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Basic Controls II in Mono Winforms
In this part of the IronPython Mono Winforms tutorial, we will continue introducing basic Mono Winforms controls.
RadioButton
The RadioButton
control enables the user to select a single option from a group of choices when paired with other RadioButton controls. The GroupBox
control is used to pair radio buttons together.
radiobutton.py
#!/usr/bin/ipy import clr clr.AddReference("System.Windows.Forms") clr.AddReference("System.Drawing") from System.Windows.Forms import Application, Form, StatusBar from System.Windows.Forms import RadioButton, GroupBox from System.Drawing import Size, Point class IForm(Form): def __init__(self): self.Text = "RadioButton" self.Size = Size(240, 240) gb = GroupBox() gb.Text = "Sex" gb.Size = Size(120, 110) gb.Location = Point(20, 20) gb.Parent = self male = RadioButton() male.Text = "Male" male.Parent = gb male.Location = Point(10, 30) male.CheckedChanged += self.OnChanged female = RadioButton() female.Text = "Female" female.Parent = gb female.Location = Point(10, 60) female.CheckedChanged += self.OnChanged self.statusbar = StatusBar() self.statusbar.Parent = self self.CenterToScreen() def OnChanged(self, sender, event): if sender.Checked: self.statusbar.Text = sender.Text Application.Run(IForm())
In our example, we show two radio buttons in a group box. Only one option is selectable at a time. The option value is shown in the statusbar.
gb = GroupBox() gb.Text = "Sex"
GroupBox
control is used to group radio buttons together. This way we can choose only one radio button control at a time.
male = RadioButton() male.Text = "Male" male.Parent = gb
RadioButton
control with text "Male" is created. Its parent is the group box control.
def OnChanged(self, sender, event): if sender.Checked: self.statusbar.Text = sender.Text
The OnChanged()
method sets the text of the currently selected radio button to the statusbar control.

MonthCalendar
In the next example, we will show a MonthCalendar
control. The MonthCalendar
control allows the user to select a date using a visual display.
monthcalendar.py
#!/usr/bin/ipy import clr clr.AddReference("System.Windows.Forms") clr.AddReference("System.Drawing") from System.Windows.Forms import Application, Form from System.Windows.Forms import Label, MonthCalendar from System.Drawing import Size, Point class IForm(Form): def __init__(self): self.Text = 'MonthCalendar' self.Size = Size(240, 240) calendar = MonthCalendar() calendar.Parent = self calendar.Location = Point(20, 20) calendar.DateSelected += self.OnSelected self.date = Label() self.date.Location = Point(30, 180) self.date.Parent = self dt = calendar.SelectionStart self.date.Text = str(dt.Month) + "/" + str(dt.Day) + "/" + str(dt.Year) self.CenterToScreen() def OnSelected(self, sender, event): dt = sender.SelectionStart self.date.Text = str(dt.Month) + "/" + str(dt.Day) + "/" + str(dt.Year) Application.Run(IForm())
In the example, we show a MonthCalendar
and a Label
.
calendar = MonthCalendar() ... self.date = Label()
We have two controls. A MonthCalendar
and a Label
. The latter shows the currently selected date.
def OnSelected(self, sender, event): dt = sender.SelectionStart self.date.Text = str(dt.Month) + "/" + str(dt.Day) + "/" + str(dt.Year)
When we select a date from the MonthCalendar
, the OnSelected()
method is called. The SelectionStart
property gets the start date of the selected range of dates.

TextBox
The TextBox
control is used to display or accept some text. The text can be single or multiline. This control is also capable of password masking.
textbox.py
#!/usr/bin/ipy import clr clr.AddReference("System.Windows.Forms") clr.AddReference("System.Drawing") from System.Windows.Forms import Application, Form from System.Windows.Forms import Label, TextBox from System.Drawing import Size, Point class IForm(Form): def __init__(self): self.Text = 'TextBox' self.text = Label() self.text.Parent = self self.text.Text = "..." self.text.AutoSize = True self.text.Location = Point(60, 40) tbox = TextBox() tbox.Parent = self tbox.Location = Point(60, 100) tbox.KeyUp += self.OnKeyUp self.Size = Size(250, 200) self.CenterToScreen() def OnKeyUp(self, sender, event): self.text.Text = sender.Text Application.Run(IForm())
This example shows a text box and a label. The text that we key in the text box is displayed immediately in the label control.
self.text = Label() ... self.text.AutoSize = True
The Label
control is created. The AutoSize
property ensures that the Label
grows to show the text.
tbox = TextBox() ... tbox.KeyUp += self.OnKeyUp
We plug in the KeyUp
event into the TextBox
control. When we release the key, OnKeyUp()
method is called.
def OnKeyUp(self, sender, event): self.text.Text = sender.Text
In the OnKeyUp()
method we update the label control with the text from the text box control.

PictureBox
The PictureBox
control is used for displaying a picture on the form.
picturebox.py
#!/usr/bin/ipy import sys import clr clr.AddReference("System.Windows.Forms") clr.AddReference("System.Drawing") from System.Windows.Forms import Application, Form, PictureBox from System.Drawing import Size, Point, Bitmap class IForm(Form): def __init__(self): self.Text = 'PictureBox' try: castle = Bitmap('redrock.png') except Exception, e: print 'Cannot read image file' print e.msg sys.exit(1) pb = PictureBox() pb.Parent = self pb.Size = Size(castle.Width, castle.Height) pb.Location = Point(2, 2) pb.Image = castle self.Size = Size(castle.Width, castle.Height) self.CenterToScreen() Application.Run(IForm())
The example shows a png image on the form.
try: castle = Bitmap('redrock.png') except Exception, e: print 'Cannot read image file' print e.msg sys.exit(1)
We get a bitmap from the current working directory.
pb = PictureBox()
The PictureBox
control is created.
pb.Image = castle
The Image
property points to the bitmap, we have created.
self.Size = Size(castle.Width, castle.Height)
The size of the form is equal to the size of the bitmap.

We have finished chapter of the Mono Winforms programming tutorial, dedicated to basic controls.
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