- GUI
- Windows API tutorial
- Introduction to Windows API
- Windows API main functions
- System functions in Windows API
- Strings in Windows API
- Date & time in Windows API
- A window in Windows API
- First steps in UI
- Windows API menus
- Windows API dialogs
- Windows API controls I
- Windows API controls II
- Windows API controls III
- Advanced controls in Windows API
- Custom controls in Windows API
- The GDI in Windows API
- PyQt4 tutorial
- PyQt5 tutorial
- Qt4 tutorial
- Introduction to Qt4 toolkit
- Qt4 utility classes
- Strings in Qt4
- Date and time in Qt4
- Working with files and directories in Qt4
- First programs in Qt4
- Menus and toolbars in Qt4
- Layout management in Qt4
- Events and signals in Qt4
- Qt4 Widgets
- Qt4 Widgets II
- Painting in Qt4
- Custom widget in Qt4
- The Breakout game in Qt4
- Qt5 tutorial
- Introduction to Qt5 toolkit
- Strings in Qt5
- Date and time in Qt5
- Containers in Qt5
- Working with files and directories in Qt5
- First programs in Qt5
- Menus and toolbars in Qt5
- Layout management in Qt5
- Events and signals in Qt5
- Qt5 Widgets
- Qt5 Widgets II
- Painting in Qt5
- Custom widget in Qt5
- Snake in Qt5
- The Breakout game in Qt5
- PySide tutorial
- Tkinter tutorial
- Tcl/Tk tutorial
- Qt Quick tutorial
- Java Swing tutorial
- JavaFX tutorial
- Java SWT tutorial
- wxWidgets tutorial
- Introduction to wxWidgets
- wxWidgets helper classes
- First programs in wxWidgets
- Menus and toolbars in wxWidgets
- Layout management in wxWidgets
- Events in wxWidgets
- Dialogs in wxWidgets
- wxWidgets widgets
- wxWidgets widgets II
- Drag and Drop in wxWidgets
- Device Contexts in wxWidgets
- Custom widgets in wxWidgets
- The Tetris game in wxWidgets
- wxPython tutorial
- Introduction to wxPython
- First Steps
- Menus and toolbars
- Layout management in wxPython
- Events in wxPython
- wxPython dialogs
- Widgets
- Advanced widgets in wxPython
- Drag and drop in wxPython
- Internationalisation
- Application skeletons in wxPython
- The GDI
- Mapping modes
- Creating custom widgets
- Tips and Tricks
- wxPython Gripts
- The Tetris game in wxPython
- C# Winforms Mono tutorial
- Java Gnome tutorial
- Introduction to Java Gnome
- First steps in Java Gnome
- Layout management in Java Gnome
- Layout management II in Java Gnome
- Menus in Java Gnome
- Toolbars in Java Gnome
- Events in Java Gnome
- Widgets in Java Gnome
- Widgets II in Java Gnome
- Advanced widgets in Java Gnome
- Dialogs in Java Gnome
- Pango in Java Gnome
- Drawing with Cairo in Java Gnome
- Drawing with Cairo II
- Nibbles in Java Gnome
- QtJambi tutorial
- GTK+ tutorial
- Ruby GTK tutorial
- GTK# tutorial
- Visual Basic GTK# tutorial
- PyGTK tutorial
- Introduction to PyGTK
- First steps in PyGTK
- Layout management in PyGTK
- Menus in PyGTK
- Toolbars in PyGTK
- Signals & events in PyGTK
- Widgets in PyGTK
- Widgets II in PyGTK
- Advanced widgets in PyGTK
- Dialogs in PyGTK
- Pango
- Pango II
- Drawing with Cairo in PyGTK
- Drawing with Cairo II
- Snake game in PyGTK
- Custom widget in PyGTK
- PHP GTK tutorial
- C# Qyoto tutorial
- Ruby Qt tutorial
- Visual Basic Qyoto tutorial
- Mono IronPython Winforms tutorial
- Introduction
- First steps in IronPython Mono Winforms
- Layout management
- Menus and toolbars
- Basic Controls in Mono Winforms
- Basic Controls II in Mono Winforms
- Advanced Controls in Mono Winforms
- Dialogs
- Drag & drop in Mono Winforms
- Painting
- Painting II in IronPython Mono Winforms
- Snake in IronPython Mono Winforms
- The Tetris game in IronPython Mono Winforms
- FreeBASIC GTK tutorial
- Jython Swing tutorial
- JRuby Swing tutorial
- Visual Basic Winforms tutorial
- JavaScript GTK tutorial
- Ruby HTTPClient tutorial
- Ruby Faraday tutorial
- Ruby Net::HTTP tutorial
- Java 2D games tutorial
- Java 2D tutorial
- Cairo graphics tutorial
- PyCairo tutorial
- HTML5 canvas tutorial
- Python tutorial
- Python language
- Interactive Python
- Python lexical structure
- Python data types
- Strings in Python
- Python lists
- Python dictionaries
- Python operators
- Keywords in Python
- Functions in Python
- Files in Python
- Object-oriented programming in Python
- Modules
- Packages in Python
- Exceptions in Python
- Iterators and Generators
- Introspection in Python
- Ruby tutorial
- PHP tutorial
- Visual Basic tutorial
- Visual Basic
- Visual Basic lexical structure
- Basics
- Visual Basic data types
- Strings in Visual Basic
- Operators
- Flow control
- Visual Basic arrays
- Procedures & functions in Visual Basic
- Organizing code in Visual Basic
- Object-oriented programming
- Object-oriented programming II in Visual Basic
- Collections in Visual Basic
- Input & output
- Tcl tutorial
- C# tutorial
- Java tutorial
- AWK tutorial
- Jetty tutorial
- Tomcat Derby tutorial
- Jtwig tutorial
- Android tutorial
- Introduction to Android development
- First Android application
- Android Button widgets
- Android Intents
- Layout management in Android
- Android Spinner widget
- SeekBar widget
- Android ProgressBar widget
- Android ListView widget
- Android Pickers
- Android menus
- Dialogs
- Drawing in Android
- Java EE 5 tutorials
- Introduction
- Installing Java
- Installing NetBeans 6
- Java Application Servers
- Resin CGIServlet
- JavaServer Pages, (JSPs)
- Implicit objects in JSPs
- Shopping cart
- JSP & MySQL Database
- Java Servlets
- Sending email in a Servlet
- Creating a captcha in a Servlet
- DataSource & DriverManager
- Java Beans
- Custom JSP tags
- Object relational mapping with iBATIS
- Jsoup tutorial
- MySQL tutorial
- MySQL quick tutorial
- MySQL storage engines
- MySQL data types
- Creating, altering and dropping tables in MySQL
- MySQL expressions
- Inserting, updating, and deleting data in MySQL
- The SELECT statement in MySQL
- MySQL subqueries
- MySQL constraints
- Exporting and importing data in MySQL
- Joining tables in MySQL
- MySQL functions
- Views in MySQL
- Transactions in MySQL
- MySQL stored routines
- MySQL Python tutorial
- MySQL Perl tutorial
- MySQL C API programming tutorial
- MySQL Visual Basic tutorial
- MySQL PHP tutorial
- MySQL Java tutorial
- MySQL Ruby tutorial
- MySQL C# tutorial
- SQLite tutorial
- SQLite C tutorial
- SQLite PHP tutorial
- SQLite Python tutorial
- SQLite Perl tutorial
- SQLite Ruby tutorial
- SQLite C# tutorial
- SQLite Visual Basic tutorial
- PostgreSQL C tutorial
- PostgreSQL Python tutorial
- PostgreSQL Ruby tutorial
- PostgreSQL PHP tutorial
- PostgreSQL Java tutorial
- Apache Derby tutorial
- SQLAlchemy tutorial
- MongoDB PHP tutorial
- MongoDB Java tutorial
- MongoDB JavaScript tutorial
- MongoDB Ruby tutorial
- Spring JdbcTemplate tutorial
- JDBI tutorial
Introduction to Tkinter
In this part of the Tkinter tutorial, we will introduce the Tkinter toolkit and create our first programs.
The purpose of this tutorial is to get you started with the Tkinter toolkit. Images used in this tutorial can be downloaded here . I used some icons from the Tango icons pack of the Gnome project.
Tkinter
Tkinter is a Python binding to the Tk GUI toolkit. Tk is the original GUI library for the Tcl language. Tkinter is implemented as a Python wrapper around a complete Tcl interpreter embedded in the Python interpreter. There are several other popular Python GUI toolkits. Most popular are wxPython, PyQt, and PyGTK.
Python
Python is a general-purpose, dynamic, object-oriented programming language. The design purpose of the Python language emphasizes programmer productivity and code readability. Python was initially developed by Guido van Rossum. It was first released in 1991. Python was inspired by ABC, Haskell, Java, Lisp, Icon, and Perl programming languages. Python is a high-level, general-purpose, multiplatform, interpreted language. Python is a minimalistic language. One of its most visible features is that it does not use semicolons nor brackets; Python uses indentation instead. There are two main branches of Python currently: Python 2.x and Python 3.x. Python 3.x breaks backward compatibility with previous releases of Python. It was created to correct some design flaws of the language and make the language more clean. The most recent version of Python 2.x is 2.7.10, and of Python 3.x 3.5.0. This tutorial is written in Python 2.x. Most of the code is written in Python 2.x versions. It will take some time till the software base and programmers will migrate to Python 3.x. Today, Python is maintained by a large group of volunteers worldwide. Python is open source software.
Python is an ideal start for those who want to learn programming.
Python programming language supports several programming styles. It does not force a programmer to a specific paradigm. Python supports object oriented and procedural programming. There is also a limited support for functional programming.
The official web site for the Python programming language is python.org
Simple example
In our first example, we will show a basic window on the screen.
simple.py
#!/usr/bin/python # -*- coding: utf-8 -*- """ ZetCode Tkinter tutorial This script shows a simple window on the screen. Author: Jan Bodnar Last modified: November 2015 Website: www.zetcode.com """ from Tkinter import Tk, Frame, BOTH class Example(Frame): def __init__(self, parent): Frame.__init__(self, parent, background="white") self.parent = parent self.initUI() def initUI(self): self.parent.title("Simple") self.pack(fill=BOTH, expand=1) def main(): root = Tk() root.geometry("250x150+300+300") app = Example(root) root.mainloop() if __name__ == '__main__': main()
While this code is very small, the application window can do quite a lot. It can be resized, maximized, or minimized. All the complexity that comes with it has been hidden from the application programmer.
from Tkinter import Tk, Frame
Here we import Tk
and Frame
classes. The first class is used to create a root window. The latter is a container for other widgets.
class Example(Frame): def __init__(self, parent): Frame.__init__(self, parent, background="white")
Our example class inherits from the Frame
container widget. In the __init__()
constructor method we call the constructor of our inherited class. The background
parameter specifies the background color of the Frame
widget.
self.parent = parent
We save a reference to the parent widget. The parent widget is the Tk root window in our case.
self.initUI()
We delegate the creation of the user interface to the initUI()
method.
self.parent.title("Simple")
We set the title of the window using the title()
method.
self.pack(fill=BOTH, expand=1)
The pack()
method is one of the three geometry managers in Tkinter. It organizes widgets into horizontal and vertical boxes. Here we put the Frame
widget, accessed via the self
attribute to the Tk root window. It is expanded in both directions. In other words, it takes the whole client space of the root window.
root = Tk()
The root window is created. The root window is a main application window in our programs. It has a title bar and borders. These are provided by the window manager. It must be created before any other widgets.
root.geometry("250x150+300+300")
The geometry()
method sets a size for the window and positions it on the screen. The first two parameters are the width and height of the window. The last two parameters are x and y screen coordinates.
app = Example(root)
Here we create the instance of the application class.
root.mainloop()
Finally, we enter the mainloop. The event handling starts from this point. The mainloop receives events from the window system and dispatches them to the application widgets. It is terminated when we click on the close button of the titlebar or call the quit()
method.

Centering window
This script centers a window on the screen.
center.py
#!/usr/bin/python # -*- coding: utf-8 -*- """ ZetCode Tkinter tutorial This script centers a small window on the screen. Author: Jan Bodnar Last modified: November 2015 Website: www.zetcode.com """ from Tkinter import Tk, Frame, BOTH class Example(Frame): def __init__(self, parent): Frame.__init__(self, parent, background="white") self.parent = parent self.parent.title("Centered window") self.pack(fill=BOTH, expand=1) self.centerWindow() def centerWindow(self): w = 290 h = 150 sw = self.parent.winfo_screenwidth() sh = self.parent.winfo_screenheight() x = (sw - w)/2 y = (sh - h)/2 self.parent.geometry('%dx%d+%d+%d' % (w, h, x, y)) def main(): root = Tk() ex = Example(root) root.mainloop() if __name__ == '__main__': main()
We need to have the size of the window and the size of the screen to position the window in the center of the monitor screen.
w = 290 h = 150
These are the width and height values of the application window.
sw = self.parent.winfo_screenwidth() sh = self.parent.winfo_screenheight()
We determine the width and height of the screen.
x = (sw - w)/2 y = (sh - h)/2
We calculate the required x and y coordinates.
self.parent.geometry('%dx%d+%d+%d' % (w, h, x, y))
Finally, the geometry()
method is used to place the window in the center of the screen.
Quit button
In the last example of this section, we will create a quit button. When we press this button, the application terminates.
quitbutton.py
#!/usr/bin/python # -*- coding: utf-8 -*- """ ZetCode Tkinter tutorial This program creates a Quit button. When we press the button, the application terminates. Author: Jan Bodnar Last modified: November 2015 Website: www.zetcode.com """ from Tkinter import Tk, BOTH from ttk import Frame, Button, Style class Example(Frame): def __init__(self, parent): Frame.__init__(self, parent) self.parent = parent self.initUI() def initUI(self): self.parent.title("Quit button") self.style = Style() self.style.theme_use("default") self.pack(fill=BOTH, expand=1) quitButton = Button(self, text="Quit", command=self.quit) quitButton.place(x=50, y=50) def main(): root = Tk() root.geometry("250x150+300+300") app = Example(root) root.mainloop() if __name__ == '__main__': main()
We position a Button
on the window. Clicking on the button will terminate the application.
from ttk import Frame, Button, Style
Tkinter supports theming of widgets. Widgets that are themed can be imported from the ttk
module. At the time of this writing, not all widgets are themable. For instance, menus or listboxes are not supported so far.
self.style = Style() self.style.theme_use("default")
We apply a theme for our widgets. Some of the supported themes are clam, default, alt, or classic.
quitButton = Button(self, text="Quit", command=self.quit)
We create an instance of the Button
widget. The parent of this button is the Frame
container. We provide a label for the button and a command. The command specifies a method that is called when we press the button. In our case the quit()
method is called, which terminates the application.
quitButton.place(x=50, y=50)
We use the place
geometry manager to position the button in absolute coordinates—50x50 px from the top-left corner of the window.

This section was an introduction to the Tkinter toolkit.
如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。

绑定邮箱获取回复消息
由于您还没有绑定你的真实邮箱,如果其他用户或者作者回复了您的评论,将不能在第一时间通知您!
发布评论