- Install
- Set up an editor
- Test drive
- Write your first Flutter app, part 1
- Learn more
- Flutter for Android developers
- Flutter for iOS developers
- Flutter for React Native developers
- Flutter for web developers
- Flutter for Xamarin.Forms developers
- Introduction to declarative UI
- Cookbook
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- User interface
- Introduction to widgets
- Layouts in Flutter
- Layout tutorial
- Dealing with box constraints
- Adding interactivity to your Flutter app
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- Introduction to animations
- Animations overview
- Animations tutorial
- Hero Animations
- Staggered Animations
- Advanced UI
- Slivers
- Taps, drags, and other gestures
- Widget catalog
- Data & backend
- State management
- State management
- Start thinking declaratively
- Differentiate between ephemeral state and app state
- Simple app state management
- List of state management approaches
- JSON and serialization
- Firebase
- Accessibility & internationalization
- Accessibility
- Internationalizing Flutter apps
- Platform integration
- Writing custom platform-specific code
- Packages & plugins
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- Developing packages & plugins
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- Tools & techniques
- Android Studio / IntelliJ
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- Upgrading Flutter
- Hot reload
- Code formatting
- Debugging Flutter apps
- Using OEM debuggers
- Flutter's build modes
- Testing Flutter apps
- Performance best practices
- Flutter performance profiling
- Creating flavors for Flutter
- Preparing an Android App for Release
- Preparing an iOS App for Release
- Continuous Delivery using fastlane with Flutter
- Bootstrap into Dart
- Inside Flutter
- Platform specific behaviors and adaptations
- Technical Overview
- Technical videos
- FAQ
- Flutter widget index
- Install
- Windows install
- MacOS install
- Linux install
- Set up an editor
- Write your first Flutter app, part 1
- Learn more
- Cupertino (iOS-style) widgets
- Layout widgets
- Animation and motion widgets
- Retrieve the value of a text field
- Basic widgets
- Material Components widgets
- Animate the properties of a Container
- Fade a Widget in and out
- Add a Drawer to a screen
- Displaying SnackBars
- Exporting fonts from a package
- Updating the UI based on orientation
- Using Themes to share colors and font styles
- Using custom fonts
- Working with Tabs
- Building a form with validation
- Create and style a text field
- Focus on a Text Field
- Handling changes to a text field
- Retrieve the value of a text field
- Adding Material Touch Ripples
- Handling Taps
- Implement Swipe to Dismiss
- Display images from the internet
- Fade in images with a placeholder
- Working with cached images
- Basic List
- Create a horizontal list
- Creating a Grid List
- Creating lists with different types of items
- Place a floating app bar above a list
- Working with long lists
- Report errors to a service
- Animating a Widget across screens
- Navigate to a new screen and back
- Navigate with named routes
- Pass arguments to a named route
- Return data from a screen
- Send data to a new screen
- Fetch data from the internet
- Making authenticated requests
- Parsing JSON in the background
- Working with WebSockets
- Persist data with SQLite
- Reading and Writing Files
- Storing key-value data on disk
- Play and pause a video
- Take a picture using the Camera
- An introduction to integration testing
- Performance profiling
- Scrolling
- An introduction to unit testing
- Mock dependencies using Mockito
- An introduction to widget testing
- Finding widgets
- Tapping, dragging and entering text
- Development
- Introduction to widgets
- Layout tutorial
- Dealing with box constraints
- Adding interactivity to your Flutter app
- Adding assets and images
- Navigation & routing
- Navigate to a new screen and back
- Send data to a new screen
- Return data from a screen
- Navigate with named routes
- Animating a Widget across screens
- AnimatedList
- Sample App Catalog
- Animations overview
- Animations tutorial
- Staggered Animations
- Slivers
- Taps, drags, and other gestures
- Accessibility widgets
- Assets, images, and icon widgets
- Async widgets
- Input widgets
- Interaction model widgets
- Painting and effect widgets
- Scrolling widgets
- Styling widgets
- Text widgets
- State management
- Start thinking declaratively
- Differentiate between ephemeral state and app state
- Simple app state management
- List of state management approaches
- JSON and serialization
- Accessibility
- Internationalizing Flutter apps
- Writing custom platform-specific code
- Using packages
- Fetch data from the internet
- Developing packages & plugins
- Background processes
- Android Studio / IntelliJ
- Set up an editor
- Flutter inspector
- Creating Useful Bug Reports
- Visual Studio Code
- Set up an editor
- Upgrading Flutter
- Hot reload
- Code formatting
Handling changes to a text field
In some cases, it can be handy to run a callback function every time the text in a text field changes. For example, we might want to build a search screen with autocomplete functionality. In this case, we would want to update the results as the user types.
How can we run a callback function every time the text changes? With Flutter, we have two options:
- Supply an
onChanged
callback to aTextField
- Use a
TextEditingController
1. Supply an onChanged
callback to a TextField
The simplest approach is to supply an onChanged
callback to a TextField
. Whenever the text changes, the callback will be invoked. One downside to this approach is it does not work with TextFormField
Widgets.
In this example, we will print the current value of the text field to the console every time the text changes.
TextField(
onChanged: (text) {
print("First text field: $text");
},
);
2. Use a TextEditingController
A more powerful, but more elaborate approach, is to supply a TextEditingController
as the controller
property of the TextField
or a TextFormField
.
To be notified when the text changes, we can listen to the controller using its addListener
method.
Directions
- Create a
TextEditingController
- Supply the
TextEditingController
to aTextField
- Create a function to print the latest value
- Listen to the controller for changes
Create a TextEditingController
First, we’ll need to create a TextEditingController
. In the subsequent steps, we will supply the TextEditingController
to a TextField
. Once we’ve wired these two classes together, we can listen for changes to the text field!
// Define a Custom Form Widget
class MyCustomForm extends StatefulWidget {
@override
_MyCustomFormState createState() => _MyCustomFormState();
}
// Define a corresponding State class. This class will hold the data related to
// our Form.
class _MyCustomFormState extends State<MyCustomForm> {
// Create a text controller. We will use it to retrieve the current value
// of the TextField!
final myController = TextEditingController();
@override
void dispose() {
// Clean up the controller when the Widget is removed from the Widget tree
myController.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
// We will fill this out in the next step!
}
}
Note: Please remember to dispose
the TextEditingController
when it is no longer needed. This will ensure we discard any resources used by the object.
Supply the TextEditingController
to a TextField
In order to work, the TextEditingController
must be supplied to either a TextField
or a TextFormField
. Once it’s wired up, we can begin listening for changes to the text field.
TextField(
controller: myController,
);
Create a function to print the latest value
Now, we’ll need a function that should run every time the text changes! In this example, we’ll create a method that prints out the current value of the text field.
This method will live inside our _MyCustomFormState
class.
_printLatestValue() {
print("Second text field: ${myController.text}");
}
Listen to the controller for changes
Finally, we need to listen to the TextEditingController
and run the _printLatestValue
method whenever the text changes. We will use the addListener
method to achieve this task.
In this example, we will begin listening for changes when the _MyCustomFormState
class is initialized, and stop listening when the _MyCustomFormState
is disposed.
class _MyCustomFormState extends State<MyCustomForm> {
@override
void initState() {
super.initState();
// Start listening to changes
myController.addListener(_printLatestValue);
}
}
Complete example
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Retrieve Text Input',
home: MyCustomForm(),
);
}
}
// Define a Custom Form Widget
class MyCustomForm extends StatefulWidget {
@override
_MyCustomFormState createState() => _MyCustomFormState();
}
// Define a corresponding State class. This class will hold the data related to
// our Form.
class _MyCustomFormState extends State<MyCustomForm> {
// Create a text controller. We will use it to retrieve the current value
// of the TextField!
final myController = TextEditingController();
@override
void initState() {
super.initState();
myController.addListener(_printLatestValue);
}
@override
void dispose() {
// Clean up the controller when the Widget is removed from the Widget tree
// This also removes the _printLatestValue listener
myController.dispose();
super.dispose();
}
_printLatestValue() {
print("Second text field: ${myController.text}");
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Retrieve Text Input'),
),
body: Padding(
padding: const EdgeInsets.all(16.0),
child: Column(
children: <Widget>[
TextField(
onChanged: (text) {
print("First text field: $text");
},
),
TextField(
controller: myController,
),
],
),
),
);
}
}
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