- Introduction
- Chapter 1 Values, Types, and Operators
- Chapter 2 Program Structure
- Expressions and statements
- Variables
- Keywords and reserved words
- The environment
- Functions
- The console.log function
- Return values
- prompt and confirm
- Control flow
- Conditional execution
- while and do loops
- Indenting Code
- for loops
- Breaking Out of a Loop
- Updating variables succinctly
- Dispatching on a value with switch
- Capitalization
- Comments
- Summary
- Exercises
- Chapter 3 Functions
- Chapter 4 Data Structures: Objects and Arrays
- Chapter 5 Higher-Order Functions
- Chapter 6 The Secret Life of Objects
- Chapter 7 Project: Electronic Life
- Chapter 8 Bugs and Error Handling
- Chapter 9 Regular Expressions
- Creating a regular expression
- Testing for matches
- Matching a set of characters
- Repeating parts of a pattern
- Grouping subexpressions
- Matches and groups
- The date type
- Word and string boundaries
- Choice patterns
- The mechanics of matching
- Backtracking
- The replace method
- Greed
- Dynamically creating RegExp objects
- The search method
- The lastIndex property
- Parsing an INI file
- International characters
- Summary
- Exercises
- Chapter 10 Modules
- Chapter 11 Project: A Programming Language
- Chapter 12 JavaScript and the Browser
- Chapter 13 The Document Object Model
- Chapter 14 Handling Events
- Chapter 15 Project: A Platform Game
- Chapter 16 Drawing on Canvas
- Chapter 17 HTTP
- Chapter 18 Forms and Form Fields
- Chapter 19 Project: A Paint Program
- Chapter 20 Node.js
- Chapter 21 Project: Skill-Sharing Website
- Eloquent JavaScript
- Exercise Hints
- Program Structure
- Functions
- Data Structures: Objects and Arrays
- Higher-Order Functions
- The Secret Life of Objects
- Project: Electronic Life
- Bugs and Error Handling
- Regular Expressions
- Modules
- Project: A Programming Language
- The Document Object Model
- Handling Events
- Project: A Platform Game
- Drawing on Canvas
- HTTP
- Forms and Form Fields
- Project: A Paint Program
- Node.js
- Project: Skill-Sharing Website
Modules
Month names
This follows the weekDay
module almost exactly. A function expression, called immediately, wraps the variable that holds the array of names, along with the two functions that must be exported. The functions are put in an object and returned. The returned interface object is stored in the month
variable.
A return to electronic life
Here is what I came up with. I’ve put parentheses around internal functions.
Module "grid" Vector Grid directions directionNames Module "world" (randomElement) (elementFromChar) (charFromElement) View World LifelikeWorld directions [reexported] Module "simple_ecosystem" (randomElement) [duplicated] (dirPlus) Wall BouncingCritter WallFollower Module "ecosystem" Wall [duplicated] Plant PlantEater SmartPlantEater Tiger
I have reexported the directions
array from the grid
module from world
so that modules built on that (the ecosystems) don’t have to know or worry about the existence of the grid
module.
I also duplicated two generic and tiny helper values ( randomElement
and Wall
) since they are used as internal details in different contexts and do not belong in the interfaces for these modules.
Circular dependencies
The trick is to add the exports
object created for a module to require
's cache before actually running the module. This means the module will not yet have had a chance to override module.exports
, so we do not know whether it may want to export some other value. After loading, the cache object is overridden with module.exports
, which may be a different value.
But if in the course of loading the module, a second module is loaded that asks for the first module, its default exports
object, which is likely still empty at this point, will be in the cache, and the second module will receive a reference to it. If it doesn’t try to do anything with the object until the first module has finished loading, things will work.
This is a book about getting computers to do what you want them to do. Computers are about as common as screwdrivers today, but they contain a lot more hidden complexity and thus are harder to operate and understand. To many, they remain alien, slightly threatening things.
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