- Introduction
- Chapter 1 Values, Types, and Operators
- Chapter 2 Program Structure
- Expressions and statements
- Variables
- Keywords and reserved words
- The environment
- Functions
- The console.log function
- Return values
- prompt and confirm
- Control flow
- Conditional execution
- while and do loops
- Indenting Code
- for loops
- Breaking Out of a Loop
- Updating variables succinctly
- Dispatching on a value with switch
- Capitalization
- Comments
- Summary
- Exercises
- Chapter 3 Functions
- Chapter 4 Data Structures: Objects and Arrays
- Chapter 5 Higher-Order Functions
- Chapter 6 The Secret Life of Objects
- Chapter 7 Project: Electronic Life
- Chapter 8 Bugs and Error Handling
- Chapter 9 Regular Expressions
- Creating a regular expression
- Testing for matches
- Matching a set of characters
- Repeating parts of a pattern
- Grouping subexpressions
- Matches and groups
- The date type
- Word and string boundaries
- Choice patterns
- The mechanics of matching
- Backtracking
- The replace method
- Greed
- Dynamically creating RegExp objects
- The search method
- The lastIndex property
- Parsing an INI file
- International characters
- Summary
- Exercises
- Chapter 10 Modules
- Chapter 11 Project: A Programming Language
- Chapter 12 JavaScript and the Browser
- Chapter 13 The Document Object Model
- Chapter 14 Handling Events
- Chapter 15 Project: A Platform Game
- Chapter 16 Drawing on Canvas
- Chapter 17 HTTP
- Chapter 18 Forms and Form Fields
- Chapter 19 Project: A Paint Program
- Chapter 20 Node.js
- Chapter 21 Project: Skill-Sharing Website
- Eloquent JavaScript
- Exercise Hints
- Program Structure
- Functions
- Data Structures: Objects and Arrays
- Higher-Order Functions
- The Secret Life of Objects
- Project: Electronic Life
- Bugs and Error Handling
- Regular Expressions
- Modules
- Project: A Programming Language
- The Document Object Model
- Handling Events
- Project: A Platform Game
- Drawing on Canvas
- HTTP
- Forms and Form Fields
- Project: A Paint Program
- Node.js
- Project: Skill-Sharing Website
Project: A Programming Language
Arrays
The easiest way to do this is to represent Egg arrays with JavaScript arrays.
The values added to the top environment must be functions. Array.prototype.slice
can be used to convert an arguments
array-like object into a regular array.
Closure
Again, we are riding along on a JavaScript mechanism to get the equivalent feature in Egg. Special forms are passed the local environment in which they are evaluated so that they can evaluate their subforms in that environment. The function returned by fun
closes over the env
argument given to its enclosing function and uses that to create the function’s local environment when it is called.
This means that the prototype of the local environment will be the environment in which the function was created, which makes it possible to access variables in that environment from the function. This is all there is to implementing closure (though to compile it in a way that is actually efficient, you’d need to do some more work).
Comments
Make sure your solution handles multiple comments in a row, with potentially whitespace between or after them.
A regular expression is probably the easiest way to solve this. Write something that matches “whitespace or a comment, zero or more times”. Use the exec
or match
method and look at the length of the first element in the returned array (the whole match) to find out how many characters to slice off.
Fixing scope
You will have to loop through one scope at a time, using Object.getPrototypeOf
to go the next outer scope. For each scope, use hasOwnProperty
to find out whether the variable, indicated by the name
property of the first argument to set
, exists in that scope. If it does, set it to the result of evaluating the second argument to set
and then return that value.
If the outermost scope is reached ( Object.getPrototypeOf
returns null) and we haven’t found the variable yet, it doesn’t exist, and an error should be thrown.
This is a book about getting computers to do what you want them to do. Computers are about as common as screwdrivers today, but they contain a lot more hidden complexity and thus are harder to operate and understand. To many, they remain alien, slightly threatening things.
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