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Tracking keys

发布于 2025-02-27 23:45:51 字数 1500 浏览 0 评论 0 收藏 0

For a game like this, we do not want keys to take effect once per keypress. Rather, we want their effect (moving the player figure) to continue happening as long as they are pressed.

We need to set up a key handler that stores the current state of the left, right, and up arrow keys. We will also want to call preventDefault for those keys so that they don’t end up scrolling the page.

The following function, when given an object with key codes as property names and key names as values, will return an object that tracks the current position of those keys. It registers event handlers for "keydown" and "keyup" events and, when the key code in the event is present in the set of codes that it is tracking, updates the object.

var arrowCodes = {37: "left", 38: "up", 39: "right"};

function trackKeys(codes) {
  var pressed = Object.create(null);
  function handler(event) {
    if (codes.hasOwnProperty(event.keyCode)) {
      var down = event.type == "keydown";
      pressed[codes[event.keyCode]] = down;
      event.preventDefault();
    }
  }
  addEventListener("keydown", handler);
  addEventListener("keyup", handler);
  return pressed;
}

Note how the same handler function is used for both event types. It looks at the event object’s type property to determine whether the key state should be updated to true ( "keydown" ) or false ( "keyup" ).

This is a book about getting computers to do what you want them to do. Computers are about as common as screwdrivers today, but they contain a lot more hidden complexity and thus are harder to operate and understand. To many, they remain alien, slightly threatening things.

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