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Paths

发布于 2025-02-27 23:45:52 字数 2461 浏览 0 评论 0 收藏 0

A path is a sequence of lines. The 2D canvas interface takes a peculiar approach to describing such a path. It is done entirely through side effects. Paths are not values that can be stored and passed around. Instead, if you want to do something with a path, you make a sequence of method calls to describe its shape.

<canvas></canvas>
<script>
  var cx = document.querySelector("canvas").getContext("2d");
  cx.beginPath();
  for (var y = 10; y < 100; y += 10) {
    cx.moveTo(10, y);
    cx.lineTo(90, y);
  }
  cx.stroke();
</script>

This example creates a path with a number of horizontal line segments and then strokes it using the stroke method. Each segment created with lineTo starts at the path’s current position. That position is usually the end of the last segment, unless moveTo was called. In that case, the next segment would start at the position passed to moveTo .

The path described by the previous program looks like this:

Stroking a number of lines

When filling a path (using the fill method), each shape is filled separately. A path can contain multiple shapes—each moveTo motion starts a new one. But the path needs to be closed (meaning its start and end are in the same position) before it can be filled. If the path is not already closed, a line is added from its end to its start, and the shape enclosed by the completed path is filled.

<canvas></canvas>
<script>
  var cx = document.querySelector("canvas").getContext("2d");
  cx.beginPath();
  cx.moveTo(50, 10);
  cx.lineTo(10, 70);
  cx.lineTo(90, 70);
  cx.fill();
</script>

This example draws a filled triangle. Note that only two of the triangle’s sides are explicitly drawn. The third, from the bottom-right corner back to the top, is implied and won’t be there when you stroke the path.

Filling a path

You could also use the closePath method to explicitly close a path by adding an actual line segment back to the path’s start. This segment is drawn when stroking the path.

This is a book about getting computers to do what you want them to do. Computers are about as common as screwdrivers today, but they contain a lot more hidden complexity and thus are harder to operate and understand. To many, they remain alien, slightly threatening things.

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