- GUI
- Windows API tutorial
- Introduction to Windows API
- Windows API main functions
- System functions in Windows API
- Strings in Windows API
- Date & time in Windows API
- A window in Windows API
- First steps in UI
- Windows API menus
- Windows API dialogs
- Windows API controls I
- Windows API controls II
- Windows API controls III
- Advanced controls in Windows API
- Custom controls in Windows API
- The GDI in Windows API
- PyQt4 tutorial
- PyQt5 tutorial
- Qt4 tutorial
- Introduction to Qt4 toolkit
- Qt4 utility classes
- Strings in Qt4
- Date and time in Qt4
- Working with files and directories in Qt4
- First programs in Qt4
- Menus and toolbars in Qt4
- Layout management in Qt4
- Events and signals in Qt4
- Qt4 Widgets
- Qt4 Widgets II
- Painting in Qt4
- Custom widget in Qt4
- The Breakout game in Qt4
- Qt5 tutorial
- Introduction to Qt5 toolkit
- Strings in Qt5
- Date and time in Qt5
- Containers in Qt5
- Working with files and directories in Qt5
- First programs in Qt5
- Menus and toolbars in Qt5
- Layout management in Qt5
- Events and signals in Qt5
- Qt5 Widgets
- Qt5 Widgets II
- Painting in Qt5
- Custom widget in Qt5
- Snake in Qt5
- The Breakout game in Qt5
- PySide tutorial
- Tkinter tutorial
- Tcl/Tk tutorial
- Qt Quick tutorial
- Java Swing tutorial
- JavaFX tutorial
- Java SWT tutorial
- wxWidgets tutorial
- Introduction to wxWidgets
- wxWidgets helper classes
- First programs in wxWidgets
- Menus and toolbars in wxWidgets
- Layout management in wxWidgets
- Events in wxWidgets
- Dialogs in wxWidgets
- wxWidgets widgets
- wxWidgets widgets II
- Drag and Drop in wxWidgets
- Device Contexts in wxWidgets
- Custom widgets in wxWidgets
- The Tetris game in wxWidgets
- wxPython tutorial
- Introduction to wxPython
- First Steps
- Menus and toolbars
- Layout management in wxPython
- Events in wxPython
- wxPython dialogs
- Widgets
- Advanced widgets in wxPython
- Drag and drop in wxPython
- Internationalisation
- Application skeletons in wxPython
- The GDI
- Mapping modes
- Creating custom widgets
- Tips and Tricks
- wxPython Gripts
- The Tetris game in wxPython
- C# Winforms Mono tutorial
- Java Gnome tutorial
- Introduction to Java Gnome
- First steps in Java Gnome
- Layout management in Java Gnome
- Layout management II in Java Gnome
- Menus in Java Gnome
- Toolbars in Java Gnome
- Events in Java Gnome
- Widgets in Java Gnome
- Widgets II in Java Gnome
- Advanced widgets in Java Gnome
- Dialogs in Java Gnome
- Pango in Java Gnome
- Drawing with Cairo in Java Gnome
- Drawing with Cairo II
- Nibbles in Java Gnome
- QtJambi tutorial
- GTK+ tutorial
- Ruby GTK tutorial
- GTK# tutorial
- Visual Basic GTK# tutorial
- PyGTK tutorial
- Introduction to PyGTK
- First steps in PyGTK
- Layout management in PyGTK
- Menus in PyGTK
- Toolbars in PyGTK
- Signals & events in PyGTK
- Widgets in PyGTK
- Widgets II in PyGTK
- Advanced widgets in PyGTK
- Dialogs in PyGTK
- Pango
- Pango II
- Drawing with Cairo in PyGTK
- Drawing with Cairo II
- Snake game in PyGTK
- Custom widget in PyGTK
- PHP GTK tutorial
- C# Qyoto tutorial
- Ruby Qt tutorial
- Visual Basic Qyoto tutorial
- Mono IronPython Winforms tutorial
- Introduction
- First steps in IronPython Mono Winforms
- Layout management
- Menus and toolbars
- Basic Controls in Mono Winforms
- Basic Controls II in Mono Winforms
- Advanced Controls in Mono Winforms
- Dialogs
- Drag & drop in Mono Winforms
- Painting
- Painting II in IronPython Mono Winforms
- Snake in IronPython Mono Winforms
- The Tetris game in IronPython Mono Winforms
- FreeBASIC GTK tutorial
- Jython Swing tutorial
- JRuby Swing tutorial
- Visual Basic Winforms tutorial
- JavaScript GTK tutorial
- Ruby HTTPClient tutorial
- Ruby Faraday tutorial
- Ruby Net::HTTP tutorial
- Java 2D games tutorial
- Java 2D tutorial
- Cairo graphics tutorial
- PyCairo tutorial
- HTML5 canvas tutorial
- Python tutorial
- Python language
- Interactive Python
- Python lexical structure
- Python data types
- Strings in Python
- Python lists
- Python dictionaries
- Python operators
- Keywords in Python
- Functions in Python
- Files in Python
- Object-oriented programming in Python
- Modules
- Packages in Python
- Exceptions in Python
- Iterators and Generators
- Introspection in Python
- Ruby tutorial
- PHP tutorial
- Visual Basic tutorial
- Visual Basic
- Visual Basic lexical structure
- Basics
- Visual Basic data types
- Strings in Visual Basic
- Operators
- Flow control
- Visual Basic arrays
- Procedures & functions in Visual Basic
- Organizing code in Visual Basic
- Object-oriented programming
- Object-oriented programming II in Visual Basic
- Collections in Visual Basic
- Input & output
- Tcl tutorial
- C# tutorial
- Java tutorial
- AWK tutorial
- Jetty tutorial
- Tomcat Derby tutorial
- Jtwig tutorial
- Android tutorial
- Introduction to Android development
- First Android application
- Android Button widgets
- Android Intents
- Layout management in Android
- Android Spinner widget
- SeekBar widget
- Android ProgressBar widget
- Android ListView widget
- Android Pickers
- Android menus
- Dialogs
- Drawing in Android
- Java EE 5 tutorials
- Introduction
- Installing Java
- Installing NetBeans 6
- Java Application Servers
- Resin CGIServlet
- JavaServer Pages, (JSPs)
- Implicit objects in JSPs
- Shopping cart
- JSP & MySQL Database
- Java Servlets
- Sending email in a Servlet
- Creating a captcha in a Servlet
- DataSource & DriverManager
- Java Beans
- Custom JSP tags
- Object relational mapping with iBATIS
- Jsoup tutorial
- MySQL tutorial
- MySQL quick tutorial
- MySQL storage engines
- MySQL data types
- Creating, altering and dropping tables in MySQL
- MySQL expressions
- Inserting, updating, and deleting data in MySQL
- The SELECT statement in MySQL
- MySQL subqueries
- MySQL constraints
- Exporting and importing data in MySQL
- Joining tables in MySQL
- MySQL functions
- Views in MySQL
- Transactions in MySQL
- MySQL stored routines
- MySQL Python tutorial
- MySQL Perl tutorial
- MySQL C API programming tutorial
- MySQL Visual Basic tutorial
- MySQL PHP tutorial
- MySQL Java tutorial
- MySQL Ruby tutorial
- MySQL C# tutorial
- SQLite tutorial
- SQLite C tutorial
- SQLite PHP tutorial
- SQLite Python tutorial
- SQLite Perl tutorial
- SQLite Ruby tutorial
- SQLite C# tutorial
- SQLite Visual Basic tutorial
- PostgreSQL C tutorial
- PostgreSQL Python tutorial
- PostgreSQL Ruby tutorial
- PostgreSQL PHP tutorial
- PostgreSQL Java tutorial
- Apache Derby tutorial
- SQLAlchemy tutorial
- MongoDB PHP tutorial
- MongoDB Java tutorial
- MongoDB JavaScript tutorial
- MongoDB Ruby tutorial
- Spring JdbcTemplate tutorial
- JDBI tutorial
C# lexical structure
Computer languages, like human languages, have a lexical structure. A source code of a C# program consists of tokens. Tokens are atomic code elements. In C#, we have comments, variables, literals, white spaces, operators, delimiters, and keywords.
C# programs are composed of characters from the Unicode character set.
Comments
Comments are used by humans to clarify the source code. There are three types of comments in C#. Single-line comments, multi-line comments and XML comments. XML comments can be extracted to HTML files.
Multi-line comments are enclosed by /* */ characters. Single line comments start with two forward slashes.
using System; /* This is comments.cs Author: Jan Bodnar ZetCode 2013 */ public class Comments { // Program starts here static void Main() { Console.WriteLine("This is comments.cs"); } }
Comments are ignored by the C# compiler.
/* This is comments.cs /* Author: Jan Bodnar */ ZetCode 2013 */
Comments cannot be nested. The above code does not compile.
White space
White space in C# is used to separate tokens in the source file. It is also used to improve readability of the source code.
int i = 0;
White spaces are required in some places. For example between the int
keyword and the variable name. In other places, white spaces are forbidden. They cannot be present in variable identifiers or language keywords.
int a=1; int b = 2; int c = 3;
The amount of space put between tokens is irrelevant for the C# compiler.
Variables
A variable is an identifier which holds a value. In programming we say that we assign a value to a variable. Technically speaking, a variable is a reference to a computer memory where the value is stored. Variable names can have alphanumerical characters and underscores. An identifier may begin with a character or an underscore. It may not begin with a number. Variable names are case sensitive. This means that Name
, name
, and NAME
refer to three different variables. Variable names also cannot match language keywords. (In fact, we can use keywords as identifiers if we precede them with the @ character. But it is not a good programming practice.)
string name23; int _col; Date birth_date;
These are valid C# identifiers.
string 23name; int %col; Date birth date;
These are invalid C# identifiers.
using System; public class Identifiers { static void Main() { string name = "Robert"; string Name = "Julia"; Console.WriteLine(name); Console.WriteLine(Name); } }
Identifiers are case sensitive. Name
and name
are two different identifiers. In Visual Basic, a cousin of the C# language, this would not be possible. In this language, variable names are not case sensitive.
$ dmcs identifiers.cs $ ./identifiers.exe Robert Julia
Literals
A literal is a textual representation of a particular value of a type. Literal types include boolean, integer, floating point, string, character, and date. Technically, a literal will be assigned a value at compile time, while a variable will be assigned at runtime.
int age = 29; string nationality = "Hungarian";
Here we assign two literals to variables. Number 29 and string "Hungarian" are literals.
using System; public class Literals { static void Main() { bool sng = true; string name = "James"; string job = null; double weight = 68.5; DateTime born = DateTime.Parse("November 12, 1987"); Console.WriteLine("His name is {0}", name); if (sng) { Console.WriteLine("He is single"); } else { Console.WriteLine("He is in a relationship"); } Console.WriteLine("His job is {0}", job); Console.WriteLine("He weighs {0} kilograms", weight); Console.WriteLine("He was born in {0}", string.Format("{0:yyyy}", born)); } }
In the above example, we have some literals. The bool
literal may have value true
or false
. "James" is a string literal. The null
represents the default value of any data type. Number 23 is an Integer
literal. Number 68.5 is a floating point literal. Finally, November 12, 1987 is a date literal.
$ ./literals.exe His name is James He is single His job is He weighs 68.5 kilograms He was born in 1987
This is the output of the program.
Operators
An operator is a symbol used to perform an action on some value. Operators are used in expressions to describe operations involving one or more operands.
+ - * / % ^ & | ! ~ = += -= *= /= %= ^= ++ -- == != < > &= >>= <<= >= <= || && >> << ?:
This is a partial list of C# operators. We will talk about operators later in the tutorial.
Separators
A separator is a sequence of one or more characters used to specify the boundary between separate, independent regions in plain text or other data stream.
[ ] ( ) { } , : ;
string language = "C#";
The double characters are used to mark the beginning and the end of a string. The semicolon (;) character is used to end each C# statement.
Console.WriteLine("Today is {0}", DateTime.Today.ToString("M/d"));
Parentheses (round brackets) are used to mark the method signature. The signature consists of method parameters. Curly brackets are used to denote the evaluated value.
int[] array = new int[5] {1, 2, 3, 4, 5};
Square brackets []
are used to denote an array type. They are also used to access or modify array elements. Curly brackets {}
are also used to initiate arrays. Curly brackets are also used in variable interpolation or to enclose the body of a method or a class.
int a, b, c;
The comma character can be used to use multiple declarations on the same line of code.
Keywords
A keyword is a reserved word in the C# language. Keywords are used to perform a specific task in the computer program. For example, define variables, do repetitive tasks, or perform logical operations.
C# is rich in keywords. Many of them will be explained in this tutorial. The keywords include if
, else
, for
, while
, base
, false
, float
, catch
, this
, and many others.
using System; public class CSharpApp { static void Main() { int i; for(i = 0; i<= 5; i++) { Console.WriteLine(i); } } }
In the above example, we use several keywords. The using
, public
, static
, void
, int
, and for
are C# keywords.
Conventions
Conventions are best practices followed by programmers when writing source code. Each language can have its own set of conventions. Conventions are not strict rules; they are merely recommendations for writing good quality code. We mention a few conventions that are recognized by many C# programmers. (And often by other programmers too).
- Classes, Interfaces and Enums begin with an uppercase letter.
- Interface names start with an I letter.
- Comments are placed on a separate line, not at the end of a line of code.
- Method names begin with a uppercase letter.
- Only one statement or declaration is placed per line.
- Identifiers are easily readable and meaningful.
- Identifiers are written in PascalCase, e.g. each subsequent word begins with a capital letter.
- The public keyword precedes the static keyword when both are used.
- The parameter name of the
Main()
method is called args. - Constants are written in uppercase.
- Curly braces in code blocks start on a new line.
In this part of the C# tutorial, we covered the basic lexis for the C# language.
如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。

绑定邮箱获取回复消息
由于您还没有绑定你的真实邮箱,如果其他用户或者作者回复了您的评论,将不能在第一时间通知您!
发布评论