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Interface design

发布于 2025-02-27 23:45:46 字数 4193 浏览 0 评论 0 收藏 0

Designing interfaces for modules and object types is one of the subtler aspects of programming. Any nontrivial piece of functionality can be modeled in various ways. Finding a way that works well requires insight and foresight.

The best way to learn the value of good interface design is to use lots of interfaces—some good, some bad. Experience will teach you what works and what doesn’t. Never assume that a painful interface is “just the way it is”. Fix it, or wrap it in a new interface that works better for you.

Predictability

If programmers can predict the way your interface works, they (or you) won’t get sidetracked as often by the need to look up how to use it. Thus, try to follow conventions. When there is another module or part of the standard JavaScript environment that does something similar to what you are implementing, it might be a good idea to make your interface resemble the existing interface. That way, it’ll feel familiar to people who know the existing interface.

Another area where predictability is important is the actual behavior of your code. It can be tempting to make an unnecessarily clever interface with the justification that it’s more convenient to use. For example, you could accept all kinds of different types and combinations of arguments and do the “right thing” for all of them. Or you could provide dozens of specialized convenience functions that provide slightly different flavors of your module’s functionality. These might make code that builds on your interface slightly shorter, but they will also make it much harder for people to build a clear mental model of the module’s behavior.

Composability

In your interfaces, try to use the simplest data structures possible and make functions do a single, clear thing. Whenever practical, make them pure functions (see Chapter 3 ).

For example, it is not uncommon for modules to provide their own array-like collection objects, with their own interface for counting and extracting elements. Such objects won’t have map or forEach methods, and any existing function that expects a real array won’t be able to work with them. This is an example of poor composability—the module cannot be easily composed with other code.

One example would be a module for spell-checking text, which we might need when we want to write a text editor. The spell-checker could be made to operate directly on whichever complicated data structures the editor uses and directly call internal functions in the editor to have the user choose between spelling suggestions. If we go that way, the module cannot be used with any other programs. On the other hand, if we define the spell-checking interface so that you can pass it a simple string and it will return the position in the string where it found a possible misspelling, along with an array of suggested corrections, then we have an interface that could also be composed with other systems because strings and arrays are always available in JavaScript.

Layered interfaces

When designing an interface for a complex piece of functionality—sending email, for example—you often run into a dilemma. On the one hand, you do not want to overload the user of your interface with details. They shouldn’t have to study your interface for 20 minutes before they can send an email. On the other hand, you do not want to hide all the details either—when people need to do complicated things with your module, they should be able to.

Often the solution is to provide two interfaces: a detailed low-level one for complex situations and a simple high-level one for routine use. The second can usually be built easily using the tools provided by the first. In the email module, the high-level interface could just be a function that takes a message, a sender address, and a receiver address and then sends the email. The low-level interface would allow full control over email headers, attachments, HTML mail, and so on.

This is a book about getting computers to do what you want them to do. Computers are about as common as screwdrivers today, but they contain a lot more hidden complexity and thus are harder to operate and understand. To many, they remain alien, slightly threatening things.

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