- Introduction
- Chapter 1 Values, Types, and Operators
- Chapter 2 Program Structure
- Expressions and statements
- Variables
- Keywords and reserved words
- The environment
- Functions
- The console.log function
- Return values
- prompt and confirm
- Control flow
- Conditional execution
- while and do loops
- Indenting Code
- for loops
- Breaking Out of a Loop
- Updating variables succinctly
- Dispatching on a value with switch
- Capitalization
- Comments
- Summary
- Exercises
- Chapter 3 Functions
- Chapter 4 Data Structures: Objects and Arrays
- Chapter 5 Higher-Order Functions
- Chapter 6 The Secret Life of Objects
- Chapter 7 Project: Electronic Life
- Chapter 8 Bugs and Error Handling
- Chapter 9 Regular Expressions
- Creating a regular expression
- Testing for matches
- Matching a set of characters
- Repeating parts of a pattern
- Grouping subexpressions
- Matches and groups
- The date type
- Word and string boundaries
- Choice patterns
- The mechanics of matching
- Backtracking
- The replace method
- Greed
- Dynamically creating RegExp objects
- The search method
- The lastIndex property
- Parsing an INI file
- International characters
- Summary
- Exercises
- Chapter 10 Modules
- Chapter 11 Project: A Programming Language
- Chapter 12 JavaScript and the Browser
- Chapter 13 The Document Object Model
- Chapter 14 Handling Events
- Chapter 15 Project: A Platform Game
- Chapter 16 Drawing on Canvas
- Chapter 17 HTTP
- Chapter 18 Forms and Form Fields
- Chapter 19 Project: A Paint Program
- Chapter 20 Node.js
- Chapter 21 Project: Skill-Sharing Website
- Eloquent JavaScript
- Exercise Hints
- Program Structure
- Functions
- Data Structures: Objects and Arrays
- Higher-Order Functions
- The Secret Life of Objects
- Project: Electronic Life
- Bugs and Error Handling
- Regular Expressions
- Modules
- Project: A Programming Language
- The Document Object Model
- Handling Events
- Project: A Platform Game
- Drawing on Canvas
- HTTP
- Forms and Form Fields
- Project: A Paint Program
- Node.js
- Project: Skill-Sharing Website
Layout
You might have noticed that different types of elements are laid out differently. Some, such as paragraphs ( <p>
) or headings ( <h1>
), take up the whole width of the document and are rendered on separate lines. These are called block elements. Others, such as links ( <a>
) or the <strong>
element used in the previous example, are rendered on the same line with their surrounding text. Such elements are called inline elements.
For any given document, browsers are able to compute a layout, which gives each element a size and position based on its type and content. This layout is then used to actually draw the document.
The size and position of an element can be accessed from JavaScript. The offsetWidth
and offsetHeight
properties give you the space the element takes up in pixels. A pixel is the basic unit of measurement in the browser and typically corresponds to the smallest dot that your screen can display. Similarly, clientWidth
and clientHeight
give you the size of the space inside the element, ignoring border width.
<p style="border: 3px solid red"> I'm boxed in </p> <script> var para = document.body.getElementsByTagName("p")[0]; console.log("clientHeight:", para.clientHeight); console.log("offsetHeight:", para.offsetHeight); </script>
Giving a paragraph a border causes a rectangle to be drawn around it.
The most effective way to find the precise position of an element on the screen is the getBoundingClientRect
method. It returns an object with top
, bottom
, left
, and right
properties, indicating the pixel positions of the sides of the element relative to the top left of the screen. If you want them relative to the whole document, you must add the current scroll position, found under the global pageXOffset
and pageYOffset
variables.
Laying out a document can be quite a lot of work. In the interest of speed, browser engines do not immediately re-layout a document every time it is changed but rather wait as long as they can. When a JavaScript program that changed the document finishes running, the browser will have to compute a new layout in order to display the changed document on the screen. When a program asks for the position or size of something by reading properties such as offsetHeight
or calling getBoundingClientRect
, providing correct information also requires computing a layout.
A program that repeatedly alternates between reading DOM layout information and changing the DOM forces a lot of layouts to happen and will consequently run really slowly. The following code shows an example of this. It contains two different programs that build up a line of X characters 2,000 pixels wide and measures the time each one takes.
<p><span id="one"></span></p> <p><span id="two"></span></p> <script> function time(name, action) { var start = Date.now(); // Current time in milliseconds action(); console.log(name, "took", Date.now() - start, "ms"); } time("naive", function() { var target = document.getElementById("one"); while (target.offsetWidth < 2000) target.appendChild(document.createTextNode("X")); }); // → naive took 32 ms time("clever", function() { var target = document.getElementById("two"); target.appendChild(document.createTextNode("XXXXX")); var total = Math.ceil(2000 / (target.offsetWidth / 5)); for (var i = 5; i < total; i++) target.appendChild(document.createTextNode("X")); }); // → clever took 1 ms </script>
This is a book about getting computers to do what you want them to do. Computers are about as common as screwdrivers today, but they contain a lot more hidden complexity and thus are harder to operate and understand. To many, they remain alien, slightly threatening things.
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