- Introduction
- Chapter 1 Values, Types, and Operators
- Chapter 2 Program Structure
- Expressions and statements
- Variables
- Keywords and reserved words
- The environment
- Functions
- The console.log function
- Return values
- prompt and confirm
- Control flow
- Conditional execution
- while and do loops
- Indenting Code
- for loops
- Breaking Out of a Loop
- Updating variables succinctly
- Dispatching on a value with switch
- Capitalization
- Comments
- Summary
- Exercises
- Chapter 3 Functions
- Chapter 4 Data Structures: Objects and Arrays
- Chapter 5 Higher-Order Functions
- Chapter 6 The Secret Life of Objects
- Chapter 7 Project: Electronic Life
- Chapter 8 Bugs and Error Handling
- Chapter 9 Regular Expressions
- Creating a regular expression
- Testing for matches
- Matching a set of characters
- Repeating parts of a pattern
- Grouping subexpressions
- Matches and groups
- The date type
- Word and string boundaries
- Choice patterns
- The mechanics of matching
- Backtracking
- The replace method
- Greed
- Dynamically creating RegExp objects
- The search method
- The lastIndex property
- Parsing an INI file
- International characters
- Summary
- Exercises
- Chapter 10 Modules
- Chapter 11 Project: A Programming Language
- Chapter 12 JavaScript and the Browser
- Chapter 13 The Document Object Model
- Chapter 14 Handling Events
- Chapter 15 Project: A Platform Game
- Chapter 16 Drawing on Canvas
- Chapter 17 HTTP
- Chapter 18 Forms and Form Fields
- Chapter 19 Project: A Paint Program
- Chapter 20 Node.js
- Chapter 21 Project: Skill-Sharing Website
- Eloquent JavaScript
- Exercise Hints
- Program Structure
- Functions
- Data Structures: Objects and Arrays
- Higher-Order Functions
- The Secret Life of Objects
- Project: Electronic Life
- Bugs and Error Handling
- Regular Expressions
- Modules
- Project: A Programming Language
- The Document Object Model
- Handling Events
- Project: A Platform Game
- Drawing on Canvas
- HTTP
- Forms and Form Fields
- Project: A Paint Program
- Node.js
- Project: Skill-Sharing Website
Handling Events
Censored keyboard
The solution to this exercise involves preventing the default behavior of key events. You can handle either "keypress"
or "keydown"
. If either of them has preventDefault
called on it, the letter will not appear.
Identifying the letter typed requires looking at the keyCode
or charCode
property and comparing that with the codes for the letters you want to filter. In "keydown"
, you do not have to worry about lowercase and uppercase letters, since it identifies only the key pressed. If you decide to handle "keypress"
instead, which identifies the actual character typed, you have to make sure you test for both cases. One way to do that would be this:
/[qwx]/i.test(String.fromCharCode(event.charCode))
Mouse trail
Creating the elements is best done in a loop. Append them to the document to make them show up. To be able to access them later to change their position, store the trail elements in an array.
Cycling through them can be done by keeping a counter variable and adding 1 to it every time the "mousemove"
event fires. The remainder operator ( % 10
) can then be used to get a valid array index to pick the element you want to position during a given event.
Another interesting effect can be achieved by modeling a simple physics system. Use the "mousemove"
event only to update a pair of variables that track the mouse position. Then use requestAnimationFrame
to simulate the trailing elements being attracted to the position of the mouse pointer. At every animation step, update their position based on their position relative to the pointer (and, optionally, a speed that is stored for each element). Figuring out a good way to do this is up to you.
Tabs
One pitfall you’ll probably run into is that you can’t directly use the node’s childNodes
property as a collection of tab nodes. For one thing, when you add the buttons, they will also become child nodes and end up in this object because it is live. For another, the text nodes created for the whitespace between the nodes are also in there and should not get their own tabs.
To work around this, start by building up a real array of all the children in the wrapper that have a nodeType
of 1.
When registering event handlers on the buttons, the handler functions will need to know which tab element is associated with the button. If they are created in a normal loop, you can access the loop index variable from inside the function, but it won’t give you the correct number because that variable will have been further changed by the loop.
A simple workaround is to use the forEach
method and create the handler functions from inside the function passed to forEach
. The loop index, which is passed as a second argument to that function, will be a normal local variable there and won’t be overwritten by further iterations.
This is a book about getting computers to do what you want them to do. Computers are about as common as screwdrivers today, but they contain a lot more hidden complexity and thus are harder to operate and understand. To many, they remain alien, slightly threatening things.
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