- Introduction
- Chapter 1 Values, Types, and Operators
- Chapter 2 Program Structure
- Expressions and statements
- Variables
- Keywords and reserved words
- The environment
- Functions
- The console.log function
- Return values
- prompt and confirm
- Control flow
- Conditional execution
- while and do loops
- Indenting Code
- for loops
- Breaking Out of a Loop
- Updating variables succinctly
- Dispatching on a value with switch
- Capitalization
- Comments
- Summary
- Exercises
- Chapter 3 Functions
- Chapter 4 Data Structures: Objects and Arrays
- Chapter 5 Higher-Order Functions
- Chapter 6 The Secret Life of Objects
- Chapter 7 Project: Electronic Life
- Chapter 8 Bugs and Error Handling
- Chapter 9 Regular Expressions
- Creating a regular expression
- Testing for matches
- Matching a set of characters
- Repeating parts of a pattern
- Grouping subexpressions
- Matches and groups
- The date type
- Word and string boundaries
- Choice patterns
- The mechanics of matching
- Backtracking
- The replace method
- Greed
- Dynamically creating RegExp objects
- The search method
- The lastIndex property
- Parsing an INI file
- International characters
- Summary
- Exercises
- Chapter 10 Modules
- Chapter 11 Project: A Programming Language
- Chapter 12 JavaScript and the Browser
- Chapter 13 The Document Object Model
- Chapter 14 Handling Events
- Chapter 15 Project: A Platform Game
- Chapter 16 Drawing on Canvas
- Chapter 17 HTTP
- Chapter 18 Forms and Form Fields
- Chapter 19 Project: A Paint Program
- Chapter 20 Node.js
- Chapter 21 Project: Skill-Sharing Website
- Eloquent JavaScript
- Exercise Hints
- Program Structure
- Functions
- Data Structures: Objects and Arrays
- Higher-Order Functions
- The Secret Life of Objects
- Project: Electronic Life
- Bugs and Error Handling
- Regular Expressions
- Modules
- Project: A Programming Language
- The Document Object Model
- Handling Events
- Project: A Platform Game
- Drawing on Canvas
- HTTP
- Forms and Form Fields
- Project: A Paint Program
- Node.js
- Project: Skill-Sharing Website
XMLHttpRequest
The interface through which browser JavaScript can make HTTP requests is called XMLHttpRequest
(note the inconsistent capitalization). It was designed by Microsoft, for its Internet Explorer browser, in the late 1990s. During this time, the XML file format was very popular in the world of business software—a world where Microsoft has always been at home. In fact, it was so popular that the acronym XML was tacked onto the front of the name of an interface for HTTP, which is in no way tied to XML.
The name isn’t completely nonsensical, though. The interface allows you to parse response documents as XML if you want. Conflating two distinct concepts (making a request and parsing the response) into a single thing is terrible design, of course, but so it goes.
When the XMLHttpRequest
interface was added to Internet Explorer, it allowed people to do things with JavaScript that had been very hard before. For example, websites started showing lists of suggestions when the user was typing something into a text field. The script would send the text to the server over HTTP as the user typed. The server, which had some database of possible inputs, would match the database entries against the partial input and send back possible completions to show the user. This was considered spectacular—people were used to waiting for a full page reload for every interaction with a website.
The other significant browser at that time, Mozilla (later Firefox), did not want to be left behind. To allow people to do similarly neat things in its browser, Mozilla copied the interface, including the bogus name. The next generation of browsers followed this example, and today XMLHttpRequest
is a de facto standard interface.
This is a book about getting computers to do what you want them to do. Computers are about as common as screwdrivers today, but they contain a lot more hidden complexity and thus are harder to operate and understand. To many, they remain alien, slightly threatening things.
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