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发布于 2024-06-17 01:04:01 字数 5924 浏览 0 评论 0 收藏 0

407. Trapping Rain Water II

中文文档

Description

Given an m x n integer matrix heightMap representing the height of each unit cell in a 2D elevation map, return _the volume of water it can trap after raining_.

 

Example 1:

Input: heightMap = [[1,4,3,1,3,2],[3,2,1,3,2,4],[2,3,3,2,3,1]]
Output: 4
Explanation: After the rain, water is trapped between the blocks.
We have two small ponds 1 and 3 units trapped.
The total volume of water trapped is 4.

Example 2:

Input: heightMap = [[3,3,3,3,3],[3,2,2,2,3],[3,2,1,2,3],[3,2,2,2,3],[3,3,3,3,3]]
Output: 10

 

Constraints:

  • m == heightMap.length
  • n == heightMap[i].length
  • 1 <= m, n <= 200
  • 0 <= heightMap[i][j] <= 2 * 104

Solutions

Solution 1

class Solution:
  def trapRainWater(self, heightMap: List[List[int]]) -> int:
    m, n = len(heightMap), len(heightMap[0])
    vis = [[False] * n for _ in range(m)]
    pq = []
    for i in range(m):
      for j in range(n):
        if i == 0 or i == m - 1 or j == 0 or j == n - 1:
          heappush(pq, (heightMap[i][j], i, j))
          vis[i][j] = True
    ans = 0
    dirs = (-1, 0, 1, 0, -1)
    while pq:
      h, i, j = heappop(pq)
      for a, b in pairwise(dirs):
        x, y = i + a, j + b
        if x >= 0 and x < m and y >= 0 and y < n and not vis[x][y]:
          ans += max(0, h - heightMap[x][y])
          vis[x][y] = True
          heappush(pq, (max(h, heightMap[x][y]), x, y))
    return ans
class Solution {
  public int trapRainWater(int[][] heightMap) {
    int m = heightMap.length, n = heightMap[0].length;
    boolean[][] vis = new boolean[m][n];
    PriorityQueue<int[]> pq = new PriorityQueue<>((a, b) -> a[0] - b[0]);
    for (int i = 0; i < m; ++i) {
      for (int j = 0; j < n; ++j) {
        if (i == 0 || i == m - 1 || j == 0 || j == n - 1) {
          pq.offer(new int[] {heightMap[i][j], i, j});
          vis[i][j] = true;
        }
      }
    }
    int ans = 0;
    int[] dirs = {-1, 0, 1, 0, -1};
    while (!pq.isEmpty()) {
      var p = pq.poll();
      for (int k = 0; k < 4; ++k) {
        int x = p[1] + dirs[k], y = p[2] + dirs[k + 1];
        if (x >= 0 && x < m && y >= 0 && y < n && !vis[x][y]) {
          ans += Math.max(0, p[0] - heightMap[x][y]);
          vis[x][y] = true;
          pq.offer(new int[] {Math.max(p[0], heightMap[x][y]), x, y});
        }
      }
    }
    return ans;
  }
}
class Solution {
public:
  int trapRainWater(vector<vector<int>>& heightMap) {
    using tii = tuple<int, int, int>;
    priority_queue<tii, vector<tii>, greater<tii>> pq;
    int m = heightMap.size(), n = heightMap[0].size();
    bool vis[m][n];
    memset(vis, 0, sizeof vis);
    for (int i = 0; i < m; ++i) {
      for (int j = 0; j < n; ++j) {
        if (i == 0 || i == m - 1 || j == 0 || j == n - 1) {
          pq.emplace(heightMap[i][j], i, j);
          vis[i][j] = true;
        }
      }
    }
    int ans = 0;
    int dirs[5] = {-1, 0, 1, 0, -1};
    while (!pq.empty()) {
      auto [h, i, j] = pq.top();
      pq.pop();
      for (int k = 0; k < 4; ++k) {
        int x = i + dirs[k], y = j + dirs[k + 1];
        if (x >= 0 && x < m && y >= 0 && y < n && !vis[x][y]) {
          ans += max(0, h - heightMap[x][y]);
          vis[x][y] = true;
          pq.emplace(max(heightMap[x][y], h), x, y);
        }
      }
    }
    return ans;
  }
};
func trapRainWater(heightMap [][]int) (ans int) {
  m, n := len(heightMap), len(heightMap[0])
  pq := hp{}
  vis := make([][]bool, m)
  for i, row := range heightMap {
    vis[i] = make([]bool, n)
    for j, v := range row {
      if i == 0 || i == m-1 || j == 0 || j == n-1 {
        heap.Push(&pq, tuple{v, i, j})
        vis[i][j] = true
      }
    }
  }
  dirs := []int{-1, 0, 1, 0, -1}
  for len(pq) > 0 {
    p := heap.Pop(&pq).(tuple)
    for k := 0; k < 4; k++ {
      x, y := p.i+dirs[k], p.j+dirs[k+1]
      if x >= 0 && x < m && y >= 0 && y < n && !vis[x][y] {
        ans += max(0, p.v-heightMap[x][y])
        vis[x][y] = true
        heap.Push(&pq, tuple{max(p.v, heightMap[x][y]), x, y})
      }
    }
  }
  return
}

type tuple struct{ v, i, j int }
type hp []tuple

func (h hp) Len() int       { return len(h) }
func (h hp) Less(i, j int) bool { return h[i].v < h[j].v }
func (h hp) Swap(i, j int)    { h[i], h[j] = h[j], h[i] }
func (h *hp) Push(v any)    { *h = append(*h, v.(tuple)) }
func (h *hp) Pop() any      { a := *h; v := a[len(a)-1]; *h = a[:len(a)-1]; return v }

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