手册
- 起步
- 进阶
- 构建工具
参考
- 动画
- 动画 / 轨道
- 音频
- 摄像机
- 常量
- 核心
- 核心 / BufferAttributes
- 附件
- 附件 / 核心
- 附件 / 曲线
- 附件 / 物体
- 几何体
- 立方缓冲几何体(BoxGeometry)
- 圆形缓冲几何体(CircleGeometry)
- 圆锥缓冲几何体(ConeGeometry)
- 圆柱缓冲几何体(CylinderGeometry)
- 十二面缓冲几何体(DodecahedronGeometry)
- 边缘几何体(EdgesGeometry)
- 挤压缓冲几何体(ExtrudeGeometry)
- 二十面缓冲几何体(IcosahedronGeometry)
- 车削缓冲几何体(LatheGeometry)
- 八面缓冲几何体(OctahedronGeometry)
- 参数化缓冲几何体(ParametricGeometry)
- 平面缓冲几何体(PlaneGeometry)
- 多面缓冲几何体(PolyhedronGeometry)
- 圆环缓冲几何体(RingGeometry)
- 形状缓冲几何体(ShapeGeometry)
- 球缓冲几何体(SphereGeometry)
- 四面缓冲几何体(TetrahedronGeometry)
- 文本缓冲几何体(TextGeometry)
- 圆环缓冲几何体(TorusGeometry)
- 圆环缓冲扭结几何体(TorusKnotGeometry)
- 管道缓冲几何体(TubeGeometry)
- 网格几何体(WireframeGeometry)
- 辅助对象
- 灯光
- 灯光 / 阴影
- 加载器
- 加载器 / 管理器
- 材质
- 基础线条材质(LineBasicMaterial)
- 虚线材质(LineDashedMaterial)
- 材质(Material)
- 基础网格材质(MeshBasicMaterial)
- 深度网格材质(MeshDepthMaterial)
- MeshDistanceMaterial
- Lambert网格材质(MeshLambertMaterial)
- MeshMatcapMaterial
- 法线网格材质(MeshNormalMaterial)
- Phong网格材质(MeshPhongMaterial)
- 物理网格材质(MeshPhysicalMaterial)
- 标准网格材质(MeshStandardMaterial)
- MeshToonMaterial
- 点材质(PointsMaterial)
- 原始着色器材质(RawShaderMaterial)
- 着色器材质(ShaderMaterial)
- 阴影材质(ShadowMaterial)
- 点精灵材质(SpriteMaterial)
- 数学库
- 数学库 / 插值
- 物体
- 渲染器
- 渲染器 / 着色器
- 渲染器 / WebXR
- 场景
- 纹理贴图
示例
- 动画
- 控制
- 几何体
- 辅助对象
- 灯光
- 加载器
- 物体
- 后期处理
- 导出器
- 数学库
- QuickHull
- 渲染器
- 实用工具
开发者参考
- 差异化支持
- WebGL 渲染器
OBB
Represents an oriented bounding box (OBB) in 3D space.
Examples
Constructor
OBB( center : Vector3, halfSize : Vector3, rotation : Matrix3 )
center — The center of the OBB. (optional)
halfSize — Positive halfwidth extents of the OBB along each axis. (optional)
rotation — The rotation of the OBB. (optional)
Creates a new OBB.
Properties
.center : Vector3
The center of the OBB. Default is ( 0, 0, 0 ).
.halfSize : Vector3
Positive halfwidth extents of the OBB along each axis. Default is ( 0, 0, 0 ).
.rotation : Matrix3
The rotation of the OBB. Default is the identity matrix.
Methods
.applyMatrix4 ( matrix : Matrix4 ) : this
matrix — A 4x4 transformation matrix.
Applies the given transformation matrix to this OBB. This method can be used to transform the bounding volume with the world matrix of a 3D object in order to keep both entities in sync.
.clampPoint ( point : Vector3, clampedPoint : Vector3 ) : Vector3
point — The point that should be clamped within the bounds of this OBB.
clampedPoint — The result will be copied into this vector.
Clamps the given point within the bounds of this OBB.
.clone () : OBB
Creates a cloned OBB for this instance.
.containsPoint ( point : Vector3 ) : Boolean
point — The point to test.
Whether the given point lies within this OBB or not.
.copy ( obb : OBB ) : this
obb — The OBB to copy.
Copies the properties of the given OBB to this OBB.
.equals ( obb : OBB ) : Boolean
obb — The OBB to test.
Whether the given OBB is equal to this OBB or not.
.fromBox3 ( box3 : Box3 ) : this
box3 — An AABB.
Defines an OBB based on the given AABB.
.getSize ( size : Vector3 ) : Vector3
size — The result will be copied into this vector.
Returns the size of this OBB into the given vector.
.intersectsBox3 ( box3 : Box3 ) : Boolean
box3 — The AABB to test.
Whether the given AABB intersects this OBB or not.
.intersectsSphere ( sphere : Sphere ) : Boolean
sphere — The bounding sphere to test.
Whether the given bounding sphere intersects this OBB or not.
.intersectsOBB ( obb : OBB, epsilon : Number ) : Boolean
obb — The OBB to test.
epsilon — An optional numeric value to counteract arithmetic errors. Default is Number.EPSILON.
Whether the given OBB intersects this OBB or not.
.intersectsRay ( ray : Ray ) : Boolean
ray — The ray to test.
Whether the given ray intersects this OBB or not.
.intersectRay ( ray : Ray, intersectionPoint : Vector3 ) : Vector3
ray — The ray to test.
intersectionPoint — The result will be copied into this vector.
Performs a Ray/OBB intersection test and stores the intersection point to the given 3D vector. If no intersection is detected, null is returned.
.set ( center : Vector3, halfSize : Vector3, rotation : Matrix3 ) : this
center — The center of the OBB.
halfSize — Positive halfwidth extents of the OBB along each axis.
rotation — The rotation of the OBB.
Defines the OBB for the given values.
Source
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