手册
- 起步
- 进阶
- 构建工具
参考
- 动画
- 动画 / 轨道
- 音频
- 摄像机
- 常量
- 核心
- 核心 / BufferAttributes
- 附件
- 附件 / 核心
- 附件 / 曲线
- 附件 / 物体
- 几何体
- 立方缓冲几何体(BoxGeometry)
- 圆形缓冲几何体(CircleGeometry)
- 圆锥缓冲几何体(ConeGeometry)
- 圆柱缓冲几何体(CylinderGeometry)
- 十二面缓冲几何体(DodecahedronGeometry)
- 边缘几何体(EdgesGeometry)
- 挤压缓冲几何体(ExtrudeGeometry)
- 二十面缓冲几何体(IcosahedronGeometry)
- 车削缓冲几何体(LatheGeometry)
- 八面缓冲几何体(OctahedronGeometry)
- 参数化缓冲几何体(ParametricGeometry)
- 平面缓冲几何体(PlaneGeometry)
- 多面缓冲几何体(PolyhedronGeometry)
- 圆环缓冲几何体(RingGeometry)
- 形状缓冲几何体(ShapeGeometry)
- 球缓冲几何体(SphereGeometry)
- 四面缓冲几何体(TetrahedronGeometry)
- 文本缓冲几何体(TextGeometry)
- 圆环缓冲几何体(TorusGeometry)
- 圆环缓冲扭结几何体(TorusKnotGeometry)
- 管道缓冲几何体(TubeGeometry)
- 网格几何体(WireframeGeometry)
- 辅助对象
- 灯光
- 灯光 / 阴影
- 加载器
- 加载器 / 管理器
- 材质
- 基础线条材质(LineBasicMaterial)
- 虚线材质(LineDashedMaterial)
- 材质(Material)
- 基础网格材质(MeshBasicMaterial)
- 深度网格材质(MeshDepthMaterial)
- MeshDistanceMaterial
- Lambert网格材质(MeshLambertMaterial)
- MeshMatcapMaterial
- 法线网格材质(MeshNormalMaterial)
- Phong网格材质(MeshPhongMaterial)
- 物理网格材质(MeshPhysicalMaterial)
- 标准网格材质(MeshStandardMaterial)
- MeshToonMaterial
- 点材质(PointsMaterial)
- 原始着色器材质(RawShaderMaterial)
- 着色器材质(ShaderMaterial)
- 阴影材质(ShadowMaterial)
- 点精灵材质(SpriteMaterial)
- 数学库
- 数学库 / 插值
- 物体
- 渲染器
- 渲染器 / 着色器
- 渲染器 / WebXR
- 场景
- 纹理贴图
示例
- 动画
- 控制
- 几何体
- 辅助对象
- 灯光
- 加载器
- 物体
- 后期处理
- 导出器
- 数学库
- QuickHull
- 渲染器
- 实用工具
开发者参考
- 差异化支持
- WebGL 渲染器
DRACOLoader
A loader for geometry compressed with the Draco library.
Draco is an open source library for compressing and decompressing 3D meshes and point clouds. Compressed geometry can be significantly smaller, at the cost of additional decoding time on the client device.
Standalone Draco files have a .drc extension, and contain vertex positions, normals, colors, and other attributes. Draco files do not contain materials, textures, animation, or node hierarchies – to use these features, embed Draco geometry inside of a glTF file. A normal glTF file can be converted to a Draco-compressed glTF file using glTF-Pipeline. When using Draco with glTF, an instance of DRACOLoader will be used internally by GLTFLoader.
代码示例
// Instantiate a loader const loader = new DRACOLoader(); // Specify path to a folder containing WASM/JS decoding libraries. loader.setDecoderPath( '/examples/js/libs/draco/' ); // Optional: Pre-fetch Draco WASM/JS module. loader.preload(); // Load a Draco geometry loader.load( // resource URL 'model.drc', // called when the resource is loaded function ( geometry ) { const material = new THREE.MeshStandardMaterial( { color: 0x606060 } ); const mesh = new THREE.Mesh( geometry, material ); scene.add( mesh ); }, // called as loading progresses function ( xhr ) { console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' ); }, // called when loading has errors function ( error ) { console.log( 'An error happened' ); } );
例子
Browser compatibility
DRACOLoader relies on ES6 Promises, which are not supported in IE11. To use the loader in IE11, you must include a polyfill providing a Promise replacement. DRACOLoader will automatically use either the JS or the WASM decoding library, based on browser capabilities.
Constructor
DRACOLoader( manager : LoadingManager )
manager — The loadingManager for the loader to use. Default is THREE.DefaultLoadingManager.
Creates a new DRACOLoader.
Properties
See the base Loader class for common properties.
Methods
See the base Loader class for common methods.
.load ( url : String, onLoad : Function, onProgress : Function, onError : Function ) : null
url — A string containing the path/URL of the .drc file.
onLoad — A function to be called after the loading is successfully completed.
onProgress — (optional) A function to be called while the loading is in progress. The argument will be the XMLHttpRequest instance, that contains .total and .loaded bytes.
onError — (optional) A function to be called if an error occurs during loading. The function receives error as an argument.
Begin loading from url and call the onLoad function with the decompressed geometry.
.setDecoderPath ( value : String ) : this
value — Path to folder containing the JS and WASM decoder libraries.
.setDecoderConfig ( config : Object ) : this
config.type - (Optional) "js" or "wasm".
Provides configuration for the decoder libraries. Configuration cannot be changed after decoding begins.
.setWorkerLimit ( workerLimit : Number ) : this
workerLimit - Maximum number of workers to be allocated. Default is 4.
Sets the maximum number of Web Workers to be used during decoding. A lower limit may be preferable if workers are also for other tasks in the application.
.preload () : this
Requests the decoder libraries, if not already loaded.
.dispose () : this
Disposes of the decoder resources and deallocates memory. The decoder cannot be reloaded afterward.
Source
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