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Dialogs
In this part of the IronPython Mono Winforms tutorial, we will talk about dialogs.
Dialog windows or dialogs are an indispensable part of most modern GUI applications. A dialog is defined as a conversation between two or more persons. In a computer application a dialog is a window which is used to "talk" to the application. A dialog is used to input data, modify data, change the application settings etc. Dialogs are important means of communication between a user and a computer program.
There are essentially two types of dialogs. Predefined dialogs and custom dialogs.
FolderBrowserDialog
This dialog prompts the user to select a folder.
folderbrowserdialog.py
#!/usr/bin/ipy import clr clr.AddReference("System.Windows.Forms") clr.AddReference("System.Drawing") from System.Windows.Forms import Application, Form, StatusBar from System.Windows.Forms import ToolBar, ToolBarButton, FolderBrowserDialog from System.Windows.Forms import DialogResult class IForm(Form): def __init__(self): self.Text = "FolderBrowserDialog" toolbar = ToolBar() toolbar.Parent = self openb = ToolBarButton() self.statusbar = StatusBar() self.statusbar.Parent = self toolbar.Buttons.Add(openb) toolbar.ButtonClick += self.OnClicked self.CenterToScreen() def OnClicked(self, sender, event): dialog = FolderBrowserDialog() if (dialog.ShowDialog(self) == DialogResult.OK): self.statusbar.Text = dialog.SelectedPath Application.Run(IForm())
We have a toolbar and one toolbar button. By clicking on the button, the FolderBrowserDialog
appears on the screen. The name of the selected folder is shown in the statusbar.
dialog = FolderBrowserDialog()
The FolderBrowserDialog
is created.
if (dialog.ShowDialog(self) == DialogResult.OK): self.statusbar.Text = dialog.SelectedPath
The ShowDialog()
method shows the dialog on the screen. If we click on the OK button of the dialog, the selected directory path is shown on the statusbar.

ColorDialog
This dialog displays available colours along with controls that enable the user to define custom colours.
colordialog.py
#!/usr/bin/ipy import sys import clr clr.AddReference("System.Windows.Forms") clr.AddReference("System.Drawing") from System.Windows.Forms import Application, Form, ToolBar from System.Windows.Forms import ToolBarButton, ControlStyles, ColorDialog from System.Windows.Forms import DialogResult from System.Drawing import Size, Color, SolidBrush, Rectangle RECT_WIDTH = 100 RECT_HEIGHT = 100 class IForm(Form): def __init__(self): self.Text = "ColorDialog" self.color = Color.Blue toolbar = ToolBar() toolbar.Parent = self openb = ToolBarButton() toolbar.Buttons.Add(openb) toolbar.ButtonClick += self.OnClicked self.LocateRect() self.SetStyle(ControlStyles.ResizeRedraw, True) self.Paint += self.OnPaint self.CenterToScreen() def OnPaint(self, event): g = event.Graphics self.LocateRect() brush = SolidBrush(self.color) g.FillRectangle(brush, self.r) def OnClicked(self, sender, events): dialog = ColorDialog() if (dialog.ShowDialog(self) == DialogResult.OK): self.color = dialog.Color self.Invalidate() def LocateRect(self): x = (self.ClientSize.Width - RECT_WIDTH) / 2 y = (self.ClientSize.Height - RECT_HEIGHT) / 2 self.r = Rectangle(x, y, RECT_WIDTH, RECT_HEIGHT) Application.Run(IForm())
In this code example, we use the ColorDialog
to choose a colour for a rectangle that is located in the middle of the form control.
self.color = Color.Blue
At the beginning, the colour of the rectangle is blue. We use the self.color
variable to determine the colour of the rectangle.
dialog = ColorDialog()
The ColorDialog
is created.
if (dialog.ShowDialog(self) == DialogResult.OK): self.color = dialog.Color self.Invalidate()
The code shows the colour dialog. If we click on the OK button, we get the selected colour and call the Invalidate()
method. The method invalidates the entire surface of the control and causes the control to be redrawn. The result is that the rectangle is drawn with a new colour value.

FontDialog
The FontDialog
is used to select fonts.
fontdialog.py
#!/usr/bin/ipy import clr clr.AddReference("System.Windows.Forms") clr.AddReference("System.Drawing") from System.Windows.Forms import Application, Form, StatusBar, Label from System.Windows.Forms import ToolBar, ToolBarButton, FontDialog from System.Windows.Forms import DialogResult class IForm(Form): def __init__(self): self.Text = "FolderBrowserDialog" self.text = Label() self.text.Parent = self self.text.Text = "Winforms tutorial" self.LocateText() toolbar = ToolBar() toolbar.Parent = self openb = ToolBarButton() toolbar.Buttons.Add(openb) toolbar.ButtonClick += self.OnClicked self.text.AutoSize = True self.Resize += self.OnResize self.CenterToScreen() def OnResize(self, sender, event): self.LocateText() def LocateText(self): self.text.Top = (self.ClientSize.Height - self.text.Height) / 2 self.text.Left = (self.ClientSize.Width - self.text.Width) / 2 def OnClicked(self, sender, event): dialog = FontDialog() if (dialog.ShowDialog(self) == DialogResult.OK): self.text.Font = dialog.Font self.LocateText() Application.Run(IForm())
We draw some text in the middle of the form control. We use the font dialog to change font for this text.
dialog = FontDialog()
FontDialog
is created.
if (dialog.ShowDialog(self) == DialogResult.OK): self.text.Font = dialog.Font self.LocateText()
When we click on the OK button, we set a newly selected font for the Label
control. Because the size of the text changes with different fonts, we must call the LocateText()
method, which locates the text in the middle of the form control.

OpenDialog
This dialog is used to open files.
opendialog.py
#!/usr/bin/ipy import clr clr.AddReference("System.Windows.Forms") clr.AddReference("System.Drawing") from System.Windows.Forms import Application, Form, TextBox from System.Windows.Forms import ToolBar, ToolBarButton, OpenFileDialog from System.Windows.Forms import DialogResult, ScrollBars, DockStyle class IForm(Form): def __init__(self): self.Text = "OpenDialog" toolbar = ToolBar() toolbar.Parent = self openb = ToolBarButton() self.textbox = TextBox() self.textbox.Parent = self self.textbox.Multiline = True self.textbox.ScrollBars = ScrollBars.Both self.textbox.WordWrap = False self.textbox.Parent = self self.textbox.Dock = DockStyle.Fill toolbar.Buttons.Add(openb) toolbar.ButtonClick += self.OnClicked self.CenterToScreen() def OnClicked(self, sender, event): dialog = OpenFileDialog() dialog.Filter = "C# files (*.cs)|*.cs" if dialog.ShowDialog(self) == DialogResult.OK: f = open(dialog.FileName) data = f.read() f.Close() self.textbox.Text = data Application.Run(IForm())
We use the OpenDialog
control to open C# source files. We have a TextBox
control, where we display the file.
dialog = OpenFileDialog()
The OpenDialog
is created.
dialog.Filter = "C# files (*.cs)|*.cs"
We set the Filter
property to C# source files. Only C# files can be chosen with this dialog instance.
if dialog.ShowDialog(self) == DialogResult.OK: f = open(dialog.FileName) data = f.read() f.Close() self.textbox.Text = data
After clicking OK, we read the contents of the chosen file and put it into the TextBox
control.

In this part of the IronPython Mono Winforms tutorial, we showed various dialogs.
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