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Custom Animation

发布于 2022-11-30 23:36:02 字数 4120 浏览 0 评论 0 收藏 0

Demonstrates how to animate features.

本示例演示使用postrendervectorContext来实现要素图形动画效果。在这里我们选择实现一个动画,并且每次在图层中添加一个要素图形。

main.js

import 'ol/ol.css';
import Feature from 'ol/Feature';
import Map from 'ol/Map';
import Point from 'ol/geom/Point';
import View from 'ol/View';
import {Circle as CircleStyle, Stroke, Style} from 'ol/style';
import {OSM, Vector as VectorSource} from 'ol/source';
import {Tile as TileLayer, Vector as VectorLayer} from 'ol/layer';
import {easeOut} from 'ol/easing';
import {fromLonLat} from 'ol/proj';
import {getVectorContext} from 'ol/render';
import {unByKey} from 'ol/Observable';

const tileLayer = new TileLayer({
  source: new OSM({
    wrapX: false,
  }),
});

const source = new VectorSource({
  wrapX: false,
});
const vector = new VectorLayer({
  source: source,
});

const map = new Map({
  layers: [tileLayer, vector],
  target: 'map',
  view: new View({
    center: [0, 0],
    zoom: 1,
    multiWorld: true,
  }),
});

function addRandomFeature() {
  const x = Math.random() * 360 - 180;
  const y = Math.random() * 170 - 85;
  const geom = new Point(fromLonLat([x, y]));
  const feature = new Feature(geom);
  source.addFeature(feature);
}

const duration = 3000;
function flash(feature) {
  const start = Date.now();
  const flashGeom = feature.getGeometry().clone();
  const listenerKey = tileLayer.on('postrender', animate);

  function animate(event) {
    const frameState = event.frameState;
    const elapsed = frameState.time - start;
    if (elapsed >= duration) {
      unByKey(listenerKey);
      return;
    }
    const vectorContext = getVectorContext(event);
    const elapsedRatio = elapsed / duration;
    // radius will be 5 at start and 30 at end.
    const radius = easeOut(elapsedRatio) * 25 + 5;
    const opacity = easeOut(1 - elapsedRatio);

    const style = new Style({
      image: new CircleStyle({
        radius: radius,
        stroke: new Stroke({
          color: 'rgba(255, 0, 0, ' + opacity + ')',
          width: 0.25 + opacity,
        }),
      }),
    });

    vectorContext.setStyle(style);
    vectorContext.drawGeometry(flashGeom);
    // tell OpenLayers to continue postrender animation
    map.render();
  }
}

source.on('addfeature', function (e) {
  flash(e.feature);
});

window.setInterval(addRandomFeature, 1000);

index.html

<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8">
    <title>Custom Animation</title>
    <!-- Pointer events polyfill for old browsers, see https://caniuse.com/#feat=pointer -->
    <script src="https://unpkg.com/elm-pep"></script>
    <!-- The line below is only needed for old environments like Internet Explorer and Android 4.x -->
    <script src="./resources/polyfill.min.js?features=fetch,requestAnimationFrame,Element.prototype.classList,URL,TextDecoder,Number.isInteger"></script>
    <style>
      .map {
        width: 100%;
        height:400px;
      }
    </style>
  </head>
  <body>
    <div id="map" class="map"></div>
    <script src="main.js"></script>
  </body>
</html>

package.json

{
  "name": "feature-animation",
  "dependencies": {
    "ol": "7.1.0"
  },
  "devDependencies": {
    "parcel": "^2.0.0-beta.1"
  },
  "scripts": {
    "start": "parcel index.html",
    "build": "parcel build --public-url . index.html"
  }
}

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