- Introduction
- Chapter 1 Values, Types, and Operators
- Chapter 2 Program Structure
- Expressions and statements
- Variables
- Keywords and reserved words
- The environment
- Functions
- The console.log function
- Return values
- prompt and confirm
- Control flow
- Conditional execution
- while and do loops
- Indenting Code
- for loops
- Breaking Out of a Loop
- Updating variables succinctly
- Dispatching on a value with switch
- Capitalization
- Comments
- Summary
- Exercises
- Chapter 3 Functions
- Chapter 4 Data Structures: Objects and Arrays
- Chapter 5 Higher-Order Functions
- Chapter 6 The Secret Life of Objects
- Chapter 7 Project: Electronic Life
- Chapter 8 Bugs and Error Handling
- Chapter 9 Regular Expressions
- Creating a regular expression
- Testing for matches
- Matching a set of characters
- Repeating parts of a pattern
- Grouping subexpressions
- Matches and groups
- The date type
- Word and string boundaries
- Choice patterns
- The mechanics of matching
- Backtracking
- The replace method
- Greed
- Dynamically creating RegExp objects
- The search method
- The lastIndex property
- Parsing an INI file
- International characters
- Summary
- Exercises
- Chapter 10 Modules
- Chapter 11 Project: A Programming Language
- Chapter 12 JavaScript and the Browser
- Chapter 13 The Document Object Model
- Chapter 14 Handling Events
- Chapter 15 Project: A Platform Game
- Chapter 16 Drawing on Canvas
- Chapter 17 HTTP
- Chapter 18 Forms and Form Fields
- Chapter 19 Project: A Paint Program
- Chapter 20 Node.js
- Chapter 21 Project: Skill-Sharing Website
- Eloquent JavaScript
- Exercise Hints
- Program Structure
- Functions
- Data Structures: Objects and Arrays
- Higher-Order Functions
- The Secret Life of Objects
- Project: Electronic Life
- Bugs and Error Handling
- Regular Expressions
- Modules
- Project: A Programming Language
- The Document Object Model
- Handling Events
- Project: A Platform Game
- Drawing on Canvas
- HTTP
- Forms and Form Fields
- Project: A Paint Program
- Node.js
- Project: Skill-Sharing Website
The date type
JavaScript has a standard object type for representing dates—or rather, points in time. It is called Date
. If you simply create a date object using new
, you get the current date and time.
console.log(new Date()); // → Wed Dec 04 2013 14:24:57 GMT+0100 (CET)
You can also create an object for a specific time.
console.log(new Date(2009, 11, 9)); // → Wed Dec 09 2009 00:00:00 GMT+0100 (CET) console.log(new Date(2009, 11, 9, 12, 59, 59, 999)); // → Wed Dec 09 2009 12:59:59 GMT+0100 (CET)
JavaScript uses a convention where month numbers start at zero (so December is 11), yet day numbers start at one. This is confusing and silly. Be careful.
The last four arguments (hours, minutes, seconds, and milliseconds) are optional and taken to be zero when not given.
Timestamps are stored as the number of milliseconds since the start of 1970, using negative numbers for times before 1970 (following a convention set by “Unix time”, which was invented around that time). The getTime
method on a date object returns this number. It is big, as you can imagine.
console.log(new Date(2013, 11, 19).getTime()); // → 1387407600000 console.log(new Date(1387407600000)); // → Thu Dec 19 2013 00:00:00 GMT+0100 (CET)
If you give the Date
constructor a single argument, that argument is treated as such a millisecond count. You can get the current millisecond count by creating a new Date
object and calling getTime
on it but also by calling the Date.now
function.
Date objects provide methods like getFullYear
, getMonth
, getDate
, getHours
, getMinutes
, and getSeconds
to extract their components. There’s also getYear
, which gives you a rather useless two-digit year value (such as 93
or 14
).
Putting parentheses around the parts of the expression that we are interested in, we can now easily create a date object from a string.
function findDate(string) { var dateTime = /(\d{1,2})-(\d{1,2})-(\d{4})/; var match = dateTime.exec(string); return new Date(Number(match[3]), Number(match[2]) - 1, Number(match[1])); } console.log(findDate("30-1-2003")); // → Thu Jan 30 2003 00:00:00 GMT+0100 (CET)
This is a book about getting computers to do what you want them to do. Computers are about as common as screwdrivers today, but they contain a lot more hidden complexity and thus are harder to operate and understand. To many, they remain alien, slightly threatening things.
如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。

绑定邮箱获取回复消息
由于您还没有绑定你的真实邮箱,如果其他用户或者作者回复了您的评论,将不能在第一时间通知您!
发布评论