- Introduction
- Chapter 1 Values, Types, and Operators
- Chapter 2 Program Structure
- Expressions and statements
- Variables
- Keywords and reserved words
- The environment
- Functions
- The console.log function
- Return values
- prompt and confirm
- Control flow
- Conditional execution
- while and do loops
- Indenting Code
- for loops
- Breaking Out of a Loop
- Updating variables succinctly
- Dispatching on a value with switch
- Capitalization
- Comments
- Summary
- Exercises
- Chapter 3 Functions
- Chapter 4 Data Structures: Objects and Arrays
- Chapter 5 Higher-Order Functions
- Chapter 6 The Secret Life of Objects
- Chapter 7 Project: Electronic Life
- Chapter 8 Bugs and Error Handling
- Chapter 9 Regular Expressions
- Creating a regular expression
- Testing for matches
- Matching a set of characters
- Repeating parts of a pattern
- Grouping subexpressions
- Matches and groups
- The date type
- Word and string boundaries
- Choice patterns
- The mechanics of matching
- Backtracking
- The replace method
- Greed
- Dynamically creating RegExp objects
- The search method
- The lastIndex property
- Parsing an INI file
- International characters
- Summary
- Exercises
- Chapter 10 Modules
- Chapter 11 Project: A Programming Language
- Chapter 12 JavaScript and the Browser
- Chapter 13 The Document Object Model
- Chapter 14 Handling Events
- Chapter 15 Project: A Platform Game
- Chapter 16 Drawing on Canvas
- Chapter 17 HTTP
- Chapter 18 Forms and Form Fields
- Chapter 19 Project: A Paint Program
- Chapter 20 Node.js
- Chapter 21 Project: Skill-Sharing Website
- Eloquent JavaScript
- Exercise Hints
- Program Structure
- Functions
- Data Structures: Objects and Arrays
- Higher-Order Functions
- The Secret Life of Objects
- Project: Electronic Life
- Bugs and Error Handling
- Regular Expressions
- Modules
- Project: A Programming Language
- The Document Object Model
- Handling Events
- Project: A Platform Game
- Drawing on Canvas
- HTTP
- Forms and Form Fields
- Project: A Paint Program
- Node.js
- Project: Skill-Sharing Website
Passing along arguments
The noisy
function defined earlier, which wraps its argument in another function, has a rather serious deficit.
function noisy(f) { return function(arg) { console.log("calling with", arg); var val = f(arg); console.log("called with", arg, "- got", val); return val; }; }
If f
takes more than one parameter, it gets only the first one. We could add a bunch of arguments to the inner function ( arg1
, arg2
, and so on) and pass them all to f
, but it is not clear how many would be enough. This solution would also deprive f
of the information in arguments.length
. Since we’d always pass the same number of arguments, it wouldn’t know how many arguments were originally given.
For these kinds of situations, JavaScript functions have an apply
method. You pass it an array (or array-like object) of arguments, and it will call the function with those arguments.
function transparentWrapping(f) { return function() { return f.apply(null, arguments); }; }
That’s a useless function, but it shows the pattern we are interested in—the function it returns passes all of the given arguments, and only those arguments, to f
. It does this by passing its own arguments
object to apply
. The first argument to apply
, for which we are passing null
here, can be used to simulate a method call. We will come back to that in the next chapter .
This is a book about getting computers to do what you want them to do. Computers are about as common as screwdrivers today, but they contain a lot more hidden complexity and thus are harder to operate and understand. To many, they remain alien, slightly threatening things.
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