- GUI
- Windows API tutorial
- Introduction to Windows API
- Windows API main functions
- System functions in Windows API
- Strings in Windows API
- Date & time in Windows API
- A window in Windows API
- First steps in UI
- Windows API menus
- Windows API dialogs
- Windows API controls I
- Windows API controls II
- Windows API controls III
- Advanced controls in Windows API
- Custom controls in Windows API
- The GDI in Windows API
- PyQt4 tutorial
- PyQt5 tutorial
- Qt4 tutorial
- Introduction to Qt4 toolkit
- Qt4 utility classes
- Strings in Qt4
- Date and time in Qt4
- Working with files and directories in Qt4
- First programs in Qt4
- Menus and toolbars in Qt4
- Layout management in Qt4
- Events and signals in Qt4
- Qt4 Widgets
- Qt4 Widgets II
- Painting in Qt4
- Custom widget in Qt4
- The Breakout game in Qt4
- Qt5 tutorial
- Introduction to Qt5 toolkit
- Strings in Qt5
- Date and time in Qt5
- Containers in Qt5
- Working with files and directories in Qt5
- First programs in Qt5
- Menus and toolbars in Qt5
- Layout management in Qt5
- Events and signals in Qt5
- Qt5 Widgets
- Qt5 Widgets II
- Painting in Qt5
- Custom widget in Qt5
- Snake in Qt5
- The Breakout game in Qt5
- PySide tutorial
- Tkinter tutorial
- Tcl/Tk tutorial
- Qt Quick tutorial
- Java Swing tutorial
- JavaFX tutorial
- Java SWT tutorial
- wxWidgets tutorial
- Introduction to wxWidgets
- wxWidgets helper classes
- First programs in wxWidgets
- Menus and toolbars in wxWidgets
- Layout management in wxWidgets
- Events in wxWidgets
- Dialogs in wxWidgets
- wxWidgets widgets
- wxWidgets widgets II
- Drag and Drop in wxWidgets
- Device Contexts in wxWidgets
- Custom widgets in wxWidgets
- The Tetris game in wxWidgets
- wxPython tutorial
- Introduction to wxPython
- First Steps
- Menus and toolbars
- Layout management in wxPython
- Events in wxPython
- wxPython dialogs
- Widgets
- Advanced widgets in wxPython
- Drag and drop in wxPython
- Internationalisation
- Application skeletons in wxPython
- The GDI
- Mapping modes
- Creating custom widgets
- Tips and Tricks
- wxPython Gripts
- The Tetris game in wxPython
- C# Winforms Mono tutorial
- Java Gnome tutorial
- Introduction to Java Gnome
- First steps in Java Gnome
- Layout management in Java Gnome
- Layout management II in Java Gnome
- Menus in Java Gnome
- Toolbars in Java Gnome
- Events in Java Gnome
- Widgets in Java Gnome
- Widgets II in Java Gnome
- Advanced widgets in Java Gnome
- Dialogs in Java Gnome
- Pango in Java Gnome
- Drawing with Cairo in Java Gnome
- Drawing with Cairo II
- Nibbles in Java Gnome
- QtJambi tutorial
- GTK+ tutorial
- Ruby GTK tutorial
- GTK# tutorial
- Visual Basic GTK# tutorial
- PyGTK tutorial
- Introduction to PyGTK
- First steps in PyGTK
- Layout management in PyGTK
- Menus in PyGTK
- Toolbars in PyGTK
- Signals & events in PyGTK
- Widgets in PyGTK
- Widgets II in PyGTK
- Advanced widgets in PyGTK
- Dialogs in PyGTK
- Pango
- Pango II
- Drawing with Cairo in PyGTK
- Drawing with Cairo II
- Snake game in PyGTK
- Custom widget in PyGTK
- PHP GTK tutorial
- C# Qyoto tutorial
- Ruby Qt tutorial
- Visual Basic Qyoto tutorial
- Mono IronPython Winforms tutorial
- Introduction
- First steps in IronPython Mono Winforms
- Layout management
- Menus and toolbars
- Basic Controls in Mono Winforms
- Basic Controls II in Mono Winforms
- Advanced Controls in Mono Winforms
- Dialogs
- Drag & drop in Mono Winforms
- Painting
- Painting II in IronPython Mono Winforms
- Snake in IronPython Mono Winforms
- The Tetris game in IronPython Mono Winforms
- FreeBASIC GTK tutorial
- Jython Swing tutorial
- JRuby Swing tutorial
- Visual Basic Winforms tutorial
- JavaScript GTK tutorial
- Ruby HTTPClient tutorial
- Ruby Faraday tutorial
- Ruby Net::HTTP tutorial
- Java 2D games tutorial
- Java 2D tutorial
- Cairo graphics tutorial
- PyCairo tutorial
- HTML5 canvas tutorial
- Python tutorial
- Python language
- Interactive Python
- Python lexical structure
- Python data types
- Strings in Python
- Python lists
- Python dictionaries
- Python operators
- Keywords in Python
- Functions in Python
- Files in Python
- Object-oriented programming in Python
- Modules
- Packages in Python
- Exceptions in Python
- Iterators and Generators
- Introspection in Python
- Ruby tutorial
- PHP tutorial
- Visual Basic tutorial
- Visual Basic
- Visual Basic lexical structure
- Basics
- Visual Basic data types
- Strings in Visual Basic
- Operators
- Flow control
- Visual Basic arrays
- Procedures & functions in Visual Basic
- Organizing code in Visual Basic
- Object-oriented programming
- Object-oriented programming II in Visual Basic
- Collections in Visual Basic
- Input & output
- Tcl tutorial
- C# tutorial
- Java tutorial
- AWK tutorial
- Jetty tutorial
- Tomcat Derby tutorial
- Jtwig tutorial
- Android tutorial
- Introduction to Android development
- First Android application
- Android Button widgets
- Android Intents
- Layout management in Android
- Android Spinner widget
- SeekBar widget
- Android ProgressBar widget
- Android ListView widget
- Android Pickers
- Android menus
- Dialogs
- Drawing in Android
- Java EE 5 tutorials
- Introduction
- Installing Java
- Installing NetBeans 6
- Java Application Servers
- Resin CGIServlet
- JavaServer Pages, (JSPs)
- Implicit objects in JSPs
- Shopping cart
- JSP & MySQL Database
- Java Servlets
- Sending email in a Servlet
- Creating a captcha in a Servlet
- DataSource & DriverManager
- Java Beans
- Custom JSP tags
- Object relational mapping with iBATIS
- Jsoup tutorial
- MySQL tutorial
- MySQL quick tutorial
- MySQL storage engines
- MySQL data types
- Creating, altering and dropping tables in MySQL
- MySQL expressions
- Inserting, updating, and deleting data in MySQL
- The SELECT statement in MySQL
- MySQL subqueries
- MySQL constraints
- Exporting and importing data in MySQL
- Joining tables in MySQL
- MySQL functions
- Views in MySQL
- Transactions in MySQL
- MySQL stored routines
- MySQL Python tutorial
- MySQL Perl tutorial
- MySQL C API programming tutorial
- MySQL Visual Basic tutorial
- MySQL PHP tutorial
- MySQL Java tutorial
- MySQL Ruby tutorial
- MySQL C# tutorial
- SQLite tutorial
- SQLite C tutorial
- SQLite PHP tutorial
- SQLite Python tutorial
- SQLite Perl tutorial
- SQLite Ruby tutorial
- SQLite C# tutorial
- SQLite Visual Basic tutorial
- PostgreSQL C tutorial
- PostgreSQL Python tutorial
- PostgreSQL Ruby tutorial
- PostgreSQL PHP tutorial
- PostgreSQL Java tutorial
- Apache Derby tutorial
- SQLAlchemy tutorial
- MongoDB PHP tutorial
- MongoDB Java tutorial
- MongoDB JavaScript tutorial
- MongoDB Ruby tutorial
- Spring JdbcTemplate tutorial
- JDBI tutorial
Connecting to the SQLite database with Perl
This part of the SQLite Perl tutorial will show, how to create a database connection to the database.
The first step is to connect to the database. We use the connect()
DBI method to establish a connection. The disconnect()
method is used to close the database connection.
$dbh = DBI->connect($dsn, $username, $password) or die $DBI::errstr; $dbh = DBI->connect($dsn, $username, $password, \%attr) or die $DBI::errstr;
The connect()
method establishes a database connection to the requested data source. It returns a database handle object if the connection succeeds. We use the disconnect()
method to terminate the connection.
The $dsn
is the data source name. It is a string that tells the Perl DBI module, what kind of driver it should load and the location of the database to which the connection is going to be created.
dbi:DriverName:database_name dbi:DriverName:database_name@hostname:port dbi:DriverName:database=database_name;host=hostname;port=port
The above strings are examples of data source names in Perl DBI.
dbi:SQLite:dbname=test.db
We are going to use this data source name. The dsn
starts always with the dbi:
substring. Then we have the driver name. In our case the driver name is SQLite. The third part is the database name. We will work with test.db
throughout this tutorial.
dbi:SQLite:dbname=:memory:
We can also create a database in the memory with the above data source name.
We do not give $username
and $password
for the SQLite database. The database does not support it. We left two empty strings there. The final parameter is a reference to hash, in which we can set attributes to alter the default settings of a connection. For example the RaiseError
attribute can be used to force errors to raise exceptions rather than return error codes. The HandleError
attribute can be used to provide a subroutine which is called in case of error. The AutoCommit
attribute sets or unsets the autocommit mode.
The $DBI::errstr
is a DBI dynamic attribute which returns the native database engine error message. In case the connection fails, this message is displayed and the script is aborted.
Version
In the first code example, we will get the version of the SQLite database.
#!/usr/bin/perl use strict; use DBI; my $dbh = DBI->connect( "dbi:SQLite:dbname=test.db", "", "", { RaiseError => 1 }, ) or die $DBI::errstr; my $sth = $dbh->prepare("SELECT SQLITE_VERSION()"); $sth->execute(); my $ver = $sth->fetch(); print @$ver; print "\n"; $sth->finish(); $dbh->disconnect();
In the above Perl script we connect to the previously created test.db
database. We execute an SQL statement which returns the version of the SQLite database.
use DBI;
We use the Perl DBI module to connect to the SQLite database.
my $dbh = DBI->connect( "dbi:SQLite:dbname=test.db", "", "", { RaiseError => 1 }, ) or die $DBI::errstr;
Here we connect to the test.db
database. The first parameter is the data source name. In the string we specify the database driver and the database name. The second and third parameters are empty. In other cases we provide the user name and the password there. The last parameter is the database options. We set the RaiseError
option to 1. This will cause exceptions to be raised instead of returning error codes.
my $sth = $dbh->prepare("SELECT SQLITE_VERSION()"); $sth->execute();
The prepare()
method prepares an SQL statement for later execution. The execute()
method executes the SQL statement.
my $ver = $sth->fetch();
We fetch the data.
print @$ver; print "\n";
We print the data that we have retrieved to the console.
$sth->finish();
Here we indicate that no more data will be fetched from this statement handle.
$dbh->disconnect();
We close the connection to the database.
$ ./version.pl 3.7.9
Executing the verion.pl
script we get the version of the SQLite database.
Inserting data
We will create a Cars table and insert several rows to it.
#!/usr/bin/perl use strict; use DBI; my $dbh = DBI->connect( "dbi:SQLite:dbname=test.db", "", "", { RaiseError => 1} ) or die $DBI::errstr; $dbh->do("DROP TABLE IF EXISTS Cars"); $dbh->do("CREATE TABLE Cars(Id INT PRIMARY KEY, Name TEXT, Price INT)"); $dbh->do("INSERT INTO Cars VALUES(1,'Audi',52642)"); $dbh->do("INSERT INTO Cars VALUES(2,'Mercedes',57127)"); $dbh->do("INSERT INTO Cars VALUES(3,'Skoda',9000)"); $dbh->do("INSERT INTO Cars VALUES(4,'Volvo',29000)"); $dbh->do("INSERT INTO Cars VALUES(5,'Bentley',350000)"); $dbh->do("INSERT INTO Cars VALUES(6,'Citroen',21000)"); $dbh->do("INSERT INTO Cars VALUES(7,'Hummer',41400)"); $dbh->do("INSERT INTO Cars VALUES(8,'Volkswagen',21600)"); $dbh->disconnect();
The above script creates a Cars
table and inserts 8 rows into the table.
$dbh->do("CREATE TABLE Cars(Id INT PRIMARY KEY, Name TEXT, Price INT)");
The do()
method executes the SQL statements. It combines two method calls, prepare()
and execute()
into one single call. The do()
method is used for non-select statements.
$dbh->do("INSERT INTO Cars VALUES(1,'Audi',52642)"); $dbh->do("INSERT INTO Cars VALUES(2,'Mercedes',57127)");
These two lines insert two cars into the table. Note that by default, we are in the autocommit mode, where all changes to the table are immediately effective.
sqlite> .mode column sqlite> .headers on
We verify the written data with the sqlite3
tool. First we modify the way the data is displayed in the console. We use the column mode and turn on the headers.
sqlite> SELECT * FROM Cars; Id Name Price ---------- ---------- ---------- 1 Audi 52642 2 Mercedes 57127 3 Skoda 9000 4 Volvo 29000 5 Bentley 350000 6 Citroen 21000 7 Hummer 41400 8 Volkswagen 21600
This is the data that we have written to the Cars
table.
The last inserted row id
Sometimes, we need to determine the id of the last inserted row. In Perl DBI, we use the last_insert_id()
method to find it.
#!/usr/bin/perl use strict; use DBI; my $dbh = DBI->connect( "dbi:SQLite:dbname=:memory:", "", "", { RaiseError => 1 }, ) or die $DBI::errstr; $dbh->do("CREATE TABLE Friends(Id INTEGER PRIMARY KEY, Name TEXT)"); $dbh->do("INSERT INTO Friends(Name) VALUES ('Tom')"); $dbh->do("INSERT INTO Friends(Name) VALUES ('Rebecca')"); $dbh->do("INSERT INTO Friends(Name) VALUES ('Jim')"); $dbh->do("INSERT INTO Friends(Name) VALUES ('Robert')"); $dbh->do("INSERT INTO Friends(Name) VALUES ('Julian')"); my $id = $dbh->last_insert_id("", "", "Friends", ""); print "The last Id of the inserted row is $id\n"; $dbh->disconnect();
We create a Friends
table in memory. The Id
is automatically incremented.
$dbh->do("CREATE TABLE Friends(Id INTEGER PRIMARY KEY, Name TEXT)");
In SQLite, INTEGER PRIMARY KEY
column is auto incremented. There is also an AUTOINCREMENT
keyword. When used in INTEGER PRIMARY KEY AUTOINCREMENT
a slightly different algorithm for Id
creation is used.
$dbh->do("INSERT INTO Friends(Name) VALUES ('Tom')"); $dbh->do("INSERT INTO Friends(Name) VALUES ('Rebecca')"); $dbh->do("INSERT INTO Friends(Name) VALUES ('Jim')"); $dbh->do("INSERT INTO Friends(Name) VALUES ('Robert')"); $dbh->do("INSERT INTO Friends(Name) VALUES ('Julian')");
These five SQL statements insert five rows into the Friends table.
my $id = $dbh->last_insert_id("", "", "Friends", "");
Using the last_insert_id()
method, we get the last inserted row id.
$ ./lastrowid.pl The last Id of the inserted row is 5
We see the output of the script.
Fetching data
In the last example of this chapter we fetch some data. More about data fetching will be discussed in the Queries chapter.
#!/usr/bin/perl use strict; use DBI; my $dbh = DBI->connect( "dbi:SQLite:dbname=test.db", { RaiseError => 1 } ) or die $DBI::errstr; my $sth = $dbh->prepare( "SELECT * FROM Cars WHERE Id=1" ); $sth->execute(); my ($id, $name, $price) = $sth->fetchrow(); print "$id $name $price\n"; my $fields = $sth->{NUM_OF_FIELDS}; print "We have selected $fields field(s)\n"; my $rows = $sth->rows(); print "We have selected $rows row(s)\n"; $sth->finish(); $dbh->disconnect();
In the example we fetch a row from the Cars
table. We will also find out how many fields & rows we have selected.
my $sth = $dbh->prepare( "SELECT * FROM Cars WHERE Id=1" ); $sth->execute();
We prepare an SQL statement with the prepare()
method. The SQL string is sent to the SQLite database engine for processing. Its syntax and validity is checked. The method returns a statement handle. Then the SQL statement is executed. The data is prepared to be sent to the client program.
my ($id, $name, $price) = $sth->fetchrow(); print "$id $name $price\n";
The data is retrieved from the database with the fetchrow()
method. The method returns one row from the table in form of a Perl list.
my $fields = $sth->{NUM_OF_FIELDS};
The NUM_OF_FIELDS
is a statement handle attribute which gives us the number of returned fields. In our case we have three fields returned: Id
, Name
, and Price
.
my $rows = $sth->rows();
We get the number of selected rows. We have retrieved only one row from the table. The rows()
method returns the number of affected rows. It can be used for SELECT
, UPDATE
, and DELETE SQL
statements.
$ ./fetchrow.pl 1 Audi 52642 We have selected 3 field(s) We have selected 1 row(s)
Output of the fetchrow.pl script.
In this chapter of the SQLite Perl tutorial, we have shown how to establish a database connection to the SQLite database. We have explained scripts which do some basic work with a database.
如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。

绑定邮箱获取回复消息
由于您还没有绑定你的真实邮箱,如果其他用户或者作者回复了您的评论,将不能在第一时间通知您!
发布评论