- Install
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- Write your first Flutter app, part 1
- Learn more
- Flutter for Android developers
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- Introduction to declarative UI
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- State management
- Start thinking declaratively
- Differentiate between ephemeral state and app state
- Simple app state management
- List of state management approaches
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- Continuous Delivery using fastlane with Flutter
- Bootstrap into Dart
- Inside Flutter
- Platform specific behaviors and adaptations
- Technical Overview
- Technical videos
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- Flutter widget index
- Install
- Windows install
- MacOS install
- Linux install
- Set up an editor
- Write your first Flutter app, part 1
- Learn more
- Cupertino (iOS-style) widgets
- Layout widgets
- Animation and motion widgets
- Retrieve the value of a text field
- Basic widgets
- Material Components widgets
- Animate the properties of a Container
- Fade a Widget in and out
- Add a Drawer to a screen
- Displaying SnackBars
- Exporting fonts from a package
- Updating the UI based on orientation
- Using Themes to share colors and font styles
- Using custom fonts
- Working with Tabs
- Building a form with validation
- Create and style a text field
- Focus on a Text Field
- Handling changes to a text field
- Retrieve the value of a text field
- Adding Material Touch Ripples
- Handling Taps
- Implement Swipe to Dismiss
- Display images from the internet
- Fade in images with a placeholder
- Working with cached images
- Basic List
- Create a horizontal list
- Creating a Grid List
- Creating lists with different types of items
- Place a floating app bar above a list
- Working with long lists
- Report errors to a service
- Animating a Widget across screens
- Navigate to a new screen and back
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- Pass arguments to a named route
- Return data from a screen
- Send data to a new screen
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- Making authenticated requests
- Parsing JSON in the background
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- An introduction to integration testing
- Performance profiling
- Scrolling
- An introduction to unit testing
- Mock dependencies using Mockito
- An introduction to widget testing
- Finding widgets
- Tapping, dragging and entering text
- Development
- Introduction to widgets
- Layout tutorial
- Dealing with box constraints
- Adding interactivity to your Flutter app
- Adding assets and images
- Navigation & routing
- Navigate to a new screen and back
- Send data to a new screen
- Return data from a screen
- Navigate with named routes
- Animating a Widget across screens
- AnimatedList
- Sample App Catalog
- Animations overview
- Animations tutorial
- Staggered Animations
- Slivers
- Taps, drags, and other gestures
- Accessibility widgets
- Assets, images, and icon widgets
- Async widgets
- Input widgets
- Interaction model widgets
- Painting and effect widgets
- Scrolling widgets
- Styling widgets
- Text widgets
- State management
- Start thinking declaratively
- Differentiate between ephemeral state and app state
- Simple app state management
- List of state management approaches
- JSON and serialization
- Accessibility
- Internationalizing Flutter apps
- Writing custom platform-specific code
- Using packages
- Fetch data from the internet
- Developing packages & plugins
- Background processes
- Android Studio / IntelliJ
- Set up an editor
- Flutter inspector
- Creating Useful Bug Reports
- Visual Studio Code
- Set up an editor
- Upgrading Flutter
- Hot reload
- Code formatting
Implement Swipe to Dismiss
The “Swipe to dismiss” pattern is common in many mobile apps. For example, if we’re writing an email app, we might want to allow our users to swipe away email messages in a list. When they do, we’ll want to move the item from the Inbox to the Trash.
Flutter makes this task easy by providing the Dismissible
Widget.
Directions
- Create List of Items
- Wrap each item in a
Dismissible
Widget - Provide “Leave Behind” indicators
1. Create List of Items
First, we’ll create a list of items we can swipe away. For more detailed instructions on how to create a list, please follow the Working with long lists recipe.
Create a Data Source
In our example, we’ll want 20 sample items to work with. To keep it simple, we’ll generate a List of Strings.
final items = List<String>.generate(20, (i) => "Item ${i + 1}");
Convert the data source into a List
At first, we’ll simply display each item in the List on screen. Users will not be able to swipe away with these items just yet!
ListView.builder(
itemCount: items.length,
itemBuilder: (context, index) {
return ListTile(title: Text('${items[index]}'));
},
);
2. Wrap each item in a Dismissible Widget
Now that we’re displaying a list of items, we’ll want to give our users the ability to swipe each item off the list!
After the user has swiped away the item, we’ll need to run some code to remove the item from the list and display a Snackbar. In a real app, you might need to perform more complex logic, such as removing the item from a web service or database.
This is where the Dismissible
Widget comes into play! In our example, we’ll update our itemBuilder
function to return a Dismissible
Widget.
Dismissible(
// Each Dismissible must contain a Key. Keys allow Flutter to
// uniquely identify Widgets.
key: Key(item),
// We also need to provide a function that will tell our app
// what to do after an item has been swiped away.
onDismissed: (direction) {
// Remove the item from our data source.
setState(() {
items.removeAt(index);
});
// Show a snackbar! This snackbar could also contain "Undo" actions.
Scaffold
.of(context)
.showSnackBar(SnackBar(content: Text("$item dismissed")));
},
child: ListTile(title: Text('$item')),
);
3. Provide “Leave Behind” indicators
As it stands, our app allows users to swipe items off the List, but it might not give them a visual indication of what happens when they do. To provide a cue that we’re removing items, we’ll display a “Leave Behind” indicator as they swipe the item off the screen. In this case, a red background!
For this purpose, we’ll provide a background
parameter to the Dismissible
.
Dismissible(
// Show a red background as the item is swiped away
background: Container(color: Colors.red),
key: Key(item),
onDismissed: (direction) {
setState(() {
items.removeAt(index);
});
Scaffold
.of(context)
.showSnackBar(SnackBar(content: Text("$item dismissed")));
},
child: ListTile(title: Text('$item')),
);
Complete example
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
// MyApp is a StatefulWidget. This allows us to update the state of the
// Widget whenever an item is removed.
class MyApp extends StatefulWidget {
MyApp({Key key}) : super(key: key);
@override
MyAppState createState() {
return MyAppState();
}
}
class MyAppState extends State<MyApp> {
final items = List<String>.generate(3, (i) => "Item ${i + 1}");
@override
Widget build(BuildContext context) {
final title = 'Dismissing Items';
return MaterialApp(
title: title,
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: Scaffold(
appBar: AppBar(
title: Text(title),
),
body: ListView.builder(
itemCount: items.length,
itemBuilder: (context, index) {
final item = items[index];
return Dismissible(
// Each Dismissible must contain a Key. Keys allow Flutter to
// uniquely identify Widgets.
key: Key(item),
// We also need to provide a function that tells our app
// what to do after an item has been swiped away.
onDismissed: (direction) {
// Remove the item from our data source.
setState(() {
items.removeAt(index);
});
// Then show a snackbar!
Scaffold.of(context)
.showSnackBar(SnackBar(content: Text("$item dismissed")));
},
// Show a red background as the item is swiped away
background: Container(color: Colors.red),
child: ListTile(title: Text('$item')),
);
},
),
),
);
}
}
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