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Painting in JRuby Swing
In this part of the JRuby Swing programming tutorial we will do some painting.
We use painting to create charts, custom components or create games. To do the painting, we use the painting API provided by the Swing toolkit. The painting is done within the paintComponent
method. In the painting process, we use the Graphics2D
object. It is a graphics context that allows an application to draw onto components. It is the fundamental class for rendering 2-dimensional shapes, text and images.
Colors
A colour is an object representing a combination of Red, Green, and Blue (RGB) intensity values. We use the Color
class to work with colours in Swing.
#!/usr/local/bin/jruby # ZetCode JRuby Swing tutorial # # In this example we draw nine rectangles # filled with nine different colors. # # author: Jan Bodnar # website: www.zetcode.com # last modified: December 2010 include Java import java.awt.Color import javax.swing.JFrame import javax.swing.JPanel class Canvas < JPanel def paintComponent g self.drawColorRectangles g end def drawColorRectangles g g.setColor Color.new 125, 167, 116 g.fillRect 10, 15, 90, 60 g.setColor Color.new 42, 179, 231 g.fillRect 130, 15, 90, 60 g.setColor Color.new 70, 67, 123 g.fillRect 250, 15, 90, 60 g.setColor Color.new 130, 100, 84 g.fillRect 10, 105, 90, 60 g.setColor Color.new 252, 211, 61 g.fillRect 130, 105, 90, 60 g.setColor Color.new 241, 98, 69 g.fillRect 250, 105, 90, 60 g.setColor Color.new 217, 146, 54 g.fillRect 10, 195, 90, 60 g.setColor Color.new 63, 121, 186 g.fillRect 130, 195, 90, 60 g.setColor Color.new 31, 21, 1 g.fillRect 250, 195, 90, 60 end end class Example < JFrame def initialize super "Colors" self.initUI end def initUI canvas = Canvas.new self.getContentPane.add canvas self.setDefaultCloseOperation JFrame::EXIT_ON_CLOSE self.setSize 360, 300 self.setLocationRelativeTo nil self.setVisible true end end Example.new
In the code example, we draw nine rectangles and fill them with different colour values.
def paintComponent g
Custom painting is done in paintComponent
in most cases. The g
parameter is the graphics context. We call the painting operations on this object.
g.setColor Color.new 125, 167, 116
We set the context's current colour to the specified colour. All subsequent graphics operations using this graphics context use this specified colour.
g.fillRect 10, 15, 90, 60
We fill a rectangle located at x=10, y=15 having width=90 and height=60 with the above specified colour value.

Shapes
The Swing painting API can draw various shapes. The following programming code example will show some of them.
#!/usr/local/bin/jruby # ZetCode JRuby Swing tutorial # # This example draws simple shapes # on a panel. # # author: Jan Bodnar # website: www.zetcode.com # last modified: December 2010 include Java import java.awt.Color import java.awt.RenderingHints import java.awt.geom.Ellipse2D import javax.swing.JFrame import javax.swing.JPanel class Canvas < JPanel def paintComponent g self.drawShapes g end def drawShapes g g.setColor Color.new 150, 150, 150 rh = RenderingHints.new RenderingHints::KEY_ANTIALIASING, RenderingHints::VALUE_ANTIALIAS_ON rh.put RenderingHints::KEY_RENDERING, RenderingHints::VALUE_RENDER_QUALITY g.setRenderingHints rh g.fillRect 20, 20, 50, 50 g.fillRect 120, 20, 90, 60 g.fillRoundRect 250, 20, 70, 60, 25, 25 g.fill Ellipse2D::Double.new 10, 100, 80, 100 g.fillArc 120, 130, 110, 100, 5, 150 g.fillOval 270, 130, 50, 50 end end class Example < JFrame def initialize super "Shapes" self.initUI end def initUI canvas = Canvas.new self.getContentPane.add canvas self.setDefaultCloseOperation JFrame::EXIT_ON_CLOSE self.setSize 350, 250 self.setLocationRelativeTo nil self.setVisible true end end Example.new
In this code example, we draw six different shapes on the window. A square, a rectangle, a rounded rectangle, an ellipse, an arc and an oval. We do not draw outlines of the shapes, but we fill the inner space of the shapes with a gray colour.
rh = RenderingHints.new RenderingHints::KEY_ANTIALIASING, RenderingHints::VALUE_ANTIALIAS_ON
With the rendering hints, we control the quality of the painting. In the above code, we implement antialiasing. With antialiasing, the shapes are more smooth.
g.setColor Color.new 150, 150, 150
We will be painting in some gray color.
g.fillRect 20, 20, 50, 50 g.fillRect 120, 20, 90, 60 g.fillRoundRect 250, 20, 70, 60, 25, 25
Here we draw a rectangle, a square and a rounded rectangle. The first four parameters in these methods are the x, y coordinates and width and height. The last two parameters for the fillRoundRect
are the horizontal and vertical diameter of the arc at the four corners.
g.fill Ellipse2D::Double.new 10, 100, 80, 100 g.fillArc 120, 130, 110, 100, 5, 150 g.fillOval 270, 130, 50, 50
These three lines draw an ellipse, an arc and an oval.

Transparent rectangles
Transparency is the quality of being able to see through a material. The easiest way to understand transparency is to imagine a piece of glass or water. Technically, the rays of light can go through the glass and this way we can see objects behind the glass.
In computer graphics, we can achieve transparency effects using alpha compositing. Alpha compositing is the process of combining an image with a background to create the appearance of partial transparency. The composition process uses an alpha channel. (wikipedia.org, answers.com)
#!/usr/local/bin/jruby # ZetCode JRuby Swing tutorial # # This program draws ten # rectangles with different # levels of transparency. # # author: Jan Bodnar # website: www.zetcode.com # last modified: December 2010 include Java import java.awt.Color import java.awt.AlphaComposite import javax.swing.JFrame import javax.swing.JPanel class Canvas < JPanel def paintComponent g g.setColor Color::BLUE for i in 1..10 do g.setComposite AlphaComposite.getInstance AlphaComposite::SRC_OVER, i * 0.1 g.fillRect 50 * i, 20, 40, 40 end end end class Example < JFrame def initialize super "Transparent rectangles" self.initUI end def initUI canvas = Canvas.new self.getContentPane.add canvas self.setDefaultCloseOperation JFrame::EXIT_ON_CLOSE self.setSize 590, 120 self.setLocationRelativeTo nil self.setVisible true end end Example.new
In the example we will draw ten rectangles with different levels of transparency.
g.setComposite AlphaComposite.getInstance AlphaComposite::SRC_OVER, i * 0.1
The AlphaComposite
class implements basic alpha compositing rules.

Donut Shape
In the following example we create a complex shape by rotating a bunch of ellipses. An affine transform is composed of zero or more linear transformations (rotation, scaling or shear) and translation (shift). The AffineTransform
is the class in Swing to perform affine transformations.
#!/usr/local/bin/jruby # ZetCode JRuby Swing tutorial # # In this code example, we create # a Donut shape. # # author: Jan Bodnar # website: www.zetcode.com # last modified: December 2010 include Java import java.awt.BasicStroke import java.awt.Color import java.awt.RenderingHints import java.awt.geom.AffineTransform import java.awt.geom.Ellipse2D import javax.swing.JFrame import javax.swing.JPanel class Canvas < JPanel def paintComponent g self.drawDonut g end def drawDonut g rh = RenderingHints.new RenderingHints::KEY_ANTIALIASING, RenderingHints::VALUE_ANTIALIAS_ON rh.put RenderingHints::KEY_RENDERING, RenderingHints::VALUE_RENDER_QUALITY g.setRenderingHints rh size = self.getSize w = size.getWidth h = size.getHeight e = Ellipse2D::Double.new 0, 0, 80, 130 g.setStroke BasicStroke.new 1 g.setColor Color.gray deg = 0 72.times do at = AffineTransform.getTranslateInstance w / 2, h / 2 at.rotate deg/180.0 * Math::PI g.draw at.createTransformedShape e deg += 5 end end end class Example < JFrame def initialize super "Donut" self.initUI end def initUI canvas = Canvas.new self.getContentPane.add canvas self.setDefaultCloseOperation JFrame::EXIT_ON_CLOSE self.setSize 350, 320 self.setLocationRelativeTo nil self.setVisible true end end Example.new
In this example, we create a donut. The shape resembles a cookie, hence the name donut. The donut is centered in the window.
size = self.getSize w = size.getWidth h = size.getHeight
Here we determine the width and height of the window. We need these values to center the donut shape.
e = Ellipse2D::Double.new 0, 0, 80, 130
We create an ellipse shape. We will rotate this ellipse to create the donut shape.
g.setStroke BasicStroke.new 1 g.setColor Color.gray
We set the stroke and the color for the outlines of the shapes.
deg = 0 72.times do
We draw an ellipse object 72 times. Each time, we rotate the ellipse by additional 5 degrees. This will create our donut shape.
at = AffineTransform.getTranslateInstance w / 2, h / 2 at.rotate deg/180.0 * Math::PI g.draw at.createTransformedShape e
With the help of the AffineTransform
class we translate the drawing to the center of the window. Then we do rotation. The createTransformedShape
method will apply these affine transforms to the ellipse. And the transformed ellipse is drawn using the draw
method. The rotate
method takes angles in radians, so we calculate radians out of degrees.
Drawing text
In the last example, we are going to draw text on the window.
#!/usr/local/bin/jruby # ZetCode JRuby Swing tutorial # # In this example we draw lyrics of a # song on the window panel. # # author: Jan Bodnar # website: www.zetcode.com # last modified: December 2010 include Java import java.awt.Color import java.awt.Font import java.awt.RenderingHints import java.awt.geom.Ellipse2D import javax.swing.JFrame import javax.swing.JPanel class Canvas < JPanel def paintComponent g self.drawLyrics g end def drawLyrics g rh = RenderingHints.new RenderingHints::KEY_ANTIALIASING, RenderingHints::VALUE_ANTIALIAS_ON rh.put RenderingHints::KEY_RENDERING, RenderingHints::VALUE_RENDER_QUALITY g.setRenderingHints rh g.setFont Font.new "Purisa", Font::PLAIN, 13 g.drawString "Most relationships seem so transitory", 20, 30 g.drawString "They're all good but not the permanent one", 20, 60 g.drawString "Who doesn't long for someone to hold", 20, 90 g.drawString "Who knows how to love you without being told", 20, 120 g.drawString "Somebody tell me why I'm on my own", 20, 150 g.drawString "If there's a soulmate for everyone", 20, 180 end end class Example < JFrame def initialize super "Soulmate" initUI end def initUI canvas = Canvas.new self.getContentPane.add canvas self.setDefaultCloseOperation JFrame::EXIT_ON_CLOSE self.setSize 400, 250 self.setLocationRelativeTo nil self.setVisible true end end Example.new
We draw a lyrics of a song on the window.
rh = RenderingHints.new RenderingHints::KEY_TEXT_ANTIALIASING, RenderingHints::VALUE_TEXT_ANTIALIAS_ON g.setRenderingHints rh
We apply text antialiasing on the painting.
g.setFont Font.new "Purisa", Font::PLAIN, 13
We specify the font name, style and point size, in which we draw the lyrics.
g.drawString "Most relationships seem so transitory", 20, 30
The drawString
method draws the text.

In this part of the JRuby Swing programming tutorial, we did some painting.
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