- Introduction
- Chapter 1 Values, Types, and Operators
- Chapter 2 Program Structure
- Expressions and statements
- Variables
- Keywords and reserved words
- The environment
- Functions
- The console.log function
- Return values
- prompt and confirm
- Control flow
- Conditional execution
- while and do loops
- Indenting Code
- for loops
- Breaking Out of a Loop
- Updating variables succinctly
- Dispatching on a value with switch
- Capitalization
- Comments
- Summary
- Exercises
- Chapter 3 Functions
- Chapter 4 Data Structures: Objects and Arrays
- Chapter 5 Higher-Order Functions
- Chapter 6 The Secret Life of Objects
- Chapter 7 Project: Electronic Life
- Chapter 8 Bugs and Error Handling
- Chapter 9 Regular Expressions
- Creating a regular expression
- Testing for matches
- Matching a set of characters
- Repeating parts of a pattern
- Grouping subexpressions
- Matches and groups
- The date type
- Word and string boundaries
- Choice patterns
- The mechanics of matching
- Backtracking
- The replace method
- Greed
- Dynamically creating RegExp objects
- The search method
- The lastIndex property
- Parsing an INI file
- International characters
- Summary
- Exercises
- Chapter 10 Modules
- Chapter 11 Project: A Programming Language
- Chapter 12 JavaScript and the Browser
- Chapter 13 The Document Object Model
- Chapter 14 Handling Events
- Chapter 15 Project: A Platform Game
- Chapter 16 Drawing on Canvas
- Chapter 17 HTTP
- Chapter 18 Forms and Form Fields
- Chapter 19 Project: A Paint Program
- Chapter 20 Node.js
- Chapter 21 Project: Skill-Sharing Website
- Eloquent JavaScript
- Exercise Hints
- Program Structure
- Functions
- Data Structures: Objects and Arrays
- Higher-Order Functions
- The Secret Life of Objects
- Project: Electronic Life
- Bugs and Error Handling
- Regular Expressions
- Modules
- Project: A Programming Language
- The Document Object Model
- Handling Events
- Project: A Platform Game
- Drawing on Canvas
- HTTP
- Forms and Form Fields
- Project: A Paint Program
- Node.js
- Project: Skill-Sharing Website
Prototype interference
A prototype can be used at any time to add new properties and methods to all objects based on it. For example, it might become necessary for our rabbits to dance.
Rabbit.prototype.dance = function() { console.log("The " + this.type + " rabbit dances a jig."); }; killerRabbit.dance(); // → The killer rabbit dances a jig.
That’s convenient. But there are situations where it causes problems. In previous chapters, we used an object as a way to associate values with names by creating properties for the names and giving them the corresponding value as their value. Here’s an example from Chapter 4 :
var map = {}; function storePhi(event, phi) { map[event] = phi; } storePhi("pizza", 0.069); storePhi("touched tree", -0.081);
We can iterate over all phi values in the object using a for
/ in
loop and test whether a name is in there using the regular in
operator. But unfortunately, the object’s prototype gets in the way.
Object.prototype.nonsense = "hi"; for (var name in map) console.log(name); // → pizza // → touched tree // → nonsense console.log("nonsense" in map); // → true console.log("toString" in map); // → true // Delete the problematic property again delete Object.prototype.nonsense;
That’s all wrong. There is no event called “nonsense” in our data set. And there definitely is no event called “toString”.
Oddly, toString
did not show up in the for
/ in
loop, but the in
operator did return true for it. This is because JavaScript distinguishes between enumerable and nonenumerable properties.
All properties that we create by simply assigning to them are enumerable. The standard properties in Object.prototype
are all nonenumerable, which is why they do not show up in such a for
/ in
loop.
It is possible to define our own nonenumerable properties by using the Object.defineProperty
function, which allows us to control the type of property we are creating.
Object.defineProperty(Object.prototype, "hiddenNonsense", {enumerable: false, value: "hi"}); for (var name in map) console.log(name); // → pizza // → touched tree console.log(map.hiddenNonsense); // → hi
So now the property is there, but it won’t show up in a loop. That’s good. But we still have the problem with the regular in
operator claiming that the Object.prototype
properties exist in our object. For that, we can use the object’s hasOwnProperty
method.
console.log(map.hasOwnProperty("toString")); // → false
This method tells us whether the object itself has the property, without looking at its prototypes. This is often a more useful piece of information than what the in
operator gives us.
When you are worried that someone (some other code you loaded into your program) might have messed with the base object prototype, I recommend you write your for
/ in
loops like this:
for (var name in map) { if (map.hasOwnProperty(name)) { // ... this is an own property } }
This is a book about getting computers to do what you want them to do. Computers are about as common as screwdrivers today, but they contain a lot more hidden complexity and thus are harder to operate and understand. To many, they remain alien, slightly threatening things.
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