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发布于 2024-06-17 01:04:43 字数 13835 浏览 0 评论 0 收藏 0

01.08. Zero Matrix

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Description

Write an algorithm such that if an element in an MxN matrix is 0, its entire row and column are set to 0.

 

Example 1:


Input: 

[

  [1,1,1],

  [1,0,1],

  [1,1,1]

]

Output: 

[

  [1,0,1],

  [0,0,0],

  [1,0,1]

]

Example 2:


Input: 

[

  [0,1,2,0],

  [3,4,5,2],

  [1,3,1,5]

]

Output: 

[

  [0,0,0,0],

  [0,4,5,0],

  [0,3,1,0]

]

Solutions

Solution 1: Array Marking

We use arrays rows and cols to mark the rows and columns to be zeroed.

Then we traverse the matrix again, zeroing the elements corresponding to the rows and columns marked in rows and cols.

The time complexity is $O(m \times n)$, and the space complexity is $O(m + n)$. Here, $m$ and $n$ are the number of rows and columns of the matrix, respectively.

class Solution:
  def setZeroes(self, matrix: List[List[int]]) -> None:
    m, n = len(matrix), len(matrix[0])
    rows = [0] * m
    cols = [0] * n
    for i, row in enumerate(matrix):
      for j, v in enumerate(row):
        if v == 0:
          rows[i] = cols[j] = 1
    for i in range(m):
      for j in range(n):
        if rows[i] or cols[j]:
          matrix[i][j] = 0
class Solution {
  public void setZeroes(int[][] matrix) {
    int m = matrix.length, n = matrix[0].length;
    boolean[] rows = new boolean[m];
    boolean[] cols = new boolean[n];
    for (int i = 0; i < m; ++i) {
      for (int j = 0; j < n; ++j) {
        if (matrix[i][j] == 0) {
          rows[i] = true;
          cols[j] = true;
        }
      }
    }
    for (int i = 0; i < m; ++i) {
      for (int j = 0; j < n; ++j) {
        if (rows[i] || cols[j]) {
          matrix[i][j] = 0;
        }
      }
    }
  }
}
class Solution {
public:
  void setZeroes(vector<vector<int>>& matrix) {
    int m = matrix.size(), n = matrix[0].size();
    vector<bool> rows(m);
    vector<bool> cols(n);
    for (int i = 0; i < m; ++i) {
      for (int j = 0; j < n; ++j) {
        if (!matrix[i][j]) {
          rows[i] = 1;
          cols[j] = 1;
        }
      }
    }
    for (int i = 0; i < m; ++i) {
      for (int j = 0; j < n; ++j) {
        if (rows[i] || cols[j]) {
          matrix[i][j] = 0;
        }
      }
    }
  }
};
func setZeroes(matrix [][]int) {
  m, n := len(matrix), len(matrix[0])
  rows := make([]bool, m)
  cols := make([]bool, n)
  for i, row := range matrix {
    for j, v := range row {
      if v == 0 {
        rows[i] = true
        cols[j] = true
      }
    }
  }
  for i := 0; i < m; i++ {
    for j := 0; j < n; j++ {
      if rows[i] || cols[j] {
        matrix[i][j] = 0
      }
    }
  }
}
/**
 Do not return anything, modify matrix in-place instead.
 */
function setZeroes(matrix: number[][]): void {
  const m = matrix.length;
  const n = matrix[0].length;
  const rows = new Array(m).fill(false);
  const cols = new Array(n).fill(false);
  for (let i = 0; i < m; i++) {
    for (let j = 0; j < n; j++) {
      if (matrix[i][j] === 0) {
        rows[i] = true;
        cols[j] = true;
      }
    }
  }
  for (let i = 0; i < m; i++) {
    for (let j = 0; j < n; j++) {
      if (rows[i] || cols[j]) {
        matrix[i][j] = 0;
      }
    }
  }
}
impl Solution {
  pub fn set_zeroes(matrix: &mut Vec<Vec<i32>>) {
    let m = matrix.len();
    let n = matrix[0].len();
    let mut rows = vec![false; m];
    let mut cols = vec![false; n];
    for i in 0..m {
      for j in 0..n {
        if matrix[i][j] == 0 {
          rows[i] = true;
          cols[j] = true;
        }
      }
    }
    for i in 0..m {
      for j in 0..n {
        if rows[i] || cols[j] {
          matrix[i][j] = 0;
        }
      }
    }
  }
}
/**
 * @param {number[][]} matrix
 * @return {void} Do not return anything, modify matrix in-place instead.
 */
var setZeroes = function (matrix) {
  const m = matrix.length;
  const n = matrix[0].length;
  const rows = new Array(m).fill(false);
  const cols = new Array(n).fill(false);
  for (let i = 0; i < m; ++i) {
    for (let j = 0; j < n; ++j) {
      if (matrix[i][j] == 0) {
        rows[i] = true;
        cols[j] = true;
      }
    }
  }
  for (let i = 0; i < m; ++i) {
    for (let j = 0; j < n; ++j) {
      if (rows[i] || cols[j]) {
        matrix[i][j] = 0;
      }
    }
  }
};
void setZeroes(int** matrix, int matrixSize, int* matrixColSize) {
  int m = matrixSize;
  int n = matrixColSize[0];
  int* rows = (int*) malloc(sizeof(int) * m);
  int* cols = (int*) malloc(sizeof(int) * n);
  memset(rows, 0, sizeof(int) * m);
  memset(cols, 0, sizeof(int) * n);
  for (int i = 0; i < m; i++) {
    for (int j = 0; j < n; ++j) {
      if (matrix[i][j] == 0) {
        rows[i] = 1;
        cols[j] = 1;
      }
    }
  }
  for (int i = 0; i < m; i++) {
    for (int j = 0; j < n; ++j) {
      if (rows[i] || cols[j]) {
        matrix[i][j] = 0;
      }
    }
  }
  free(rows);
  free(cols);
}

Solution 2: In-place Marking

In Solution 1, we used additional arrays to mark the rows and columns to be zeroed. In fact, we can directly use the first row and first column of the matrix for marking, without needing to allocate additional array space.

Since the first row and first column are used for marking, their values may change due to the marking. Therefore, we need additional variables $i0$ and $j0$ to mark whether the first row and first column need to be zeroed.

The time complexity is $O(m \times n)$, where $m$ and $n$ are the number of rows and columns of the matrix, respectively. The space complexity is $O(1)$.

class Solution:
  def setZeroes(self, matrix: List[List[int]]) -> None:
    m, n = len(matrix), len(matrix[0])
    i0 = any(v == 0 for v in matrix[0])
    j0 = any(matrix[i][0] == 0 for i in range(m))
    for i in range(1, m):
      for j in range(1, n):
        if matrix[i][j] == 0:
          matrix[i][0] = matrix[0][j] = 0
    for i in range(1, m):
      for j in range(1, n):
        if matrix[i][0] == 0 or matrix[0][j] == 0:
          matrix[i][j] = 0
    if i0:
      for j in range(n):
        matrix[0][j] = 0
    if j0:
      for i in range(m):
        matrix[i][0] = 0
class Solution {
  public void setZeroes(int[][] matrix) {
    int m = matrix.length, n = matrix[0].length;
    boolean i0 = false, j0 = false;
    for (int j = 0; j < n; ++j) {
      if (matrix[0][j] == 0) {
        i0 = true;
        break;
      }
    }
    for (int i = 0; i < m; ++i) {
      if (matrix[i][0] == 0) {
        j0 = true;
        break;
      }
    }
    for (int i = 1; i < m; ++i) {
      for (int j = 1; j < n; ++j) {
        if (matrix[i][j] == 0) {
          matrix[i][0] = 0;
          matrix[0][j] = 0;
        }
      }
    }
    for (int i = 1; i < m; ++i) {
      for (int j = 1; j < n; ++j) {
        if (matrix[i][0] == 0 || matrix[0][j] == 0) {
          matrix[i][j] = 0;
        }
      }
    }
    if (i0) {
      for (int j = 0; j < n; ++j) {
        matrix[0][j] = 0;
      }
    }
    if (j0) {
      for (int i = 0; i < m; ++i) {
        matrix[i][0] = 0;
      }
    }
  }
}
class Solution {
public:
  void setZeroes(vector<vector<int>>& matrix) {
    int m = matrix.size(), n = matrix[0].size();
    bool i0 = false, j0 = false;
    for (int j = 0; j < n; ++j) {
      if (matrix[0][j] == 0) {
        i0 = true;
        break;
      }
    }
    for (int i = 0; i < m; ++i) {
      if (matrix[i][0] == 0) {
        j0 = true;
        break;
      }
    }
    for (int i = 1; i < m; ++i) {
      for (int j = 1; j < n; ++j) {
        if (matrix[i][j] == 0) {
          matrix[i][0] = 0;
          matrix[0][j] = 0;
        }
      }
    }
    for (int i = 1; i < m; ++i) {
      for (int j = 1; j < n; ++j) {
        if (matrix[i][0] == 0 || matrix[0][j] == 0) {
          matrix[i][j] = 0;
        }
      }
    }
    if (i0) {
      for (int j = 0; j < n; ++j) {
        matrix[0][j] = 0;
      }
    }
    if (j0) {
      for (int i = 0; i < m; ++i) {
        matrix[i][0] = 0;
      }
    }
  }
};
func setZeroes(matrix [][]int) {
  m, n := len(matrix), len(matrix[0])
  i0, j0 := false, false
  for j := 0; j < n; j++ {
    if matrix[0][j] == 0 {
      i0 = true
      break
    }
  }
  for i := 0; i < m; i++ {
    if matrix[i][0] == 0 {
      j0 = true
      break
    }
  }
  for i := 1; i < m; i++ {
    for j := 1; j < n; j++ {
      if matrix[i][j] == 0 {
        matrix[i][0], matrix[0][j] = 0, 0
      }
    }
  }
  for i := 1; i < m; i++ {
    for j := 1; j < n; j++ {
      if matrix[i][0] == 0 || matrix[0][j] == 0 {
        matrix[i][j] = 0
      }
    }
  }
  if i0 {
    for j := 0; j < n; j++ {
      matrix[0][j] = 0
    }
  }
  if j0 {
    for i := 0; i < m; i++ {
      matrix[i][0] = 0
    }
  }
}
/**
 Do not return anything, modify matrix in-place instead.
 */
function setZeroes(matrix: number[][]): void {
  const m = matrix.length;
  const n = matrix[0].length;
  let l0 = false;
  let r0 = false;
  for (let i = 0; i < m; i++) {
    if (matrix[i][0] === 0) {
      l0 = true;
      break;
    }
  }
  for (let j = 0; j < n; j++) {
    if (matrix[0][j] === 0) {
      r0 = true;
      break;
    }
  }
  for (let i = 0; i < m; i++) {
    for (let j = 0; j < n; j++) {
      if (matrix[i][j] === 0) {
        matrix[i][0] = 0;
        matrix[0][j] = 0;
      }
    }
  }
  for (let i = 1; i < m; i++) {
    for (let j = 1; j < n; j++) {
      if (matrix[i][0] === 0 || matrix[0][j] === 0) {
        matrix[i][j] = 0;
      }
    }
  }
  if (l0) {
    for (let i = 0; i < m; i++) {
      matrix[i][0] = 0;
    }
  }
  if (r0) {
    for (let j = 0; j < n; j++) {
      matrix[0][j] = 0;
    }
  }
}
impl Solution {
  pub fn set_zeroes(matrix: &mut Vec<Vec<i32>>) {
    let m = matrix.len();
    let n = matrix[0].len();
    let l0 = {
      let mut res = false;
      for j in 0..n {
        if matrix[0][j] == 0 {
          res = true;
          break;
        }
      }
      res
    };
    let r0 = {
      let mut res = false;
      for i in 0..m {
        if matrix[i][0] == 0 {
          res = true;
          break;
        }
      }
      res
    };
    for i in 0..m {
      for j in 0..n {
        if matrix[i][j] == 0 {
          matrix[i][0] = 0;
          matrix[0][j] = 0;
        }
      }
    }
    for i in 1..m {
      for j in 1..n {
        if matrix[i][0] == 0 || matrix[0][j] == 0 {
          matrix[i][j] = 0;
        }
      }
    }
    if l0 {
      for j in 0..n {
        matrix[0][j] = 0;
      }
    }
    if r0 {
      for i in 0..m {
        matrix[i][0] = 0;
      }
    }
  }
}
/**
 * @param {number[][]} matrix
 * @return {void} Do not return anything, modify matrix in-place instead.
 */
var setZeroes = function (matrix) {
  const m = matrix.length;
  const n = matrix[0].length;
  let i0 = matrix[0].some(v => v == 0);
  let j0 = false;
  for (let i = 0; i < m; ++i) {
    if (matrix[i][0] == 0) {
      j0 = true;
      break;
    }
  }
  for (let i = 1; i < m; ++i) {
    for (let j = 1; j < n; ++j) {
      if (matrix[i][j] == 0) {
        matrix[i][0] = 0;
        matrix[0][j] = 0;
      }
    }
  }
  for (let i = 1; i < m; ++i) {
    for (let j = 1; j < n; ++j) {
      if (matrix[i][0] == 0 || matrix[0][j] == 0) {
        matrix[i][j] = 0;
      }
    }
  }
  if (i0) {
    for (let j = 0; j < n; ++j) {
      matrix[0][j] = 0;
    }
  }
  if (j0) {
    for (let i = 0; i < m; ++i) {
      matrix[i][0] = 0;
    }
  }
};
void setZeroes(int** matrix, int matrixSize, int* matrixColSize) {
  int m = matrixSize;
  int n = matrixColSize[0];
  int l0 = 0;
  int r0 = 0;
  for (int i = 0; i < m; i++) {
    if (matrix[i][0] == 0) {
      l0 = 1;
      break;
    }
  }
  for (int j = 0; j < n; j++) {
    if (matrix[0][j] == 0) {
      r0 = 1;
      break;
    }
  }
  for (int i = 0; i < m; i++) {
    for (int j = 0; j < n; j++) {
      if (matrix[i][j] == 0) {
        matrix[i][0] = 0;
        matrix[0][j] = 0;
      }
    }
  }
  for (int i = 1; i < m; i++) {
    for (int j = 1; j < n; j++) {
      if (matrix[i][0] == 0 || matrix[0][j] == 0) {
        matrix[i][j] = 0;
      }
    }
  }
  if (l0) {
    for (int i = 0; i < m; i++) {
      matrix[i][0] = 0;
    }
  }
  if (r0) {
    for (int j = 0; j < n; j++) {
      matrix[0][j] = 0;
    }
  }
}

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