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Finishing up

发布于 2025-02-27 23:45:55 字数 3095 浏览 0 评论 0 收藏 0

We can easily add a text tool that uses prompt to ask the user which string it should draw.

tools.Text = function(event, cx) {
  var text = prompt("Text:", "");
  if (text) {
    var pos = relativePos(event, cx.canvas);
    cx.font = Math.max(7, cx.lineWidth) + "px sans-serif";
    cx.fillText(text, pos.x, pos.y);
  }
};

You could add extra fields for the font size and the font, but for simplicity’s sake, we always use a sans-serif font and base the font size on the current brush size. The minimum size is 7 pixels because text smaller than that is unreadable.

Another indispensable tool for drawing amateurish computer graphics is the spray paint tool. This one draws dots in random locations under the brush as long as the mouse is held down, creating denser or less dense speckling based on how fast or slow the mouse moves.

tools.Spray = function(event, cx) {
  var radius = cx.lineWidth / 2;
  var area = radius * radius * Math.PI;
  var dotsPerTick = Math.ceil(area / 30);

  var currentPos = relativePos(event, cx.canvas);
  var spray = setInterval(function() {
    for (var i = 0; i < dotsPerTick; i++) {
      var offset = randomPointInRadius(radius);
      cx.fillRect(currentPos.x + offset.x,
                  currentPos.y + offset.y, 1, 1);
    }
  }, 25);
  trackDrag(function(event) {
    currentPos = relativePos(event, cx.canvas);
  }, function() {
    clearInterval(spray);
  });
};

The spray tool uses setInterval to spit out colored dots every 25 milliseconds as long as the mouse button is held down. The trackDrag function is used to keep currentPos pointing at the current mouse position and to turn off the interval when the mouse button is released.

To determine how many dots to draw every time the interval fires, the function computes the area of the current brush and divides that by 30. To find a random position under the brush, the randomPointInRadius function is used.

function randomPointInRadius(radius) {
  for (;;) {
    var x = Math.random() * 2 - 1;
    var y = Math.random() * 2 - 1;
    if (x * x + y * y <= 1)
      return {x: x * radius, y: y * radius};
  }
}

This function generates points in the square between (-1,-1) and (1,1). Using the Pythagorean theorem, it tests whether the generated point lies within a circle of radius 1. As soon as the function finds such a point, it returns the point multiplied by the radius argument.

The loop is necessary for a uniform distribution of dots. The straightforward way of generating a random point within a circle would be to use a random angle and distance and call Math.sin and Math.cos to create the corresponding point. But with that method, the dots are more likely to appear near the center of the circle. There are other ways around that, but they’re more complicated than the previous loop.

We now have a functioning paint program.

This is a book about getting computers to do what you want them to do. Computers are about as common as screwdrivers today, but they contain a lot more hidden complexity and thus are harder to operate and understand. To many, they remain alien, slightly threatening things.

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