- Introduction
- Chapter 1 Values, Types, and Operators
- Chapter 2 Program Structure
- Expressions and statements
- Variables
- Keywords and reserved words
- The environment
- Functions
- The console.log function
- Return values
- prompt and confirm
- Control flow
- Conditional execution
- while and do loops
- Indenting Code
- for loops
- Breaking Out of a Loop
- Updating variables succinctly
- Dispatching on a value with switch
- Capitalization
- Comments
- Summary
- Exercises
- Chapter 3 Functions
- Chapter 4 Data Structures: Objects and Arrays
- Chapter 5 Higher-Order Functions
- Chapter 6 The Secret Life of Objects
- Chapter 7 Project: Electronic Life
- Chapter 8 Bugs and Error Handling
- Chapter 9 Regular Expressions
- Creating a regular expression
- Testing for matches
- Matching a set of characters
- Repeating parts of a pattern
- Grouping subexpressions
- Matches and groups
- The date type
- Word and string boundaries
- Choice patterns
- The mechanics of matching
- Backtracking
- The replace method
- Greed
- Dynamically creating RegExp objects
- The search method
- The lastIndex property
- Parsing an INI file
- International characters
- Summary
- Exercises
- Chapter 10 Modules
- Chapter 11 Project: A Programming Language
- Chapter 12 JavaScript and the Browser
- Chapter 13 The Document Object Model
- Chapter 14 Handling Events
- Chapter 15 Project: A Platform Game
- Chapter 16 Drawing on Canvas
- Chapter 17 HTTP
- Chapter 18 Forms and Form Fields
- Chapter 19 Project: A Paint Program
- Chapter 20 Node.js
- Chapter 21 Project: Skill-Sharing Website
- Eloquent JavaScript
- Exercise Hints
- Program Structure
- Functions
- Data Structures: Objects and Arrays
- Higher-Order Functions
- The Secret Life of Objects
- Project: Electronic Life
- Bugs and Error Handling
- Regular Expressions
- Modules
- Project: A Programming Language
- The Document Object Model
- Handling Events
- Project: A Platform Game
- Drawing on Canvas
- HTTP
- Forms and Form Fields
- Project: A Paint Program
- Node.js
- Project: Skill-Sharing Website
Computing correlation
We can represent a two-by-two table in JavaScript with a four-element array ( [76, 9, 4, 1]
). We could also use other representations, such as an array containing two two-element arrays ( [[76, 9], [4, 1]]
) or an object with property names like "11"
and "01"
, but the flat array is simple and makes the expressions that access the table pleasantly short. We’ll interpret the indices to the array as two-bit binary number, where the leftmost (most significant) digit refers to the squirrel variable and the rightmost (least significant) digit refers to the event variable. For example, the binary number 10
refers to the case where Jacques did turn into a squirrel, but the event (say, "pizza") didn’t occur. This happened four times. And since binary 10
is 2 in decimal notation, we will store this number at index 2 of the array.
This is the function that computes the ϕ coefficient from such an array:
function phi(table) { return (table[3] * table[0] - table[2] * table[1]) / Math.sqrt((table[2] + table[3]) * (table[0] + table[1]) * (table[1] + table[3]) * (table[0] + table[2])); } console.log(phi([76, 9, 4, 1])); // → 0.068599434
This is simply a direct translation of the ϕ formula into JavaScript. Math.sqrt
is the square root function, as provided by the Math
object in a standard JavaScript environment. We have to sum two fields from the table to get fields like n1• because the sums of rows or columns are not stored directly in our data structure.
Jacques kept his journal for three months. The resulting data set is available in the coding sandbox for this chapter( eloquentjavascript.net/code#4 ), where it is stored in the JOURNAL
variable, and in a downloadable file .
To extract a two-by-two table for a specific event from this journal, we must loop over all the entries and tally up how many times the event occurs in relation to squirrel transformations.
function hasEvent(event, entry) { return entry.events.indexOf(event) != -1; } function tableFor(event, journal) { var table = [0, 0, 0, 0]; for (var i = 0; i < journal.length; i++) { var entry = journal[i], index = 0; if (hasEvent(event, entry)) index += 1; if (entry.squirrel) index += 2; table[index] += 1; } return table; } console.log(tableFor("pizza", JOURNAL)); // → [76, 9, 4, 1]
The hasEvent
function tests whether an entry contains a given event. Arrays have an indexOf
method that tries to find a given value (in this case, the event name) in the array and returns the index at which it was found or -1 if it wasn’t found. So if the call to indexOf
doesn’t return -1, then we know the event was found in the entry.
The body of the loop in tableFor
figures out which box in the table each journal entry falls into by checking whether the entry contains the specific event it’s interested in and whether the event happens alongside a squirrel incident. The loop then adds one to the number in the array that corresponds to this box on the table.
We now have the tools we need to compute individual correlations. The only step remaining is to find a correlation for every type of event that was recorded and see whether anything stands out. But how should we store these correlations once we compute them?
This is a book about getting computers to do what you want them to do. Computers are about as common as screwdrivers today, but they contain a lot more hidden complexity and thus are harder to operate and understand. To many, they remain alien, slightly threatening things.
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