- Introduction
- Chapter 1 Values, Types, and Operators
- Chapter 2 Program Structure
- Expressions and statements
- Variables
- Keywords and reserved words
- The environment
- Functions
- The console.log function
- Return values
- prompt and confirm
- Control flow
- Conditional execution
- while and do loops
- Indenting Code
- for loops
- Breaking Out of a Loop
- Updating variables succinctly
- Dispatching on a value with switch
- Capitalization
- Comments
- Summary
- Exercises
- Chapter 3 Functions
- Chapter 4 Data Structures: Objects and Arrays
- Chapter 5 Higher-Order Functions
- Chapter 6 The Secret Life of Objects
- Chapter 7 Project: Electronic Life
- Chapter 8 Bugs and Error Handling
- Chapter 9 Regular Expressions
- Creating a regular expression
- Testing for matches
- Matching a set of characters
- Repeating parts of a pattern
- Grouping subexpressions
- Matches and groups
- The date type
- Word and string boundaries
- Choice patterns
- The mechanics of matching
- Backtracking
- The replace method
- Greed
- Dynamically creating RegExp objects
- The search method
- The lastIndex property
- Parsing an INI file
- International characters
- Summary
- Exercises
- Chapter 10 Modules
- Chapter 11 Project: A Programming Language
- Chapter 12 JavaScript and the Browser
- Chapter 13 The Document Object Model
- Chapter 14 Handling Events
- Chapter 15 Project: A Platform Game
- Chapter 16 Drawing on Canvas
- Chapter 17 HTTP
- Chapter 18 Forms and Form Fields
- Chapter 19 Project: A Paint Program
- Chapter 20 Node.js
- Chapter 21 Project: Skill-Sharing Website
- Eloquent JavaScript
- Exercise Hints
- Program Structure
- Functions
- Data Structures: Objects and Arrays
- Higher-Order Functions
- The Secret Life of Objects
- Project: Electronic Life
- Bugs and Error Handling
- Regular Expressions
- Modules
- Project: A Programming Language
- The Document Object Model
- Handling Events
- Project: A Platform Game
- Drawing on Canvas
- HTTP
- Forms and Form Fields
- Project: A Paint Program
- Node.js
- Project: Skill-Sharing Website
Summary
In this chapter, we discussed techniques for drawing graphics in the browser, focusing on the <canvas>
element.
A canvas node represents an area in a document that our program may draw on. This drawing is done through a drawing context object, created with the getContext
method.
The 2D drawing interface allows us to fill and stroke various shapes. The context’s fillStyle
property determines how shapes are filled. The strokeStyle
and lineWidth
properties control the way lines are drawn.
Rectangles and pieces of text can be drawn with a single method call. The fillRect
and strokeRect
methods draw rectangles, and the fillText
and strokeText
methods draw text. To create custom shapes, we must first build up a path.
Calling beginPath
starts a new path. A number of other methods add lines and curves to the current path. For example, lineTo
can add a straight line. When a path is finished, it can be filled with the fill
method or stroked with the stroke
method.
Moving pixels from an image or another canvas onto our canvas is done with the drawImage
method. By default, this method draws the whole source image, but by giving it more parameters, you can copy a specific area of the image. We used this for our game by copying individual poses of the game character out of an image that contained many such poses.
Transformations allow you to draw a shape in multiple orientations. A 2D drawing context has a current transformation that can be changed with the translate
, scale
, and rotate
methods. These will affect all subsequent drawing operations. A transformation state can be saved with the save
method and restored with the restore
method.
When drawing an animation on a canvas, the clearRect
method can be used to clear part of the canvas before redrawing it.
This is a book about getting computers to do what you want them to do. Computers are about as common as screwdrivers today, but they contain a lot more hidden complexity and thus are harder to operate and understand. To many, they remain alien, slightly threatening things.
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