- Introduction
- Chapter 1 Values, Types, and Operators
- Chapter 2 Program Structure
- Expressions and statements
- Variables
- Keywords and reserved words
- The environment
- Functions
- The console.log function
- Return values
- prompt and confirm
- Control flow
- Conditional execution
- while and do loops
- Indenting Code
- for loops
- Breaking Out of a Loop
- Updating variables succinctly
- Dispatching on a value with switch
- Capitalization
- Comments
- Summary
- Exercises
- Chapter 3 Functions
- Chapter 4 Data Structures: Objects and Arrays
- Chapter 5 Higher-Order Functions
- Chapter 6 The Secret Life of Objects
- Chapter 7 Project: Electronic Life
- Chapter 8 Bugs and Error Handling
- Chapter 9 Regular Expressions
- Creating a regular expression
- Testing for matches
- Matching a set of characters
- Repeating parts of a pattern
- Grouping subexpressions
- Matches and groups
- The date type
- Word and string boundaries
- Choice patterns
- The mechanics of matching
- Backtracking
- The replace method
- Greed
- Dynamically creating RegExp objects
- The search method
- The lastIndex property
- Parsing an INI file
- International characters
- Summary
- Exercises
- Chapter 10 Modules
- Chapter 11 Project: A Programming Language
- Chapter 12 JavaScript and the Browser
- Chapter 13 The Document Object Model
- Chapter 14 Handling Events
- Chapter 15 Project: A Platform Game
- Chapter 16 Drawing on Canvas
- Chapter 17 HTTP
- Chapter 18 Forms and Form Fields
- Chapter 19 Project: A Paint Program
- Chapter 20 Node.js
- Chapter 21 Project: Skill-Sharing Website
- Eloquent JavaScript
- Exercise Hints
- Program Structure
- Functions
- Data Structures: Objects and Arrays
- Higher-Order Functions
- The Secret Life of Objects
- Project: Electronic Life
- Bugs and Error Handling
- Regular Expressions
- Modules
- Project: A Programming Language
- The Document Object Model
- Handling Events
- Project: A Platform Game
- Drawing on Canvas
- HTTP
- Forms and Form Fields
- Project: A Paint Program
- Node.js
- Project: Skill-Sharing Website
What is JavaScript?
JavaScript was introduced in 1995 as a way to add programs to web pages in the Netscape Navigator browser. The language has since been adopted by all other major graphical web browsers. It has made modern web applications possible—applications with which you can interact directly, without doing a page reload for every action. But it is also used in more traditional websites to provide various forms of interactivity and cleverness.
It is important to note that JavaScript has almost nothing to do with the programming language named Java. The similar name was inspired by marketing considerations, rather than good judgment. When JavaScript was being introduced, the Java language was being heavily marketed and was gaining popularity. Someone thought it was a good idea to try to ride along on this success. Now we are stuck with the name.
After its adoption outside of Netscape, a standard document was written to describe the way the JavaScript language should work to make sure the various pieces of software that claimed to support JavaScript were actually talking about the same language. This is called the ECMAScript standard, after the Ecma International organization that did the standardization. In practice, the terms ECMAScript and JavaScript can be used interchangeably—they are two names for the same language.
There are those who will say terrible things about the JavaScript language. Many of these things are true. When I was required to write something in JavaScript for the first time, I quickly came to despise it. It would accept almost anything I typed but interpret it in a way that was completely different from what I meant. This had a lot to do with the fact that I did not have a clue what I was doing, of course, but there is a real issue here: JavaScript is ridiculously liberal in what it allows. The idea behind this design was that it would make programming in JavaScript easier for beginners. In actuality, it mostly makes finding problems in your programs harder because the system will not point them out to you.
This flexibility also has its advantages, though. It leaves space for a lot of techniques that are impossible in more rigid languages, and as you will see (for example in Chapter 10 ) it can be used to overcome some of JavaScript’s shortcomings. After learning the language properly and working with it for a while, I have learned to actually like JavaScript.
There have been several versions of JavaScript. ECMAScript version 3 was the widely supported version in the time of JavaScript’s ascent to dominance, roughly between 2000 and 2010. During this time, work was underway on an ambitious version 4, which planned a number of radical improvements and extensions to the language. Changing a living, widely used language in such a radical way turned out to be politically difficult, and work on the version 4 was abandoned in 2008, leading to the much less ambitious version 5 coming out in 2009. We’re now at the point where all major browsers support version 5, which is the language version that this book will be focusing on. A version 6 is in the process of being finalized, and some browsers are starting to support new features from this version.
Web browsers are not the only platforms on which JavaScript is used. Some databases, such as MongoDB and CouchDB, use JavaScript as their scripting and query language. Several platforms for desktop and server programming, most notably the Node.js project (the subject of Chapter 20 ) are providing a powerful environment for programming JavaScript outside of the browser.
This is a book about getting computers to do what you want them to do. Computers are about as common as screwdrivers today, but they contain a lot more hidden complexity and thus are harder to operate and understand. To many, they remain alien, slightly threatening things.
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