- Introduction
- Chapter 1 Values, Types, and Operators
- Chapter 2 Program Structure
- Expressions and statements
- Variables
- Keywords and reserved words
- The environment
- Functions
- The console.log function
- Return values
- prompt and confirm
- Control flow
- Conditional execution
- while and do loops
- Indenting Code
- for loops
- Breaking Out of a Loop
- Updating variables succinctly
- Dispatching on a value with switch
- Capitalization
- Comments
- Summary
- Exercises
- Chapter 3 Functions
- Chapter 4 Data Structures: Objects and Arrays
- Chapter 5 Higher-Order Functions
- Chapter 6 The Secret Life of Objects
- Chapter 7 Project: Electronic Life
- Chapter 8 Bugs and Error Handling
- Chapter 9 Regular Expressions
- Creating a regular expression
- Testing for matches
- Matching a set of characters
- Repeating parts of a pattern
- Grouping subexpressions
- Matches and groups
- The date type
- Word and string boundaries
- Choice patterns
- The mechanics of matching
- Backtracking
- The replace method
- Greed
- Dynamically creating RegExp objects
- The search method
- The lastIndex property
- Parsing an INI file
- International characters
- Summary
- Exercises
- Chapter 10 Modules
- Chapter 11 Project: A Programming Language
- Chapter 12 JavaScript and the Browser
- Chapter 13 The Document Object Model
- Chapter 14 Handling Events
- Chapter 15 Project: A Platform Game
- Chapter 16 Drawing on Canvas
- Chapter 17 HTTP
- Chapter 18 Forms and Form Fields
- Chapter 19 Project: A Paint Program
- Chapter 20 Node.js
- Chapter 21 Project: Skill-Sharing Website
- Eloquent JavaScript
- Exercise Hints
- Program Structure
- Functions
- Data Structures: Objects and Arrays
- Higher-Order Functions
- The Secret Life of Objects
- Project: Electronic Life
- Bugs and Error Handling
- Regular Expressions
- Modules
- Project: A Programming Language
- The Document Object Model
- Handling Events
- Project: A Platform Game
- Drawing on Canvas
- HTTP
- Forms and Form Fields
- Project: A Paint Program
- Node.js
- Project: Skill-Sharing Website
Summary
Regular expressions are objects that represent patterns in strings. They use their own syntax to express these patterns.
/abc/ | A sequence of characters |
/[abc]/ | Any character from a set of characters |
/[^abc]/ | Any character not in a set of characters |
/[0-9]/ | Any character in a range of characters |
/x+/ | One or more occurrences of the pattern x |
/x+?/ | One or more occurrences, nongreedy |
/x*/ | Zero or more occurrences |
/x?/ | Zero or one occurrence |
/x{2,4}/ | Between two and four occurrences |
/(abc)/ | A group |
/a|b|c/ | Any one of several patterns |
/\d/ | Any digit character |
/\w/ | An alphanumeric character (“word character”) |
/\s/ | Any whitespace character |
/./ | Any character except newlines |
/\b/ | A word boundary |
/^/ | Start of input |
/$/ | End of input |
A regular expression has a method test
to test whether a given string matches it. It also has an exec
method that, when a match is found, returns an array containing all matched groups. Such an array has an index
property that indicates where the match started.
Strings have a match
method to match them against a regular expression and a search
method to search for one, returning only the starting position of the match. Their replace
method can replace matches of a pattern with a replacement string. Alternatively, you can pass a function to replace
, which will be used to build up a replacement string based on the match text and matched groups.
Regular expressions can have options, which are written after the closing slash. The i
option makes the match case insensitive, while the g
option makes the expression global, which, among other things, causes the replace
method to replace all instances instead of just the first.
The RegExp
constructor can be used to create a regular expression value from a string.
Regular expressions are a sharp tool with an awkward handle. They simplify some tasks tremendously but can quickly become unmanageable when applied to complex problems. Part of knowing how to use them is resisting the urge to try to shoehorn things that they cannot sanely express into them.
This is a book about getting computers to do what you want them to do. Computers are about as common as screwdrivers today, but they contain a lot more hidden complexity and thus are harder to operate and understand. To many, they remain alien, slightly threatening things.
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