- Introduction
- Chapter 1 Values, Types, and Operators
- Chapter 2 Program Structure
- Expressions and statements
- Variables
- Keywords and reserved words
- The environment
- Functions
- The console.log function
- Return values
- prompt and confirm
- Control flow
- Conditional execution
- while and do loops
- Indenting Code
- for loops
- Breaking Out of a Loop
- Updating variables succinctly
- Dispatching on a value with switch
- Capitalization
- Comments
- Summary
- Exercises
- Chapter 3 Functions
- Chapter 4 Data Structures: Objects and Arrays
- Chapter 5 Higher-Order Functions
- Chapter 6 The Secret Life of Objects
- Chapter 7 Project: Electronic Life
- Chapter 8 Bugs and Error Handling
- Chapter 9 Regular Expressions
- Creating a regular expression
- Testing for matches
- Matching a set of characters
- Repeating parts of a pattern
- Grouping subexpressions
- Matches and groups
- The date type
- Word and string boundaries
- Choice patterns
- The mechanics of matching
- Backtracking
- The replace method
- Greed
- Dynamically creating RegExp objects
- The search method
- The lastIndex property
- Parsing an INI file
- International characters
- Summary
- Exercises
- Chapter 10 Modules
- Chapter 11 Project: A Programming Language
- Chapter 12 JavaScript and the Browser
- Chapter 13 The Document Object Model
- Chapter 14 Handling Events
- Chapter 15 Project: A Platform Game
- Chapter 16 Drawing on Canvas
- Chapter 17 HTTP
- Chapter 18 Forms and Form Fields
- Chapter 19 Project: A Paint Program
- Chapter 20 Node.js
- Chapter 21 Project: Skill-Sharing Website
- Eloquent JavaScript
- Exercise Hints
- Program Structure
- Functions
- Data Structures: Objects and Arrays
- Higher-Order Functions
- The Secret Life of Objects
- Project: Electronic Life
- Bugs and Error Handling
- Regular Expressions
- Modules
- Project: A Programming Language
- The Document Object Model
- Handling Events
- Project: A Platform Game
- Drawing on Canvas
- HTTP
- Forms and Form Fields
- Project: A Paint Program
- Node.js
- Project: Skill-Sharing Website
Exercises
Censored keyboard
Between 1928 and 2013, Turkish law forbade the use of the letters Q, W, and X in official documents. This was part of a wider initiative to stifle Kurdish culture—those letters occur in the language used by Kurdish people but not in Istanbul Turkish.
As an exercise in doing ridiculous things with technology, I’m asking you to program a text field (an <input type="text">
tag) that these letters cannot be typed into.
(Do not worry about copy and paste and other such loopholes.)
Mouse trail
In JavaScript’s early days, which was the high time of gaudy home pages with lots of animated images, people came up with some truly inspiring ways to use the language.
One of these was the “mouse trail”—a series of images that would follow the mouse pointer as you moved it across the page.
In this exercise, I want you to implement a mouse trail. Use absolutely positioned <div>
elements with a fixed size and background color (refer to the code in the “Mouse Clicks” section for an example). Create a bunch of such elements and, when the mouse moves, display them in the wake of the mouse pointer.
There are various possible approaches here. You can make your solution as simple or as complex as you want. A simple solution to start with is to keep a fixed number of trail elements and cycle through them, moving the next one to the mouse’s current position every time a "mousemove"
event occurs.
Tabs
A tabbed interface is a common design pattern. It allows you to select an interface panel by choosing from a number of tabs “sticking out” above an element.
In this exercise you’ll implement a simple tabbed interface. Write a function, asTabs
, that takes a DOM node and creates a tabbed interface showing the child elements of that node. It should insert a list of <button>
elements at the top of the node, one for each child element, containing text retrieved from the data-tabname
attribute of the child. All but one of the original children should be hidden (given a display
style of none
), and the currently visible node can be selected by clicking the buttons.
When it works, extend it to also style the currently active button differently.
This is a book about getting computers to do what you want them to do. Computers are about as common as screwdrivers today, but they contain a lot more hidden complexity and thus are harder to operate and understand. To many, they remain alien, slightly threatening things.
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