- GUI
- Windows API tutorial
- Introduction to Windows API
- Windows API main functions
- System functions in Windows API
- Strings in Windows API
- Date & time in Windows API
- A window in Windows API
- First steps in UI
- Windows API menus
- Windows API dialogs
- Windows API controls I
- Windows API controls II
- Windows API controls III
- Advanced controls in Windows API
- Custom controls in Windows API
- The GDI in Windows API
- PyQt4 tutorial
- PyQt5 tutorial
- Qt4 tutorial
- Introduction to Qt4 toolkit
- Qt4 utility classes
- Strings in Qt4
- Date and time in Qt4
- Working with files and directories in Qt4
- First programs in Qt4
- Menus and toolbars in Qt4
- Layout management in Qt4
- Events and signals in Qt4
- Qt4 Widgets
- Qt4 Widgets II
- Painting in Qt4
- Custom widget in Qt4
- The Breakout game in Qt4
- Qt5 tutorial
- Introduction to Qt5 toolkit
- Strings in Qt5
- Date and time in Qt5
- Containers in Qt5
- Working with files and directories in Qt5
- First programs in Qt5
- Menus and toolbars in Qt5
- Layout management in Qt5
- Events and signals in Qt5
- Qt5 Widgets
- Qt5 Widgets II
- Painting in Qt5
- Custom widget in Qt5
- Snake in Qt5
- The Breakout game in Qt5
- PySide tutorial
- Tkinter tutorial
- Tcl/Tk tutorial
- Qt Quick tutorial
- Java Swing tutorial
- JavaFX tutorial
- Java SWT tutorial
- wxWidgets tutorial
- Introduction to wxWidgets
- wxWidgets helper classes
- First programs in wxWidgets
- Menus and toolbars in wxWidgets
- Layout management in wxWidgets
- Events in wxWidgets
- Dialogs in wxWidgets
- wxWidgets widgets
- wxWidgets widgets II
- Drag and Drop in wxWidgets
- Device Contexts in wxWidgets
- Custom widgets in wxWidgets
- The Tetris game in wxWidgets
- wxPython tutorial
- Introduction to wxPython
- First Steps
- Menus and toolbars
- Layout management in wxPython
- Events in wxPython
- wxPython dialogs
- Widgets
- Advanced widgets in wxPython
- Drag and drop in wxPython
- Internationalisation
- Application skeletons in wxPython
- The GDI
- Mapping modes
- Creating custom widgets
- Tips and Tricks
- wxPython Gripts
- The Tetris game in wxPython
- C# Winforms Mono tutorial
- Java Gnome tutorial
- Introduction to Java Gnome
- First steps in Java Gnome
- Layout management in Java Gnome
- Layout management II in Java Gnome
- Menus in Java Gnome
- Toolbars in Java Gnome
- Events in Java Gnome
- Widgets in Java Gnome
- Widgets II in Java Gnome
- Advanced widgets in Java Gnome
- Dialogs in Java Gnome
- Pango in Java Gnome
- Drawing with Cairo in Java Gnome
- Drawing with Cairo II
- Nibbles in Java Gnome
- QtJambi tutorial
- GTK+ tutorial
- Ruby GTK tutorial
- GTK# tutorial
- Visual Basic GTK# tutorial
- PyGTK tutorial
- Introduction to PyGTK
- First steps in PyGTK
- Layout management in PyGTK
- Menus in PyGTK
- Toolbars in PyGTK
- Signals & events in PyGTK
- Widgets in PyGTK
- Widgets II in PyGTK
- Advanced widgets in PyGTK
- Dialogs in PyGTK
- Pango
- Pango II
- Drawing with Cairo in PyGTK
- Drawing with Cairo II
- Snake game in PyGTK
- Custom widget in PyGTK
- PHP GTK tutorial
- C# Qyoto tutorial
- Ruby Qt tutorial
- Visual Basic Qyoto tutorial
- Mono IronPython Winforms tutorial
- Introduction
- First steps in IronPython Mono Winforms
- Layout management
- Menus and toolbars
- Basic Controls in Mono Winforms
- Basic Controls II in Mono Winforms
- Advanced Controls in Mono Winforms
- Dialogs
- Drag & drop in Mono Winforms
- Painting
- Painting II in IronPython Mono Winforms
- Snake in IronPython Mono Winforms
- The Tetris game in IronPython Mono Winforms
- FreeBASIC GTK tutorial
- Jython Swing tutorial
- JRuby Swing tutorial
- Visual Basic Winforms tutorial
- JavaScript GTK tutorial
- Ruby HTTPClient tutorial
- Ruby Faraday tutorial
- Ruby Net::HTTP tutorial
- Java 2D games tutorial
- Java 2D tutorial
- Cairo graphics tutorial
- PyCairo tutorial
- HTML5 canvas tutorial
- Python tutorial
- Python language
- Interactive Python
- Python lexical structure
- Python data types
- Strings in Python
- Python lists
- Python dictionaries
- Python operators
- Keywords in Python
- Functions in Python
- Files in Python
- Object-oriented programming in Python
- Modules
- Packages in Python
- Exceptions in Python
- Iterators and Generators
- Introspection in Python
- Ruby tutorial
- PHP tutorial
- Visual Basic tutorial
- Visual Basic
- Visual Basic lexical structure
- Basics
- Visual Basic data types
- Strings in Visual Basic
- Operators
- Flow control
- Visual Basic arrays
- Procedures & functions in Visual Basic
- Organizing code in Visual Basic
- Object-oriented programming
- Object-oriented programming II in Visual Basic
- Collections in Visual Basic
- Input & output
- Tcl tutorial
- C# tutorial
- Java tutorial
- AWK tutorial
- Jetty tutorial
- Tomcat Derby tutorial
- Jtwig tutorial
- Android tutorial
- Introduction to Android development
- First Android application
- Android Button widgets
- Android Intents
- Layout management in Android
- Android Spinner widget
- SeekBar widget
- Android ProgressBar widget
- Android ListView widget
- Android Pickers
- Android menus
- Dialogs
- Drawing in Android
- Java EE 5 tutorials
- Introduction
- Installing Java
- Installing NetBeans 6
- Java Application Servers
- Resin CGIServlet
- JavaServer Pages, (JSPs)
- Implicit objects in JSPs
- Shopping cart
- JSP & MySQL Database
- Java Servlets
- Sending email in a Servlet
- Creating a captcha in a Servlet
- DataSource & DriverManager
- Java Beans
- Custom JSP tags
- Object relational mapping with iBATIS
- Jsoup tutorial
- MySQL tutorial
- MySQL quick tutorial
- MySQL storage engines
- MySQL data types
- Creating, altering and dropping tables in MySQL
- MySQL expressions
- Inserting, updating, and deleting data in MySQL
- The SELECT statement in MySQL
- MySQL subqueries
- MySQL constraints
- Exporting and importing data in MySQL
- Joining tables in MySQL
- MySQL functions
- Views in MySQL
- Transactions in MySQL
- MySQL stored routines
- MySQL Python tutorial
- MySQL Perl tutorial
- MySQL C API programming tutorial
- MySQL Visual Basic tutorial
- MySQL PHP tutorial
- MySQL Java tutorial
- MySQL Ruby tutorial
- MySQL C# tutorial
- SQLite tutorial
- SQLite C tutorial
- SQLite PHP tutorial
- SQLite Python tutorial
- SQLite Perl tutorial
- SQLite Ruby tutorial
- SQLite C# tutorial
- SQLite Visual Basic tutorial
- PostgreSQL C tutorial
- PostgreSQL Python tutorial
- PostgreSQL Ruby tutorial
- PostgreSQL PHP tutorial
- PostgreSQL Java tutorial
- Apache Derby tutorial
- SQLAlchemy tutorial
- MongoDB PHP tutorial
- MongoDB Java tutorial
- MongoDB JavaScript tutorial
- MongoDB Ruby tutorial
- Spring JdbcTemplate tutorial
- JDBI tutorial
Introduction to Ruby Qt
In this part of the Ruby Qt tutorial, we will introduce the Qt toolkit and create our first programs using the Ruby programming language.
The purpose of this tutorial is to get you started with the Qt toolkit with the Ruby language. Images used in this tutorial can be downloaded here . We used some icons from the Tango icons pack of the Gnome project.
About
Qt is one of the leading toolkits for creating graphical user interfaces. Ruby is a popular scripting language.
Creating a Tooltip
The first example will show a tooltip. A tooltip is a small rectangular window, which gives a brief information about an object. It is usually a GUI component. It is part of the help system of the application.
#!/usr/bin/ruby # ZetCode Ruby Qt tutorial # # This code shows a tooltip on # a window. # # author: Jan Bodnar # website: www.zetcode.com # last modified: September 2012 require 'Qt' class QtApp < Qt::Widget def initialize super setWindowTitle "Tooltip" setToolTip "This is Qt::Widget" resize 250, 150 move 300, 300 show end end app = Qt::Application.new ARGV QtApp.new app.exec
The example creates a window. If we hover a mouse pointer over the area of the window, a tooltip pops up.
require 'Qt'
The require
keyword imports necessary types that we will use in the application.
class QtApp < Qt::Widget
The example inherits from a Qt::Widget
. The Widget class is the base class of all user interface objects. The widget is the atom of the user interface. It receives mouse, keyboard and other events from the window system.
setWindowTitle "Tooltip"
This method call creates a title for the window.
setToolTip "This is Qt::Widget"
The setToolTip
method creates a tooltip for the Widget object.
resize 250, 150
Here we set the width and the height of the window.
move 300, 300
The move
method moves the window on the screen.
show
When everything is ready, we show the window on the screen.
app = Qt::Application.new ARGV QtApp.new app.exec
These three lines set up the application.

Centering a window
In the second example, we will center the window on the screen.
#!/usr/bin/ruby # ZetCode Ruby Qt tutorial # # This program centers a window # on the screen. # # author: Jan Bodnar # website: www.zetcode.com # last modified: September 2012 require 'Qt' WIDTH = 250 HEIGHT = 150 class QtApp < Qt::Widget def initialize super setWindowTitle "Center" resize WIDTH, HEIGHT center show end def center qdw = Qt::DesktopWidget.new screenWidth = qdw.width screenHeight = qdw.height x = (screenWidth - WIDTH) / 2 y = (screenHeight - HEIGHT) / 2 move x, y end end app = Qt::Application.new ARGV QtApp.new app.exec
The Qt toolkit does not have a single method to center a window.
WIDTH = 250 HEIGHT = 150
These two constants define the width and height of the application window.
qdw = Qt::DesktopWidget.new
The Qt::DesktopWidget
class provides information about the screen.
screenWidth = qdw.width screenHeight = qdw.height
Here we determine the screen width and height.
x = (screenWidth - WIDTH) / 2 y = (screenHeight - HEIGHT) / 2
Here we calculate the x
, y
coordinates of the centered window. To center a window on the screen, we need to know the size of the screen and the size of the window.
move x, y
We move the window to the computed x and y coordinates.
Quit button
In the last example of this section, we will create a quit button. When we press this button, the application terminates.
#!/usr/bin/ruby # ZetCode Ruby Qt tutorial # # This program creates a quit # button. When we press the button, # the application terminates. # # author: Jan Bodnar # website: www.zetcode.com # last modified: September 2012 require 'Qt' class QtApp < Qt::Widget def initialize super setWindowTitle "Quit button" init_ui resize 250, 150 move 300, 300 show end def init_ui quit = Qt::PushButton.new 'Quit', self quit.resize 80, 30 quit.move 50, 50 connect quit, SIGNAL('clicked()'), $qApp, SLOT('quit()') end end app = Qt::Application.new ARGV QtApp.new app.exec
The Qt::PushButton
class shows a button in Ruby Qt. It is a rectangular widget and usually shows a text label.
init_ui
We delegate the creation of the user interface to the init_ui
method.
quit = Qt::PushButton.new 'Quit', self
We create the button widget. The first parameter of the constructor is the label which the button displays. The second parameter is the parent widget of the button.
quit.resize 80, 30 quit.move 50, 50
We size and position the button widget.
connect quit, SIGNAL('clicked()'), $qApp, SLOT('quit()')
The clicked
signal is emitted, when we click on the quit button. The connect
method connects a signal to a particular slot of an object. In our case it is the quit
method of the application object. The $qApp
is a global pointer to the application instance.

This section was an introduction to the Qt toolkit with the Ruby language.
如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。

绑定邮箱获取回复消息
由于您还没有绑定你的真实邮箱,如果其他用户或者作者回复了您的评论,将不能在第一时间通知您!
发布评论