- Introduction
- Chapter 1 Values, Types, and Operators
- Chapter 2 Program Structure
- Expressions and statements
- Variables
- Keywords and reserved words
- The environment
- Functions
- The console.log function
- Return values
- prompt and confirm
- Control flow
- Conditional execution
- while and do loops
- Indenting Code
- for loops
- Breaking Out of a Loop
- Updating variables succinctly
- Dispatching on a value with switch
- Capitalization
- Comments
- Summary
- Exercises
- Chapter 3 Functions
- Chapter 4 Data Structures: Objects and Arrays
- Chapter 5 Higher-Order Functions
- Chapter 6 The Secret Life of Objects
- Chapter 7 Project: Electronic Life
- Chapter 8 Bugs and Error Handling
- Chapter 9 Regular Expressions
- Creating a regular expression
- Testing for matches
- Matching a set of characters
- Repeating parts of a pattern
- Grouping subexpressions
- Matches and groups
- The date type
- Word and string boundaries
- Choice patterns
- The mechanics of matching
- Backtracking
- The replace method
- Greed
- Dynamically creating RegExp objects
- The search method
- The lastIndex property
- Parsing an INI file
- International characters
- Summary
- Exercises
- Chapter 10 Modules
- Chapter 11 Project: A Programming Language
- Chapter 12 JavaScript and the Browser
- Chapter 13 The Document Object Model
- Chapter 14 Handling Events
- Chapter 15 Project: A Platform Game
- Chapter 16 Drawing on Canvas
- Chapter 17 HTTP
- Chapter 18 Forms and Form Fields
- Chapter 19 Project: A Paint Program
- Chapter 20 Node.js
- Chapter 21 Project: Skill-Sharing Website
- Eloquent JavaScript
- Exercise Hints
- Program Structure
- Functions
- Data Structures: Objects and Arrays
- Higher-Order Functions
- The Secret Life of Objects
- Project: Electronic Life
- Bugs and Error Handling
- Regular Expressions
- Modules
- Project: A Programming Language
- The Document Object Model
- Handling Events
- Project: A Platform Game
- Drawing on Canvas
- HTTP
- Forms and Form Fields
- Project: A Paint Program
- Node.js
- Project: Skill-Sharing Website
Properties
We’ve seen a few suspicious-looking expressions like myString.length
(to get the length of a string) and Math.max
(the maximum function) in past examples. These are expressions that access a property of some value. In the first case, we access the length
property of the value in myString
. In the second, we access the property named max
in the Math
object (which is a collection of mathematics-related values and functions).
Almost all JavaScript values have properties. The exceptions are null
and undefined
. If you try to access a property on one of these nonvalues, you get an error.
null.length; // → TypeError: Cannot read property 'length' of null
The two most common ways to access properties in JavaScript are with a dot and with square brackets. Both value.x
and value[x]
access a property on value
—but not necessarily the same property. The difference is in how x
is interpreted. When using a dot, the part after the dot must be a valid variable name, and it directly names the property. When using square brackets, the expression between the brackets is evaluated to get the property name. Whereas value.x
fetches the property of value
named “x”, value[x]
tries to evaluate the expression x
and uses the result as the property name.
So if you know that the property you are interested in is called “length”, you say value.length
. If you want to extract the property named by the value held in the variable i
, you say value[i]
. And because property names can be any string, if you want to access a property named “2” or “John Doe”, you must use square brackets: value[2]
or value["John Doe"]
. This is the case even though you know the precise name of the property in advance, because neither “2” nor “John Doe” is a valid variable name and so cannot be accessed through dot notation.
The elements in an array are stored in properties. Because the names of these properties are numbers and we often need to get their name from a variable, we have to use the bracket syntax to access them. The length
property of an array tells us how many elements it contains. This property name is a valid variable name, and we know its name in advance, so to find the length of an array, you typically write array.length
because that is easier to write than array["length"]
.
This is a book about getting computers to do what you want them to do. Computers are about as common as screwdrivers today, but they contain a lot more hidden complexity and thus are harder to operate and understand. To many, they remain alien, slightly threatening things.
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