- Introduction
- Chapter 1 Values, Types, and Operators
- Chapter 2 Program Structure
- Expressions and statements
- Variables
- Keywords and reserved words
- The environment
- Functions
- The console.log function
- Return values
- prompt and confirm
- Control flow
- Conditional execution
- while and do loops
- Indenting Code
- for loops
- Breaking Out of a Loop
- Updating variables succinctly
- Dispatching on a value with switch
- Capitalization
- Comments
- Summary
- Exercises
- Chapter 3 Functions
- Chapter 4 Data Structures: Objects and Arrays
- Chapter 5 Higher-Order Functions
- Chapter 6 The Secret Life of Objects
- Chapter 7 Project: Electronic Life
- Chapter 8 Bugs and Error Handling
- Chapter 9 Regular Expressions
- Creating a regular expression
- Testing for matches
- Matching a set of characters
- Repeating parts of a pattern
- Grouping subexpressions
- Matches and groups
- The date type
- Word and string boundaries
- Choice patterns
- The mechanics of matching
- Backtracking
- The replace method
- Greed
- Dynamically creating RegExp objects
- The search method
- The lastIndex property
- Parsing an INI file
- International characters
- Summary
- Exercises
- Chapter 10 Modules
- Chapter 11 Project: A Programming Language
- Chapter 12 JavaScript and the Browser
- Chapter 13 The Document Object Model
- Chapter 14 Handling Events
- Chapter 15 Project: A Platform Game
- Chapter 16 Drawing on Canvas
- Chapter 17 HTTP
- Chapter 18 Forms and Form Fields
- Chapter 19 Project: A Paint Program
- Chapter 20 Node.js
- Chapter 21 Project: Skill-Sharing Website
- Eloquent JavaScript
- Exercise Hints
- Program Structure
- Functions
- Data Structures: Objects and Arrays
- Higher-Order Functions
- The Secret Life of Objects
- Project: Electronic Life
- Bugs and Error Handling
- Regular Expressions
- Modules
- Project: A Programming Language
- The Document Object Model
- Handling Events
- Project: A Platform Game
- Drawing on Canvas
- HTTP
- Forms and Form Fields
- Project: A Paint Program
- Node.js
- Project: Skill-Sharing Website
Strict mode
JavaScript can be made a little more strict by enabling strict mode. This is done by putting the string "use strict"
at the top of a file or a function body. Here’s an example:
function canYouSpotTheProblem() { "use strict"; for (counter = 0; counter < 10; counter++) console.log("Happy happy"); } canYouSpotTheProblem(); // → ReferenceError: counter is not defined
Normally, when you forget to put var
in front of your variable, as with counter
in the example, JavaScript quietly creates a global variable and uses that. In strict mode, however, an error is reported instead. This is very helpful. It should be noted, though, that this doesn’t work when the variable in question already exists as a global variable, but only when assigning to it would have created it.
Another change in strict mode is that the this
binding holds the value undefined
in functions that are not called as methods. When making such a call outside of strict mode, this
refers to the global scope object. So if you accidentally call a method or constructor incorrectly in strict mode, JavaScript will produce an error as soon as it tries to read something from this
, rather than happily working with the global object, creating and reading global variables.
For example, consider the following code, which calls a constructor without the new
keyword so that its this
will not refer to a newly constructed object:
function Person(name) { this.name = name; } var ferdinand = Person("Ferdinand"); // oops console.log(name); // → Ferdinand
So the bogus call to Person
succeeded but returned an undefined value and created the global variable name
. In strict mode, the result is different.
"use strict"; function Person(name) { this.name = name; } // Oops, forgot 'new' var ferdinand = Person("Ferdinand"); // → TypeError: Cannot set property 'name' of undefined
We are immediately told that something is wrong. This is helpful.
Strict mode does a few more things. It disallows giving a function multiple parameters with the same name and removes certain problematic language features entirely (such as the with
statement, which is so misguided it is not further discussed in this book).
In short, putting a "use strict"
at the top of your program rarely hurts and might help you spot a problem.
This is a book about getting computers to do what you want them to do. Computers are about as common as screwdrivers today, but they contain a lot more hidden complexity and thus are harder to operate and understand. To many, they remain alien, slightly threatening things.
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