手册
- 起步
- 进阶
- 构建工具
参考
- 动画
- 动画 / 轨道
- 音频
- 摄像机
- 常量
- 核心
- 核心 / BufferAttributes
- 附件
- 附件 / 核心
- 附件 / 曲线
- 附件 / 物体
- 几何体
- 立方缓冲几何体(BoxGeometry)
- 圆形缓冲几何体(CircleGeometry)
- 圆锥缓冲几何体(ConeGeometry)
- 圆柱缓冲几何体(CylinderGeometry)
- 十二面缓冲几何体(DodecahedronGeometry)
- 边缘几何体(EdgesGeometry)
- 挤压缓冲几何体(ExtrudeGeometry)
- 二十面缓冲几何体(IcosahedronGeometry)
- 车削缓冲几何体(LatheGeometry)
- 八面缓冲几何体(OctahedronGeometry)
- 参数化缓冲几何体(ParametricGeometry)
- 平面缓冲几何体(PlaneGeometry)
- 多面缓冲几何体(PolyhedronGeometry)
- 圆环缓冲几何体(RingGeometry)
- 形状缓冲几何体(ShapeGeometry)
- 球缓冲几何体(SphereGeometry)
- 四面缓冲几何体(TetrahedronGeometry)
- 文本缓冲几何体(TextGeometry)
- 圆环缓冲几何体(TorusGeometry)
- 圆环缓冲扭结几何体(TorusKnotGeometry)
- 管道缓冲几何体(TubeGeometry)
- 网格几何体(WireframeGeometry)
- 辅助对象
- 灯光
- 灯光 / 阴影
- 加载器
- 加载器 / 管理器
- 材质
- 基础线条材质(LineBasicMaterial)
- 虚线材质(LineDashedMaterial)
- 材质(Material)
- 基础网格材质(MeshBasicMaterial)
- 深度网格材质(MeshDepthMaterial)
- MeshDistanceMaterial
- Lambert网格材质(MeshLambertMaterial)
- MeshMatcapMaterial
- 法线网格材质(MeshNormalMaterial)
- Phong网格材质(MeshPhongMaterial)
- 物理网格材质(MeshPhysicalMaterial)
- 标准网格材质(MeshStandardMaterial)
- MeshToonMaterial
- 点材质(PointsMaterial)
- 原始着色器材质(RawShaderMaterial)
- 着色器材质(ShaderMaterial)
- 阴影材质(ShadowMaterial)
- 点精灵材质(SpriteMaterial)
- 数学库
- 数学库 / 插值
- 物体
- 渲染器
- 渲染器 / 着色器
- 渲染器 / WebXR
- 场景
- 纹理贴图
示例
- 动画
- 控制
- 几何体
- 辅助对象
- 灯光
- 加载器
- 物体
- 后期处理
- 导出器
- 数学库
- QuickHull
- 渲染器
- 实用工具
开发者参考
- 差异化支持
- WebGL 渲染器
GLBufferAttribute
This buffer attribute class does not construct a VBO. Instead, it uses whatever VBO is passed in constructor and can later be altered via the buffer property.
It is required to pass additional params alongside the VBO. Those are: the GL context, the GL data type, the number of components per vertex, the number of bytes per component, and the number of vertices.
The most common use case for this class is when some kind of GPGPU calculation interferes or even produces the VBOs in question.
Constructor
GLBufferAttribute( buffer : WebGLBuffer, type : GLenum, itemSize : Integer, elementSize : Integer, count : Integer )
buffer — Must be a WebGLBuffer.
type — One of WebGL Data Types.
itemSize — The number of values of the array that should be associated with a particular vertex. For instance, if this attribute is storing a 3-component vector (such as a position, normal, or color), then itemSize should be 3.
elementSize — 1, 2 or 4. The corresponding size (in bytes) for the given "type" param.
- gl.FLOAT: 4
- gl.UNSIGNED_SHORT: 2
- gl.SHORT: 2
- gl.UNSIGNED_INT: 4
- gl.INT: 4
- gl.BYTE: 1
- gl.UNSIGNED_BYTE: 1
Properties
.buffer : WebGLBuffer
The current WebGLBuffer instance.
.count : Integer
The expected number of vertices in VBO.
.itemSize : Integer
How many values make up each item (vertex).
.elementSize : Integer
Stores the corresponding size in bytes for the current type property value.
See above (constructor) for a list of known type sizes.
.type : GLenum
A WebGL Data Type describing the underlying VBO contents.
Set this property together with elementSize. The recommended way is using the setType method.
.isGLBufferAttribute : Boolean
Read-only. Always true.
Methods
.setBuffer ( buffer ) : null
Sets the buffer property.
.setType ( type, elementSize ) : null
Sets the both type and elementSize properties.
.setItemSize ( itemSize ) : null
Sets the itemSize property.
.setCount ( count ) : null
Sets the count property.
.version : Integer
A version number, incremented every time the needsUpdate property is set to true.
.needsUpdate : Boolean
Default is false. Setting this to true increments version.
Source
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