- Introduction
- Chapter 1 Values, Types, and Operators
- Chapter 2 Program Structure
- Expressions and statements
- Variables
- Keywords and reserved words
- The environment
- Functions
- The console.log function
- Return values
- prompt and confirm
- Control flow
- Conditional execution
- while and do loops
- Indenting Code
- for loops
- Breaking Out of a Loop
- Updating variables succinctly
- Dispatching on a value with switch
- Capitalization
- Comments
- Summary
- Exercises
- Chapter 3 Functions
- Chapter 4 Data Structures: Objects and Arrays
- Chapter 5 Higher-Order Functions
- Chapter 6 The Secret Life of Objects
- Chapter 7 Project: Electronic Life
- Chapter 8 Bugs and Error Handling
- Chapter 9 Regular Expressions
- Creating a regular expression
- Testing for matches
- Matching a set of characters
- Repeating parts of a pattern
- Grouping subexpressions
- Matches and groups
- The date type
- Word and string boundaries
- Choice patterns
- The mechanics of matching
- Backtracking
- The replace method
- Greed
- Dynamically creating RegExp objects
- The search method
- The lastIndex property
- Parsing an INI file
- International characters
- Summary
- Exercises
- Chapter 10 Modules
- Chapter 11 Project: A Programming Language
- Chapter 12 JavaScript and the Browser
- Chapter 13 The Document Object Model
- Chapter 14 Handling Events
- Chapter 15 Project: A Platform Game
- Chapter 16 Drawing on Canvas
- Chapter 17 HTTP
- Chapter 18 Forms and Form Fields
- Chapter 19 Project: A Paint Program
- Chapter 20 Node.js
- Chapter 21 Project: Skill-Sharing Website
- Eloquent JavaScript
- Exercise Hints
- Program Structure
- Functions
- Data Structures: Objects and Arrays
- Higher-Order Functions
- The Secret Life of Objects
- Project: Electronic Life
- Bugs and Error Handling
- Regular Expressions
- Modules
- Project: A Programming Language
- The Document Object Model
- Handling Events
- Project: A Platform Game
- Drawing on Canvas
- HTTP
- Forms and Form Fields
- Project: A Paint Program
- Node.js
- Project: Skill-Sharing Website
Drawing a pie chart
Imagine you’ve just taken a job at EconomiCorp, Inc., and your first assignment is to draw a pie chart of their customer satisfaction survey results.
The results
variable contains an array of objects that represent the survey responses.
var results = [ {name: "Satisfied", count: 1043, color: "lightblue"}, {name: "Neutral", count: 563, color: "lightgreen"}, {name: "Unsatisfied", count: 510, color: "pink"}, {name: "No comment", count: 175, color: "silver"} ];
To draw a pie chart, we draw a number of pie slices, each made up of an arc and a pair of lines to the center of that arc. We can compute the angle taken up by each arc by dividing a full circle (2π) by the total number of responses and then multiplying that number (the angle per response) by the number of people who picked a given choice.
<canvas width="200" height="200"></canvas> <script> var cx = document.querySelector("canvas").getContext("2d"); var total = results.reduce(function(sum, choice) { return sum + choice.count; }, 0); // Start at the top var currentAngle = -0.5 * Math.PI; results.forEach(function(result) { var sliceAngle = (result.count / total) * 2 * Math.PI; cx.beginPath(); // center=100,100, radius=100 // from current angle, clockwise by slice's angle cx.arc(100, 100, 100, currentAngle, currentAngle + sliceAngle); currentAngle += sliceAngle; cx.lineTo(100, 100); cx.fillStyle = result.color; cx.fill(); }); </script>
This draws the following chart:
But a chart that doesn’t tell us what it means isn’t very helpful. We need a way to draw text to the canvas.
This is a book about getting computers to do what you want them to do. Computers are about as common as screwdrivers today, but they contain a lot more hidden complexity and thus are harder to operate and understand. To many, they remain alien, slightly threatening things.
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