- GUI
- Windows API tutorial
- Introduction to Windows API
- Windows API main functions
- System functions in Windows API
- Strings in Windows API
- Date & time in Windows API
- A window in Windows API
- First steps in UI
- Windows API menus
- Windows API dialogs
- Windows API controls I
- Windows API controls II
- Windows API controls III
- Advanced controls in Windows API
- Custom controls in Windows API
- The GDI in Windows API
- PyQt4 tutorial
- PyQt5 tutorial
- Qt4 tutorial
- Introduction to Qt4 toolkit
- Qt4 utility classes
- Strings in Qt4
- Date and time in Qt4
- Working with files and directories in Qt4
- First programs in Qt4
- Menus and toolbars in Qt4
- Layout management in Qt4
- Events and signals in Qt4
- Qt4 Widgets
- Qt4 Widgets II
- Painting in Qt4
- Custom widget in Qt4
- The Breakout game in Qt4
- Qt5 tutorial
- Introduction to Qt5 toolkit
- Strings in Qt5
- Date and time in Qt5
- Containers in Qt5
- Working with files and directories in Qt5
- First programs in Qt5
- Menus and toolbars in Qt5
- Layout management in Qt5
- Events and signals in Qt5
- Qt5 Widgets
- Qt5 Widgets II
- Painting in Qt5
- Custom widget in Qt5
- Snake in Qt5
- The Breakout game in Qt5
- PySide tutorial
- Tkinter tutorial
- Tcl/Tk tutorial
- Qt Quick tutorial
- Java Swing tutorial
- JavaFX tutorial
- Java SWT tutorial
- wxWidgets tutorial
- Introduction to wxWidgets
- wxWidgets helper classes
- First programs in wxWidgets
- Menus and toolbars in wxWidgets
- Layout management in wxWidgets
- Events in wxWidgets
- Dialogs in wxWidgets
- wxWidgets widgets
- wxWidgets widgets II
- Drag and Drop in wxWidgets
- Device Contexts in wxWidgets
- Custom widgets in wxWidgets
- The Tetris game in wxWidgets
- wxPython tutorial
- Introduction to wxPython
- First Steps
- Menus and toolbars
- Layout management in wxPython
- Events in wxPython
- wxPython dialogs
- Widgets
- Advanced widgets in wxPython
- Drag and drop in wxPython
- Internationalisation
- Application skeletons in wxPython
- The GDI
- Mapping modes
- Creating custom widgets
- Tips and Tricks
- wxPython Gripts
- The Tetris game in wxPython
- C# Winforms Mono tutorial
- Java Gnome tutorial
- Introduction to Java Gnome
- First steps in Java Gnome
- Layout management in Java Gnome
- Layout management II in Java Gnome
- Menus in Java Gnome
- Toolbars in Java Gnome
- Events in Java Gnome
- Widgets in Java Gnome
- Widgets II in Java Gnome
- Advanced widgets in Java Gnome
- Dialogs in Java Gnome
- Pango in Java Gnome
- Drawing with Cairo in Java Gnome
- Drawing with Cairo II
- Nibbles in Java Gnome
- QtJambi tutorial
- GTK+ tutorial
- Ruby GTK tutorial
- GTK# tutorial
- Visual Basic GTK# tutorial
- PyGTK tutorial
- Introduction to PyGTK
- First steps in PyGTK
- Layout management in PyGTK
- Menus in PyGTK
- Toolbars in PyGTK
- Signals & events in PyGTK
- Widgets in PyGTK
- Widgets II in PyGTK
- Advanced widgets in PyGTK
- Dialogs in PyGTK
- Pango
- Pango II
- Drawing with Cairo in PyGTK
- Drawing with Cairo II
- Snake game in PyGTK
- Custom widget in PyGTK
- PHP GTK tutorial
- C# Qyoto tutorial
- Ruby Qt tutorial
- Visual Basic Qyoto tutorial
- Mono IronPython Winforms tutorial
- Introduction
- First steps in IronPython Mono Winforms
- Layout management
- Menus and toolbars
- Basic Controls in Mono Winforms
- Basic Controls II in Mono Winforms
- Advanced Controls in Mono Winforms
- Dialogs
- Drag & drop in Mono Winforms
- Painting
- Painting II in IronPython Mono Winforms
- Snake in IronPython Mono Winforms
- The Tetris game in IronPython Mono Winforms
- FreeBASIC GTK tutorial
- Jython Swing tutorial
- JRuby Swing tutorial
- Visual Basic Winforms tutorial
- JavaScript GTK tutorial
- Ruby HTTPClient tutorial
- Ruby Faraday tutorial
- Ruby Net::HTTP tutorial
- Java 2D games tutorial
- Java 2D tutorial
- Cairo graphics tutorial
- PyCairo tutorial
- HTML5 canvas tutorial
- Python tutorial
- Python language
- Interactive Python
- Python lexical structure
- Python data types
- Strings in Python
- Python lists
- Python dictionaries
- Python operators
- Keywords in Python
- Functions in Python
- Files in Python
- Object-oriented programming in Python
- Modules
- Packages in Python
- Exceptions in Python
- Iterators and Generators
- Introspection in Python
- Ruby tutorial
- PHP tutorial
- Visual Basic tutorial
- Visual Basic
- Visual Basic lexical structure
- Basics
- Visual Basic data types
- Strings in Visual Basic
- Operators
- Flow control
- Visual Basic arrays
- Procedures & functions in Visual Basic
- Organizing code in Visual Basic
- Object-oriented programming
- Object-oriented programming II in Visual Basic
- Collections in Visual Basic
- Input & output
- Tcl tutorial
- C# tutorial
- Java tutorial
- AWK tutorial
- Jetty tutorial
- Tomcat Derby tutorial
- Jtwig tutorial
- Android tutorial
- Introduction to Android development
- First Android application
- Android Button widgets
- Android Intents
- Layout management in Android
- Android Spinner widget
- SeekBar widget
- Android ProgressBar widget
- Android ListView widget
- Android Pickers
- Android menus
- Dialogs
- Drawing in Android
- Java EE 5 tutorials
- Introduction
- Installing Java
- Installing NetBeans 6
- Java Application Servers
- Resin CGIServlet
- JavaServer Pages, (JSPs)
- Implicit objects in JSPs
- Shopping cart
- JSP & MySQL Database
- Java Servlets
- Sending email in a Servlet
- Creating a captcha in a Servlet
- DataSource & DriverManager
- Java Beans
- Custom JSP tags
- Object relational mapping with iBATIS
- Jsoup tutorial
- MySQL tutorial
- MySQL quick tutorial
- MySQL storage engines
- MySQL data types
- Creating, altering and dropping tables in MySQL
- MySQL expressions
- Inserting, updating, and deleting data in MySQL
- The SELECT statement in MySQL
- MySQL subqueries
- MySQL constraints
- Exporting and importing data in MySQL
- Joining tables in MySQL
- MySQL functions
- Views in MySQL
- Transactions in MySQL
- MySQL stored routines
- MySQL Python tutorial
- MySQL Perl tutorial
- MySQL C API programming tutorial
- MySQL Visual Basic tutorial
- MySQL PHP tutorial
- MySQL Java tutorial
- MySQL Ruby tutorial
- MySQL C# tutorial
- SQLite tutorial
- SQLite C tutorial
- SQLite PHP tutorial
- SQLite Python tutorial
- SQLite Perl tutorial
- SQLite Ruby tutorial
- SQLite C# tutorial
- SQLite Visual Basic tutorial
- PostgreSQL C tutorial
- PostgreSQL Python tutorial
- PostgreSQL Ruby tutorial
- PostgreSQL PHP tutorial
- PostgreSQL Java tutorial
- Apache Derby tutorial
- SQLAlchemy tutorial
- MongoDB PHP tutorial
- MongoDB Java tutorial
- MongoDB JavaScript tutorial
- MongoDB Ruby tutorial
- Spring JdbcTemplate tutorial
- JDBI tutorial
Getting SQLite metadata with Ruby
Metadata is information about the data in a database. Metadata in SQLite contains information about the tables and columns in which we store data. The number of rows that an SQL statement affects is metadata. The number of rows and columns returned in a result set are metadata as well.
Metadata in SQLite can be obtained using the PRAGMA
command. SQLite objects may have attributes, which are metadata. Finally, we can also obtain specific metatada from querying the SQLite system sqlite_master
table.
#!/usr/bin/ruby require 'sqlite3' begin db = SQLite3::Database.open "test.db" pst = db.prepare "SELECT * FROM Cars LIMIT 6" puts pst.columns puts pst.types puts pst.column_count rescue SQLite3::Exception => e puts "Exception occurred" puts e ensure pst.close if pst db.close if db end
In the above example, we get the column names, column types, and the number of columns of a prepared statement.
puts pst.columns puts pst.types puts pst.column_count
These three methods return the column names, column types, and the number of columns of a prepared statement.
$ ./cols_fields.rb Id Name Price INTEGER TEXT INT 3
The output shows three column names: Id
, Name
, and Price
. The types are INTEGER
, TEXT
, and INT
.
The following example shows how to retrieve the number of changes produced by a particular SQL command.
#!/usr/bin/ruby require 'sqlite3' begin db = SQLite3::Database.new ":memory:" db.execute "CREATE TABLE Friends(Id INTEGER PRIMARY KEY, Name TEXT)" db.execute "INSERT INTO Friends(Name) VALUES ('Tom')" db.execute "INSERT INTO Friends(Name) VALUES ('Rebecca')" db.execute "INSERT INTO Friends(Name) VALUES ('Jim')" db.execute "INSERT INTO Friends(Name) VALUES ('Robert')" db.execute "INSERT INTO Friends(Name) VALUES ('Julian')" db.execute "DELETE FROM Friends WHERE Id IN (3, 4, 5)" n = db.changes puts "There has been #{n} changes" rescue SQLite3::Exception => e puts "Exception occurred" puts e ensure db.close if db end
We create a Friends table in memory. In the last SQL command, we delete three rows. We use the changes
method to get the number of changes done by the last SQL operation.
db.execute "DELETE FROM Friends WHERE Id IN (3, 4, 5)"
In this SQL statement, we delete three rows.
n = db.changes puts "There has been #{n} changes"
We find out the number of changes done by the last SQL statement.
$ ./changes.rb There has been 3 changes
Example output.
In the next example, we will find out some data about the Cars
table.
#!/usr/bin/ruby require 'sqlite3' begin db = SQLite3::Database.open "test.db" stm = db.prepare "PRAGMA table_info('Cars')" rs = stm.execute rs.each do |row| puts row.join "\s" end rescue SQLite3::Exception => e puts "Exception occurred" puts e ensure stm.close if stm db.close if db end
In this example, we issue the PRAGMA table_info(tableName)
command to get some metadata info about our Cars table.
stm = db.prepare "PRAGMA table_info('Cars')" rs = stm.execute
The PRAGMA table_info(Cars)
command returns one row for each column in the Cars table. Columns in the result set include the column order number, column name, data type, whether or not the column can be NULL
, and the default value for the column.
rs.each do |row| puts row.join "\s" end
We iterate over the result set and print the data.
$ ./table_info.rb 0 Id INTEGER 0 1 1 Name TEXT 0 0 2 Price INT 0 0
Output of the example.
Next we will print 5 rows from the Cars
table with their column names.
#!/usr/bin/ruby require 'sqlite3' begin db = SQLite3::Database.open "test.db" rows = db.execute2 "SELECT * FROM Cars LIMIT 5" rows.each do |row| puts "%3s %-8s %s" % [row[0], row[1], row[2]] end rescue SQLite3::Exception => e puts "Exception occurred" puts e ensure db.close if db end
We print five rows of the Cars
table to the console. Now, we include the names of the columns too. The records are aligned with the column names.
rows = db.execute2 "SELECT * FROM Cars LIMIT 5"
The execute2
method executes the given SQL statement. The first row returned is the names of the columns.
rows.each do |row| puts "%3s %-8s %s" % [row[0], row[1], row[2]] end
The data is retrieved, formatted, and printed to the terminal.
$ ./column_names.rb Id Name Price 1 Audi 52642 2 Mercedes 57127 3 Skoda 9000 4 Volvo 29000 5 Bentley 350000
Output.
In our last example related to the metadata, we will list all tables in the test.db
database.
#!/usr/bin/ruby require 'sqlite3' begin db = SQLite3::Database.open "test.db" rows = db.execute <<SQL SELECT name FROM sqlite_master WHERE type='table' ORDER BY name;" SQL rows.each do |row| puts row end rescue SQLite3::Exception => e puts "Exception occurred" puts e ensure db.close if db end
The code example prints all available tables in the current database to the terminal.
rows = db.execute <<SQL SELECT name FROM sqlite_master WHERE type='table' ORDER BY name;" SQL
The table names are retrieved from the sqlite_master
table.
$ ./list_tables.rb Cars Friends Images
These were the tables on our system.
In this part of the SQLite Ruby tutorial, we have worked with database metadata.
如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。

绑定邮箱获取回复消息
由于您还没有绑定你的真实邮箱,如果其他用户或者作者回复了您的评论,将不能在第一时间通知您!
发布评论