- Introduction
- Chapter 1 Values, Types, and Operators
- Chapter 2 Program Structure
- Expressions and statements
- Variables
- Keywords and reserved words
- The environment
- Functions
- The console.log function
- Return values
- prompt and confirm
- Control flow
- Conditional execution
- while and do loops
- Indenting Code
- for loops
- Breaking Out of a Loop
- Updating variables succinctly
- Dispatching on a value with switch
- Capitalization
- Comments
- Summary
- Exercises
- Chapter 3 Functions
- Chapter 4 Data Structures: Objects and Arrays
- Chapter 5 Higher-Order Functions
- Chapter 6 The Secret Life of Objects
- Chapter 7 Project: Electronic Life
- Chapter 8 Bugs and Error Handling
- Chapter 9 Regular Expressions
- Creating a regular expression
- Testing for matches
- Matching a set of characters
- Repeating parts of a pattern
- Grouping subexpressions
- Matches and groups
- The date type
- Word and string boundaries
- Choice patterns
- The mechanics of matching
- Backtracking
- The replace method
- Greed
- Dynamically creating RegExp objects
- The search method
- The lastIndex property
- Parsing an INI file
- International characters
- Summary
- Exercises
- Chapter 10 Modules
- Chapter 11 Project: A Programming Language
- Chapter 12 JavaScript and the Browser
- Chapter 13 The Document Object Model
- Chapter 14 Handling Events
- Chapter 15 Project: A Platform Game
- Chapter 16 Drawing on Canvas
- Chapter 17 HTTP
- Chapter 18 Forms and Form Fields
- Chapter 19 Project: A Paint Program
- Chapter 20 Node.js
- Chapter 21 Project: Skill-Sharing Website
- Eloquent JavaScript
- Exercise Hints
- Program Structure
- Functions
- Data Structures: Objects and Arrays
- Higher-Order Functions
- The Secret Life of Objects
- Project: Electronic Life
- Bugs and Error Handling
- Regular Expressions
- Modules
- Project: A Programming Language
- The Document Object Model
- Handling Events
- Project: A Platform Game
- Drawing on Canvas
- HTTP
- Forms and Form Fields
- Project: A Paint Program
- Node.js
- Project: Skill-Sharing Website
Conditional execution
Executing statements in straight-line order isn’t the only option we have. An alternative is conditional execution, where we choose between two different routes based on a Boolean value, like this:
Conditional execution is written with the if
keyword in JavaScript. In the simple case, we just want some code to be executed if, and only if, a certain condition holds. For example, in the previous program, we might want to show the square of the input only if the input is actually a number.
var theNumber = Number(prompt("Pick a number", "")); if (!isNaN(theNumber)) alert("Your number is the square root of " + theNumber * theNumber);
With this modification, if you enter “cheese”, no output will be shown.
The keyword if
executes or skips a statement depending on the value of a Boolean expression. The deciding expression is written after the keyword, between parentheses, followed by the statement to execute.
The isNaN
function is a standard JavaScript function that returns true
only if the argument it is given is NaN
. The Number
function happens to return NaN
when you give it a string that doesn’t represent a valid number. Thus, the condition translates to “unless theNumber
is not-a-number, do this”.
You often won’t just have code that executes when a condition holds true, but also code that handles the other case. This alternate path is represented by the second arrow in the diagram. The else
keyword can be used, together with if
, to create two separate, alternative execution paths.
var theNumber = Number(prompt("Pick a number", "")); if (!isNaN(theNumber)) alert("Your number is the square root of " + theNumber * theNumber); else alert("Hey. Why didn't you give me a number?");
If we have more than two paths to choose from, multiple if
/ else
pairs can be “chained” together. Here’s an example:
var num = Number(prompt("Pick a number", "0")); if (num < 10) alert("Small"); else if (num < 100) alert("Medium"); else alert("Large");
The program will first check whether num
is less than 10. If it is, it chooses that branch, shows "Small"
, and is done. If it isn’t, it takes the else
branch, which itself contains a second if
. If the second condition ( < 100
) holds, that means the number is between 10 and 100, and "Medium"
is shown. If it doesn’t, the second, and last, else
branch is chosen.
The flow chart for this program looks something like this:
This is a book about getting computers to do what you want them to do. Computers are about as common as screwdrivers today, but they contain a lot more hidden complexity and thus are harder to operate and understand. To many, they remain alien, slightly threatening things.
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