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- Architectural overview of Cordova platform
- 创建你的第一个App
- Cordova平台支持
- Android平台指南
- Blackberry 10 Guides
- iOS Platform Guide
- OS X 平台指南
- Ubuntu Platform Guide
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- 存储(Storage)
- 隐私指南
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- Plugin Development Guide
- Android Plugins
- BlackBerry 10 Plugins
- iOS Plugin Development Guide
- Windows Plugins
- Windows Phone 8 Plugins
- Using Plugman to Manage Plugins
- Embedding WebViews
- Next Steps
- Config.xml
- 事件
- CLI Reference
- Hooks Guide
- Plugin.xml reference documentation
- Battery Status
- Camera
- Console
- Contacts
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- Device Motion
- Device Orientation
- Dialogs
- File
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- Geolocation
- Globalization
- Inappbrowser
- Media
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- Network Information
- Splashscreen
- Vibration
- Statusbar
- Whitelist
- Legacy Whitelist
iOS Plugin Development Guide
This section provides details for how to implement native plugin code on the iOS platform. Before reading this, see [Plugin Development Guide][plugin-dev] for an overview of the plugin's structure and its common JavaScript interface. This section continues to demonstrate the sample echo plugin that communicates from the Cordova webview to the native platform and back.
An iOS plugin is implemented as an Objective-C class that extends the CDVPlugin
class. For JavaScript's exec
method's service
parameter to map to an Objective-C class, each plugin class must be registered as a <feature>
tag in the named application directory's config.xml
file.
Plugin Class Mapping
The JavaScript portion of a plugin uses the cordova.exec
method as follows:
exec(<successFunction>, <failFunction>, <service>, <action>, [<args>]);
This marshals a request from the UIWebView
to the iOS native side, effectively calling the action
method on the service
class, with the arguments passed in the args
array.
Specify the plugin as a <feature>
tag in your Cordova-iOS application's project's config.xml
file, using the plugin.xml
file to inject this markup automatically, as described in [Plugin Development Guide][plugin-dev]:
<feature name="LocalStorage">
<param name="ios-package" value="CDVLocalStorage" />
</feature>
The feature's name
attribute should match what you specify as the JavaScript exec
call's service
parameter. The value
attribute should match the name of the plugin's Objective-C class. The <param>
element's name
should always be ios-package
. If you do not follow these guidelines, the plugin may compile, but Cordova may still not be able to access it.
Plugin Initialization and Lifetime
One instance of a plugin object is created for the life of each UIWebView
. Plugins are not instantiated until they are first referenced by a call from JavaScript, unless <param>
with an onload
name
attribute is set to "true"
in config.xml
. For example,
<feature name="Echo">
<param name="ios-package" value="Echo" />
<param name="onload" value="true" />
</feature>
Plugins should use the pluginInitialize
method for their startup logic.
Plugins with long-running requests or background activities such as media playback, listeners, or that maintain internal state should implement the onReset
method to cancel those long-running requests or to clean up after those activities. The method runs when the UIWebView
navigates to a new page or refreshes, which reloads the JavaScript.
Writing an iOS Cordova Plugin
A JavaScript call fires off a plugin request to the native side, and the corresponding iOS Objective-C plugin is mapped properly in the config.xml
file, but what does the final iOS Objective-C plugin class look like? Whatever is dispatched to the plugin with JavaScript's exec
function is passed into the corresponding plugin class's action
method. A plugin method has this signature:
- (void)myMethod:(CDVInvokedUrlCommand*)command
{
CDVPluginResult* pluginResult = nil;
NSString* myarg = [command.arguments objectAtIndex:0];
if (myarg != nil) {
pluginResult = [CDVPluginResult resultWithStatus:CDVCommandStatus_OK];
} else {
pluginResult = [CDVPluginResult resultWithStatus:CDVCommandStatus_ERROR messageAsString:@"Arg was null"];
}
[self.commandDelegate sendPluginResult:pluginResult callbackId:command.callbackId];
}
For more details, see CDVInvokedUrlCommand.h, CDVPluginResult.h, and CDVCommandDelegate.h.
iOS CDVPluginResult Message Types
You can use CDVPluginResult
to return a variety of result types back to the JavaScript callbacks, using class methods that follow this pattern:
+ (CDVPluginResult*)resultWithStatus:(CDVCommandStatus)statusOrdinal messageAs...
You can create String
, Int
, Double
, Bool
, Array
, Dictionary
, ArrayBuffer
, and Multipart
types. You can also leave out any arguments to send a status, or return an error, or even choose not to send any plugin result, in which case neither callback fires.
Note the following for complex return values:
messageAsArrayBuffer
expectsNSData*
and converts to anArrayBuffer
in the JavaScript callback. Likewise, anyArrayBuffer
the JavaScript sends to a plugin are converted toNSData*
.messageAsMultipart
expects anNSArray*
containing any of the other supported types, and sends the entire array as thearguments
to your JavaScript callback. This way, all of the arguments are serialized or deserialized as necessary, so it is safe to returnNSData*
as multipart, but not asArray
/Dictionary
.
Echo iOS Plugin Example
To match the JavaScript interface's echo feature described in Application Plugins, use the plugin.xml
to inject a feature
specification to the local platform's config.xml
file:
<platform name="ios">
<config-file target="config.xml" parent="/*">
<feature name="Echo">
<param name="ios-package" value="Echo" />
</feature>
</config-file>
</platform>
Then we would add the following Echo.h
and Echo.m
files to the Plugins
folder within the Cordova-iOS application directory:
/********* Echo.h Cordova Plugin Header *******/
#import <Cordova/CDVPlugin.h>
@interface Echo : CDVPlugin
- (void)echo:(CDVInvokedUrlCommand*)command;
@end
/********* Echo.m Cordova Plugin Implementation *******/
#import "Echo.h"
#import <Cordova/CDVPlugin.h>
@implementation Echo
- (void)echo:(CDVInvokedUrlCommand*)command
{
CDVPluginResult* pluginResult = nil;
NSString* echo = [command.arguments objectAtIndex:0];
if (echo != nil && [echo length] > 0) {
pluginResult = [CDVPluginResult resultWithStatus:CDVCommandStatus_OK messageAsString:echo];
} else {
pluginResult = [CDVPluginResult resultWithStatus:CDVCommandStatus_ERROR];
}
[self.commandDelegate sendPluginResult:pluginResult callbackId:command.callbackId];
}
@end
The necessary imports at the top of the file extends the class from CDVPlugin
. In this case, the plugin only supports a single echo
action. It obtains the echo string by calling the objectAtIndex
method get the first parameter of the arguments
array, which corresponds to the arguments passed in by the JavaScript exec()
function.
It checks the parameter to make sure it is not nil
or an empty string, returning a PluginResult
with an ERROR
status if so. If the parameter passes the check, it returns a PluginResult
with an OK
status, passing in the original echo
string. Finally, it sends the result to self.commandDelegate
, which executes the exec
method's success or failure callbacks on the JavaScript side. If the success callback is called, it passes in the echo
parameter.
iOS Integration
The CDVPlugin
class features other methods that your plugin can override. For example, you can capture the pause, resume, app terminate and handleOpenURL
events. See the CDVPlugin.h and CDVPlugin.m classes for guidance.
Threading
Plugin methods ordinarily execute in the same thread as the main interface. If your plugin requires a great deal of processing or requires a blocking call, you should use a background thread. For example:
- (void)myPluginMethod:(CDVInvokedUrlCommand*)command
{
// Check command.arguments here.
[self.commandDelegate runInBackground:^{
NSString* payload = nil;
// Some blocking logic...
CDVPluginResult* pluginResult = [CDVPluginResult resultWithStatus:CDVCommandStatus_OK messageAsString:payload];
// The sendPluginResult method is thread-safe.
[self.commandDelegate sendPluginResult:pluginResult callbackId:command.callbackId];
}];
}
Debugging iOS Plugins
To debug on the Objective-C side, you need Xcode's built-in debugger. For JavaScript, you can attach Safari to the app running within the iOS Simulator/Device.
Common Pitfalls
Don't forget to add your plugin's mapping to
config.xml
. If you forget, an error is logged in the Xcode console.Don't forget to add any hosts you connect to in the whitelist, as described in Domain Whitelist Guide. If you forget, an error is logged in the Xcode console.
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