- GUI
- Windows API tutorial
- Introduction to Windows API
- Windows API main functions
- System functions in Windows API
- Strings in Windows API
- Date & time in Windows API
- A window in Windows API
- First steps in UI
- Windows API menus
- Windows API dialogs
- Windows API controls I
- Windows API controls II
- Windows API controls III
- Advanced controls in Windows API
- Custom controls in Windows API
- The GDI in Windows API
- PyQt4 tutorial
- PyQt5 tutorial
- Qt4 tutorial
- Introduction to Qt4 toolkit
- Qt4 utility classes
- Strings in Qt4
- Date and time in Qt4
- Working with files and directories in Qt4
- First programs in Qt4
- Menus and toolbars in Qt4
- Layout management in Qt4
- Events and signals in Qt4
- Qt4 Widgets
- Qt4 Widgets II
- Painting in Qt4
- Custom widget in Qt4
- The Breakout game in Qt4
- Qt5 tutorial
- Introduction to Qt5 toolkit
- Strings in Qt5
- Date and time in Qt5
- Containers in Qt5
- Working with files and directories in Qt5
- First programs in Qt5
- Menus and toolbars in Qt5
- Layout management in Qt5
- Events and signals in Qt5
- Qt5 Widgets
- Qt5 Widgets II
- Painting in Qt5
- Custom widget in Qt5
- Snake in Qt5
- The Breakout game in Qt5
- PySide tutorial
- Tkinter tutorial
- Tcl/Tk tutorial
- Qt Quick tutorial
- Java Swing tutorial
- JavaFX tutorial
- Java SWT tutorial
- wxWidgets tutorial
- Introduction to wxWidgets
- wxWidgets helper classes
- First programs in wxWidgets
- Menus and toolbars in wxWidgets
- Layout management in wxWidgets
- Events in wxWidgets
- Dialogs in wxWidgets
- wxWidgets widgets
- wxWidgets widgets II
- Drag and Drop in wxWidgets
- Device Contexts in wxWidgets
- Custom widgets in wxWidgets
- The Tetris game in wxWidgets
- wxPython tutorial
- Introduction to wxPython
- First Steps
- Menus and toolbars
- Layout management in wxPython
- Events in wxPython
- wxPython dialogs
- Widgets
- Advanced widgets in wxPython
- Drag and drop in wxPython
- Internationalisation
- Application skeletons in wxPython
- The GDI
- Mapping modes
- Creating custom widgets
- Tips and Tricks
- wxPython Gripts
- The Tetris game in wxPython
- C# Winforms Mono tutorial
- Java Gnome tutorial
- Introduction to Java Gnome
- First steps in Java Gnome
- Layout management in Java Gnome
- Layout management II in Java Gnome
- Menus in Java Gnome
- Toolbars in Java Gnome
- Events in Java Gnome
- Widgets in Java Gnome
- Widgets II in Java Gnome
- Advanced widgets in Java Gnome
- Dialogs in Java Gnome
- Pango in Java Gnome
- Drawing with Cairo in Java Gnome
- Drawing with Cairo II
- Nibbles in Java Gnome
- QtJambi tutorial
- GTK+ tutorial
- Ruby GTK tutorial
- GTK# tutorial
- Visual Basic GTK# tutorial
- PyGTK tutorial
- Introduction to PyGTK
- First steps in PyGTK
- Layout management in PyGTK
- Menus in PyGTK
- Toolbars in PyGTK
- Signals & events in PyGTK
- Widgets in PyGTK
- Widgets II in PyGTK
- Advanced widgets in PyGTK
- Dialogs in PyGTK
- Pango
- Pango II
- Drawing with Cairo in PyGTK
- Drawing with Cairo II
- Snake game in PyGTK
- Custom widget in PyGTK
- PHP GTK tutorial
- C# Qyoto tutorial
- Ruby Qt tutorial
- Visual Basic Qyoto tutorial
- Mono IronPython Winforms tutorial
- Introduction
- First steps in IronPython Mono Winforms
- Layout management
- Menus and toolbars
- Basic Controls in Mono Winforms
- Basic Controls II in Mono Winforms
- Advanced Controls in Mono Winforms
- Dialogs
- Drag & drop in Mono Winforms
- Painting
- Painting II in IronPython Mono Winforms
- Snake in IronPython Mono Winforms
- The Tetris game in IronPython Mono Winforms
- FreeBASIC GTK tutorial
- Jython Swing tutorial
- JRuby Swing tutorial
- Visual Basic Winforms tutorial
- JavaScript GTK tutorial
- Ruby HTTPClient tutorial
- Ruby Faraday tutorial
- Ruby Net::HTTP tutorial
- Java 2D games tutorial
- Java 2D tutorial
- Cairo graphics tutorial
- PyCairo tutorial
- HTML5 canvas tutorial
- Python tutorial
- Python language
- Interactive Python
- Python lexical structure
- Python data types
- Strings in Python
- Python lists
- Python dictionaries
- Python operators
- Keywords in Python
- Functions in Python
- Files in Python
- Object-oriented programming in Python
- Modules
- Packages in Python
- Exceptions in Python
- Iterators and Generators
- Introspection in Python
- Ruby tutorial
- PHP tutorial
- Visual Basic tutorial
- Visual Basic
- Visual Basic lexical structure
- Basics
- Visual Basic data types
- Strings in Visual Basic
- Operators
- Flow control
- Visual Basic arrays
- Procedures & functions in Visual Basic
- Organizing code in Visual Basic
- Object-oriented programming
- Object-oriented programming II in Visual Basic
- Collections in Visual Basic
- Input & output
- Tcl tutorial
- C# tutorial
- Java tutorial
- AWK tutorial
- Jetty tutorial
- Tomcat Derby tutorial
- Jtwig tutorial
- Android tutorial
- Introduction to Android development
- First Android application
- Android Button widgets
- Android Intents
- Layout management in Android
- Android Spinner widget
- SeekBar widget
- Android ProgressBar widget
- Android ListView widget
- Android Pickers
- Android menus
- Dialogs
- Drawing in Android
- Java EE 5 tutorials
- Introduction
- Installing Java
- Installing NetBeans 6
- Java Application Servers
- Resin CGIServlet
- JavaServer Pages, (JSPs)
- Implicit objects in JSPs
- Shopping cart
- JSP & MySQL Database
- Java Servlets
- Sending email in a Servlet
- Creating a captcha in a Servlet
- DataSource & DriverManager
- Java Beans
- Custom JSP tags
- Object relational mapping with iBATIS
- Jsoup tutorial
- MySQL tutorial
- MySQL quick tutorial
- MySQL storage engines
- MySQL data types
- Creating, altering and dropping tables in MySQL
- MySQL expressions
- Inserting, updating, and deleting data in MySQL
- The SELECT statement in MySQL
- MySQL subqueries
- MySQL constraints
- Exporting and importing data in MySQL
- Joining tables in MySQL
- MySQL functions
- Views in MySQL
- Transactions in MySQL
- MySQL stored routines
- MySQL Python tutorial
- MySQL Perl tutorial
- MySQL C API programming tutorial
- MySQL Visual Basic tutorial
- MySQL PHP tutorial
- MySQL Java tutorial
- MySQL Ruby tutorial
- MySQL C# tutorial
- SQLite tutorial
- SQLite C tutorial
- SQLite PHP tutorial
- SQLite Python tutorial
- SQLite Perl tutorial
- SQLite Ruby tutorial
- SQLite C# tutorial
- SQLite Visual Basic tutorial
- PostgreSQL C tutorial
- PostgreSQL Python tutorial
- PostgreSQL Ruby tutorial
- PostgreSQL PHP tutorial
- PostgreSQL Java tutorial
- Apache Derby tutorial
- SQLAlchemy tutorial
- MongoDB PHP tutorial
- MongoDB Java tutorial
- MongoDB JavaScript tutorial
- MongoDB Ruby tutorial
- Spring JdbcTemplate tutorial
- JDBI tutorial
Widgets II in GTK#
In this part of the GTK# programming tutorial, we continue introducing GTK# widgets.
We will cover the Entry
widget, the Scale
widget, ToggleButton
, and Calendar
widget.
Entry
The Entry
is a single line text entry field. This widget is used to enter textual data.
entry.cs
using Gtk; using System; class SharpApp : Window { Label label; public SharpApp() : base("Entry") { SetDefaultSize(250, 200); SetPosition(WindowPosition.Center); BorderWidth = 7; DeleteEvent += delegate { Application.Quit(); }; label = new Label("..."); Entry entry = new Entry(); entry.Changed += OnChanged; Fixed fix = new Fixed(); fix.Put(entry, 60, 100); fix.Put(label, 60, 40); Add(fix); ShowAll(); } void OnChanged(object sender, EventArgs args) { Entry entry = (Entry) sender; label.Text = entry.Text; } public static void Main() { Application.Init(); new SharpApp(); Application.Run(); } }
This example shows an entry widget and a label. The text that we key in the entry is displayed immediately in the label control.
Entry entry = new Entry();
Entry
widget is created.
entry.Changed += OnChanged;
If the text in the Entry
widget is changed, we call the OnChanged()
method.
void OnChanged(object sender, EventArgs args) { Entry entry = (Entry) sender; label.Text = entry.Text; }
We get the text from the Entry
widget and set it to the label.

Scale
The Scale
is a widget that lets the user graphically select a value by sliding a knob within a bounded interval. Our example will show a volume control.
hscale.cs
using Gtk; using System; class SharpApp : Window { Gdk.Pixbuf mute, min, med, max; Image image; public SharpApp() : base("Scale") { SetDefaultSize(260, 150); SetPosition(WindowPosition.Center); DeleteEvent += delegate { Application.Quit(); }; HScale scale = new HScale(0, 100, 1); scale.SetSizeRequest(160, 35); scale.ValueChanged += OnChanged; LoadPixbufs(); image = new Image(mute); Fixed fix = new Fixed(); fix.Put(scale, 20, 40); fix.Put(image, 219, 50); Add(fix); ShowAll(); } void LoadPixbufs() { try { mute = new Gdk.Pixbuf("mute.png"); min = new Gdk.Pixbuf("min.png"); med = new Gdk.Pixbuf("med.png"); max = new Gdk.Pixbuf("max.png"); } catch { Console.WriteLine("Error reading Pixbufs"); Environment.Exit(1); } } void OnChanged(object obj, EventArgs args) { HScale scale = (HScale) obj; double val = scale.Value; if (val == 0) { image.Pixbuf = mute; } else if (val > 0 && val < 30) { image.Pixbuf = min; } else if (val > 30 && val < 80) { image.Pixbuf = med; } else { image.Pixbuf = max; } } public static void Main() { Application.Init(); new SharpApp(); Application.Run(); } }
In the example above, we have HScale
and Image
widgets. By dragging the scale we change the image on the Image
widget.
HScale scale = new HScale(0, 100, 1);
HScale
widget is created. The parameters are lower boundary, upper boundary and step.
HScale scale = (HScale) obj; double val = scale.Value;
In the OnChange()
method we obtain the value of the scale widget.
if (val == 0) { image.Pixbuf = mute; } else if (val > 0 && val <= 30) { image.Pixbuf = min; } else if (val > 30 && val < 80) { image.Pixbuf = med; } else { image.Pixbuf = max; }
Depending on the obtained value, we change the picture in the image widget.

ToggleButton
ToggleButton
is a button that has two states: pressed and not pressed. You toggle between these two states by clicking on it. There are situations where this functionality fits well.
togglebuttons.cs
using Gtk; using System; class SharpApp : Window { DrawingArea darea; Gdk.Color col; public SharpApp() : base("ToggleButtons") { col = new Gdk.Color(0, 0, 0); SetDefaultSize(350, 240); SetPosition(WindowPosition.Center); BorderWidth = 7; DeleteEvent += delegate { Application.Quit(); }; ToggleButton red = new ToggleButton("Red"); red.SetSizeRequest(80, 35); red.Clicked += OnRed; ToggleButton green = new ToggleButton("Green"); green.SetSizeRequest(80, 35); green.Clicked += OnGreen; ToggleButton blue = new ToggleButton("Blue"); blue.SetSizeRequest(80, 35); blue.Clicked += OnBlue; darea = new DrawingArea(); darea.SetSizeRequest(150, 150); darea.ModifyBg(StateType.Normal, col); Fixed fix = new Fixed(); fix.Put(red, 30, 30); fix.Put(green, 30, 80); fix.Put(blue, 30, 130); fix.Put(darea, 150, 30); Add(fix); ShowAll(); } void OnRed(object sender, EventArgs args) { ToggleButton tb = (ToggleButton) sender; if (tb.Active) { col.Red = 65535; } else { col.Red = 0; } darea.ModifyBg(StateType.Normal, col); } void OnGreen(object sender, EventArgs args) { ToggleButton tb = (ToggleButton) sender; if (tb.Active) { col.Green = 65535; } else { col.Green = 0; } darea.ModifyBg(StateType.Normal, col); } void OnBlue(object sender, EventArgs args) { ToggleButton tb = (ToggleButton) sender; if (tb.Active) { col.Blue = 65535; } else { col.Blue = 0; } darea.ModifyBg(StateType.Normal, col); } public static void Main() { Application.Init(); new SharpApp(); Application.Run(); } }
In our example, we show three toggle buttons and a DrawingArea
. We set the background colour of the area to black. The toggle buttons will toggle the red, green and blue parts of the colour value. The background colour will depend on which toggle buttons we have pressed.
col = new Gdk.Color(0, 0, 0);
This is the colour value that is going to be updated with the toggle buttons.
ToggleButton red = new ToggleButton("Red"); red.SetSizeRequest(80, 35); red.Clicked += OnRed;
The ToggleButton
widget is created. We set its size to 80x35 pixels. Each of the toggle buttons has its own handler method.
darea = new DrawingArea(); darea.SetSizeRequest(150, 150); darea.ModifyBg(StateType.Normal, col);
The DrawingArea
widget is the widget that displays the colour, mixed by the toggle buttons. At start, it shows black colour.
if (tb.Active) { col.Red = 65535; } else { col.Red = 0; }
We update the red part of the colour according to the value of the Active
property.
darea.ModifyBg(StateType.Normal, col);
We update the colour of the DrawingArea
widget.

Calendar
Our final widget is the Calendar
widget. It is used to work with dates.
calendar.cs
using Gtk; using System; class SharpApp : Window { private Label label; public SharpApp() : base("Calendar") { SetDefaultSize(300, 270); SetPosition(WindowPosition.Center); DeleteEvent += delegate { Application.Quit(); }; label = new Label("..."); Calendar calendar = new Calendar(); calendar.DaySelected += OnDaySelected; Fixed fix = new Fixed(); fix.Put(calendar, 20, 20); fix.Put(label, 40, 230); Add(fix); ShowAll(); } void OnDaySelected(object sender, EventArgs args) { Calendar cal = (Calendar) sender; label.Text = cal.Month + 1 + "/" + cal.Day + "/" + cal.Year; } public static void Main() { Application.Init(); new SharpApp(); Application.Run(); } }
We have the Calendar
widget and a Label
. The selected day from the calendar is shown in the label.
Calendar calendar = new Calendar();
Calendar
widget is created.
Calendar cal = (Calendar) sender; label.Text = cal.Month + 1 + "/" + cal.Day + "/" + cal.Year;
In the OnDaySelected()
method we get the referece to the Calendar
widget, and update the label to the currently selected date.

In this chapter, we finished talking about the GTK# widgets.
如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。

绑定邮箱获取回复消息
由于您还没有绑定你的真实邮箱,如果其他用户或者作者回复了您的评论,将不能在第一时间通知您!
发布评论