- Introduction
- Chapter 1 Values, Types, and Operators
- Chapter 2 Program Structure
- Expressions and statements
- Variables
- Keywords and reserved words
- The environment
- Functions
- The console.log function
- Return values
- prompt and confirm
- Control flow
- Conditional execution
- while and do loops
- Indenting Code
- for loops
- Breaking Out of a Loop
- Updating variables succinctly
- Dispatching on a value with switch
- Capitalization
- Comments
- Summary
- Exercises
- Chapter 3 Functions
- Chapter 4 Data Structures: Objects and Arrays
- Chapter 5 Higher-Order Functions
- Chapter 6 The Secret Life of Objects
- Chapter 7 Project: Electronic Life
- Chapter 8 Bugs and Error Handling
- Chapter 9 Regular Expressions
- Creating a regular expression
- Testing for matches
- Matching a set of characters
- Repeating parts of a pattern
- Grouping subexpressions
- Matches and groups
- The date type
- Word and string boundaries
- Choice patterns
- The mechanics of matching
- Backtracking
- The replace method
- Greed
- Dynamically creating RegExp objects
- The search method
- The lastIndex property
- Parsing an INI file
- International characters
- Summary
- Exercises
- Chapter 10 Modules
- Chapter 11 Project: A Programming Language
- Chapter 12 JavaScript and the Browser
- Chapter 13 The Document Object Model
- Chapter 14 Handling Events
- Chapter 15 Project: A Platform Game
- Chapter 16 Drawing on Canvas
- Chapter 17 HTTP
- Chapter 18 Forms and Form Fields
- Chapter 19 Project: A Paint Program
- Chapter 20 Node.js
- Chapter 21 Project: Skill-Sharing Website
- Eloquent JavaScript
- Exercise Hints
- Program Structure
- Functions
- Data Structures: Objects and Arrays
- Higher-Order Functions
- The Secret Life of Objects
- Project: Electronic Life
- Bugs and Error Handling
- Regular Expressions
- Modules
- Project: A Programming Language
- The Document Object Model
- Handling Events
- Project: A Platform Game
- Drawing on Canvas
- HTTP
- Forms and Form Fields
- Project: A Paint Program
- Node.js
- Project: Skill-Sharing Website
Streams
We have seen two examples of writable streams in the HTTP examples—namely, the response object that the server could write to and the request object that was returned from http.request
.
Writable streams are a widely used concept in Node interfaces. All writable streams have a write
method, which can be passed a string or a Buffer
object. Their end
method closes the stream and, if given an argument, will also write out a piece of data before it does so. Both of these methods can also be given a callback as an additional argument, which they will call when the writing to or closing of the stream has finished.
It is possible to create a writable stream that points at a file with the fs.createWriteStream
function. Then you can use the write
method on the resulting object to write the file one piece at a time, rather than in one shot as with fs.writeFile
.
Readable streams are a little more involved. Both the request
variable that was passed to the HTTP server’s callback function and the response
variable passed to the HTTP client are readable streams. (A server reads requests and then writes responses, whereas a client first writes a request and then reads a response.) Reading from a stream is done using event handlers, rather than methods.
Objects that emit events in Node have a method called on
that is similar to the addEventListener
method in the browser. You give it an event name and then a function, and it will register that function to be called whenever the given event occurs.
Readable streams have "data"
and "end"
events. The first is fired every time some data comes in, and the second is called whenever the stream is at its end. This model is most suited for “streaming” data, which can be immediately processed, even when the whole document isn’t available yet. A file can be read as a readable stream by using the fs.createReadStream
function.
The following code creates a server that reads request bodies and streams them back to the client as all-uppercase text:
var http = require("http"); http.createServer(function(request, response) { response.writeHead(200, {"Content-Type": "text/plain"}); request.on("data", function(chunk) { response.write(chunk.toString().toUpperCase()); }); request.on("end", function() { response.end(); }); }).listen(8000);
The chunk
variable passed to the data handler will be a binary Buffer
, which we can convert to a string by calling toString
on it, which will decode it using the default encoding (UTF-8).
The following piece of code, if run while the uppercasing server is running, will send a request to that server and write out the response it gets:
var http = require("http"); var request = http.request({ hostname: "localhost", port: 8000, method: "POST" }, function(response) { response.on("data", function(chunk) { process.stdout.write(chunk.toString()); }); }); request.end("Hello server");
The example writes to process.stdout
(the process’ standard output, as a writable stream) instead of using console.log
. We can’t use console.log
because it adds an extra newline character after each piece of text that it writes, which isn’t appropriate here.
This is a book about getting computers to do what you want them to do. Computers are about as common as screwdrivers today, but they contain a lot more hidden complexity and thus are harder to operate and understand. To many, they remain alien, slightly threatening things.
如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。

绑定邮箱获取回复消息
由于您还没有绑定你的真实邮箱,如果其他用户或者作者回复了您的评论,将不能在第一时间通知您!
发布评论