- Introduction
- Chapter 1 Values, Types, and Operators
- Chapter 2 Program Structure
- Expressions and statements
- Variables
- Keywords and reserved words
- The environment
- Functions
- The console.log function
- Return values
- prompt and confirm
- Control flow
- Conditional execution
- while and do loops
- Indenting Code
- for loops
- Breaking Out of a Loop
- Updating variables succinctly
- Dispatching on a value with switch
- Capitalization
- Comments
- Summary
- Exercises
- Chapter 3 Functions
- Chapter 4 Data Structures: Objects and Arrays
- Chapter 5 Higher-Order Functions
- Chapter 6 The Secret Life of Objects
- Chapter 7 Project: Electronic Life
- Chapter 8 Bugs and Error Handling
- Chapter 9 Regular Expressions
- Creating a regular expression
- Testing for matches
- Matching a set of characters
- Repeating parts of a pattern
- Grouping subexpressions
- Matches and groups
- The date type
- Word and string boundaries
- Choice patterns
- The mechanics of matching
- Backtracking
- The replace method
- Greed
- Dynamically creating RegExp objects
- The search method
- The lastIndex property
- Parsing an INI file
- International characters
- Summary
- Exercises
- Chapter 10 Modules
- Chapter 11 Project: A Programming Language
- Chapter 12 JavaScript and the Browser
- Chapter 13 The Document Object Model
- Chapter 14 Handling Events
- Chapter 15 Project: A Platform Game
- Chapter 16 Drawing on Canvas
- Chapter 17 HTTP
- Chapter 18 Forms and Form Fields
- Chapter 19 Project: A Paint Program
- Chapter 20 Node.js
- Chapter 21 Project: Skill-Sharing Website
- Eloquent JavaScript
- Exercise Hints
- Program Structure
- Functions
- Data Structures: Objects and Arrays
- Higher-Order Functions
- The Secret Life of Objects
- Project: Electronic Life
- Bugs and Error Handling
- Regular Expressions
- Modules
- Project: A Programming Language
- The Document Object Model
- Handling Events
- Project: A Platform Game
- Drawing on Canvas
- HTTP
- Forms and Form Fields
- Project: A Paint Program
- Node.js
- Project: Skill-Sharing Website
Key events
When a key on the keyboard is pressed, your browser fires a "keydown"
event. When it is released, a "keyup"
event fires.
<p>This page turns violet when you hold the V key.</p> <script> addEventListener("keydown", function(event) { if (event.keyCode == 86) document.body.style.background = "violet"; }); addEventListener("keyup", function(event) { if (event.keyCode == 86) document.body.style.background = ""; }); </script>
Despite its name, "keydown"
fires not only when the key is physically pushed down. When a key is pressed and held, the event fires again every time the key repeats. Sometimes—for example if you want to increase the acceleration of a game character when an arrow key is pressed and decrease it again when the key is released—you have to be careful not to increase it again every time the key repeats or you’d end up with unintentionally huge values.
The previous example looked at the keyCode
property of the event object. This is how you can identify which key is being pressed or released. Unfortunately, it’s not always obvious how to translate the numeric key code to an actual key.
For letter and number keys, the associated key code will be the Unicode character code associated with the (uppercase) letter or number printed on the key. The charCodeAt
method on strings gives us a way to find this code.
console.log("Violet".charCodeAt(0)); // → 86 console.log("1".charCodeAt(0)); // → 49
Other keys have less predictable key codes. The best way to find the codes you need is usually by experimenting—register a key event handler that logs the key codes it gets and press the key you are interested in.
Modifier keys such as Shift, Ctrl, Alt, and Meta (Command on Mac) generate key events just like normal keys. But when looking for key combinations, you can also find out whether these keys are held down by looking at the shiftKey
, ctrlKey
, altKey
, and metaKey
properties of keyboard and mouse events.
<p>Press Ctrl-Space to continue.</p> <script> addEventListener("keydown", function(event) { if (event.keyCode == 32 && event.ctrlKey) console.log("Continuing!"); }); </script>
The "keydown"
and "keyup"
events give you information about the physical key that is being pressed. But what if you are interested in the actual text being typed? Getting that text from key codes is awkward. Instead, there exists another event, "keypress"
, which fires right after "keydown"
(and repeated along with "keydown"
when the key is held) but only for keys that produce character input. The charCode
property in the event object contains a code that can be interpreted as a Unicode character code. We can use the String.fromCharCode
function to turn this code into an actual single-character string.
<p>Focus this page and type something.</p> <script> addEventListener("keypress", function(event) { console.log(String.fromCharCode(event.charCode)); }); </script>
The DOM node where a key event originates depends on the element that has focus when the key is pressed. Normal nodes cannot have focus (unless you give them a tabindex
attribute), but things such as links, buttons, and form fields can. We’ll come back to form fields in Chapter 18 . When nothing in particular has focus, document.body
acts as the target node of key events.
This is a book about getting computers to do what you want them to do. Computers are about as common as screwdrivers today, but they contain a lot more hidden complexity and thus are harder to operate and understand. To many, they remain alien, slightly threatening things.
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