit their children in that direction. In this case, you cannot set flex
on the children to anything other than 0 (the default). In the widget library, this means that you cannot use Expanded
when the flex box is inside another flex box or inside a scrollable. If you do, you’ll get an exception message pointing you at this document.
In the cross direction, i.e. in their width for Column
(vertical flex) and in their height for Row
(horizontal flex), they must never be unbounded, otherwise they would not be able to reasonably align their children.
如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。
绑定邮箱获取回复消息
由于您还没有绑定你的真实邮箱,如果其他用户或者作者回复了您的评论,将不能在第一时间通知您!
发布评论