- Introduction
- Chapter 1 Values, Types, and Operators
- Chapter 2 Program Structure
- Expressions and statements
- Variables
- Keywords and reserved words
- The environment
- Functions
- The console.log function
- Return values
- prompt and confirm
- Control flow
- Conditional execution
- while and do loops
- Indenting Code
- for loops
- Breaking Out of a Loop
- Updating variables succinctly
- Dispatching on a value with switch
- Capitalization
- Comments
- Summary
- Exercises
- Chapter 3 Functions
- Chapter 4 Data Structures: Objects and Arrays
- Chapter 5 Higher-Order Functions
- Chapter 6 The Secret Life of Objects
- Chapter 7 Project: Electronic Life
- Chapter 8 Bugs and Error Handling
- Chapter 9 Regular Expressions
- Creating a regular expression
- Testing for matches
- Matching a set of characters
- Repeating parts of a pattern
- Grouping subexpressions
- Matches and groups
- The date type
- Word and string boundaries
- Choice patterns
- The mechanics of matching
- Backtracking
- The replace method
- Greed
- Dynamically creating RegExp objects
- The search method
- The lastIndex property
- Parsing an INI file
- International characters
- Summary
- Exercises
- Chapter 10 Modules
- Chapter 11 Project: A Programming Language
- Chapter 12 JavaScript and the Browser
- Chapter 13 The Document Object Model
- Chapter 14 Handling Events
- Chapter 15 Project: A Platform Game
- Chapter 16 Drawing on Canvas
- Chapter 17 HTTP
- Chapter 18 Forms and Form Fields
- Chapter 19 Project: A Paint Program
- Chapter 20 Node.js
- Chapter 21 Project: Skill-Sharing Website
- Eloquent JavaScript
- Exercise Hints
- Program Structure
- Functions
- Data Structures: Objects and Arrays
- Higher-Order Functions
- The Secret Life of Objects
- Project: Electronic Life
- Bugs and Error Handling
- Regular Expressions
- Modules
- Project: A Programming Language
- The Document Object Model
- Handling Events
- Project: A Platform Game
- Drawing on Canvas
- HTTP
- Forms and Form Fields
- Project: A Paint Program
- Node.js
- Project: Skill-Sharing Website
Exercises
Content negotiation
One of the things that HTTP can do, but that we have not discussed in this chapter, is called content negotiation. The Accept
header for a request can be used to tell the server what type of document the client would like to get. Many servers ignore this header, but when a server knows of various ways to encode a resource, it can look at this header and send the one that the client prefers.
The URL eloquentjavascript.net/author is configured to respond with either plaintext, HTML, or JSON, depending on what the client asks for. These formats are identified by the standardized media types text/plain
, text/html
, and application/json
.
Send requests to fetch all three formats of this resource. Use the setRequestHeader
method of your XMLHttpRequest
object to set the header named Accept
to one of the media types given earlier. Make sure you set the header after calling open
but before calling send
.
Finally, try asking for the media type application/rainbows+unicorns
and see what happens.
Waiting for multiple promises
The Promise
constructor has an all
method that, given an array of promises, returns a promise that waits for all of the promises in the array to finish. It then succeeds, yielding an array of result values. If any of the promises in the array fail, the promise returned by all
fails too (with the failure value from the failing promise).
Try to implement something like this yourself as a regular function called all
.
Note that after a promise is resolved (has succeeded or failed), it can’t succeed or fail again, and further calls to the functions that resolve it are ignored. This can simplify the way you handle failure of your promise.
This is a book about getting computers to do what you want them to do. Computers are about as common as screwdrivers today, but they contain a lot more hidden complexity and thus are harder to operate and understand. To many, they remain alien, slightly threatening things.
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