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发布于 2024-06-17 01:04:42 字数 13533 浏览 0 评论 0 收藏 0

面试题 30. 包含 min 函数的栈

题目描述

定义栈的数据结构,请在该类型中实现一个能够得到栈的最小元素的 min 函数在该栈中,调用 min、push 及 pop 的时间复杂度都是 O(1)。

 

示例:

MinStack minStack = new MinStack();
minStack.push(-2);
minStack.push(0);
minStack.push(-3);
minStack.min();   --> 返回 -3.
minStack.pop();
minStack.top();    --> 返回 0.
minStack.min();   --> 返回 -2.

 

提示:

  1. 各函数的调用总次数不超过 20000 次

 

注意:本题与主站 155 题相同:https://leetcode.cn/problems/min-stack/

方法一:双栈

我们用两个栈来实现,其中stk1 用来存储数据,stk2 用来存储当前栈中的最小值。初始时,stk2 中存储一个极大值。

  • 当我们向栈中压入一个元素 x 时,我们将 x 压入 stk1,并将 min(x, stk2[-1]) 压入 stk2
  • 当我们从栈中弹出一个元素时,我们将 stk1stk2 的栈顶元素都弹出。
  • 当我们要获取当前栈中的栈顶元素时,我们只需要返回 stk1 的栈顶元素即可。
  • 当我们要获取当前栈中的最小值时,我们只需要返回 stk2 的栈顶元素即可。

时间复杂度:对于每个操作,时间复杂度均为 $O(1)$,空间复杂度 $O(n)$。

Python3

class MinStack:
  def __init__(self):
    self.stk1 = []
    self.stk2 = [inf]

  def push(self, x: int) -> None:
    self.stk1.append(x)
    self.stk2.append(min(x, self.stk2[-1]))

  def pop(self) -> None:
    self.stk1.pop()
    self.stk2.pop()

  def top(self) -> int:
    return self.stk1[-1]

  def getMin(self) -> int:
    return self.stk2[-1]


# Your MinStack object will be instantiated and called as such:
# obj = MinStack()
# obj.push(x)
# obj.pop()
# param_3 = obj.top()
# param_4 = obj.getMin()

Java

class MinStack {
  private Deque<Integer> stk1 = new ArrayDeque<>();
  private Deque<Integer> stk2 = new ArrayDeque<>();

  /** initialize your data structure here. */
  public MinStack() {
    stk2.push(Integer.MAX_VALUE);
  }

  public void push(int x) {
    stk1.push(x);
    stk2.push(Math.min(x, stk2.peek()));
  }

  public void pop() {
    stk1.pop();
    stk2.pop();
  }

  public int top() {
    return stk1.peek();
  }

  public int getMin() {
    return stk2.peek();
  }
}

/**
 * Your MinStack object will be instantiated and called as such:
 * MinStack obj = new MinStack();
 * obj.push(x);
 * obj.pop();
 * int param_3 = obj.top();
 * int param_4 = obj.getMin();
 */

C++

class MinStack {
public:
  /** initialize your data structure here. */
  MinStack() {
    stk2.push(INT_MAX);
  }

  void push(int x) {
    stk1.push(x);
    stk2.push(min(x, stk2.top()));
  }

  void pop() {
    stk1.pop();
    stk2.pop();
  }

  int top() {
    return stk1.top();
  }

  int getMin() {
    return stk2.top();
  }

private:
  stack<int> stk1;
  stack<int> stk2;
};

/**
 * Your MinStack object will be instantiated and called as such:
 * MinStack* obj = new MinStack();
 * obj->push(x);
 * obj->pop();
 * int param_3 = obj->top();
 * int param_4 = obj->getMin();
 */

Go

type MinStack struct {
  stk1 []int
  stk2 []int
}

/** initialize your data structure here. */
func Constructor() MinStack {
  return MinStack{[]int{}, []int{math.MaxInt32}}
}

func (this *MinStack) Push(x int) {
  this.stk1 = append(this.stk1, x)
  this.stk2 = append(this.stk2, min(x, this.stk2[len(this.stk2)-1]))
}

func (this *MinStack) Pop() {
  this.stk1 = this.stk1[:len(this.stk1)-1]
  this.stk2 = this.stk2[:len(this.stk2)-1]
}

func (this *MinStack) Top() int {
  return this.stk1[len(this.stk1)-1]
}

func (this *MinStack) GetMin() int {
  return this.stk2[len(this.stk2)-1]
}

/**
 * Your MinStack object will be instantiated and called as such:
 * obj := Constructor();
 * obj.Push(x);
 * obj.Pop();
 * param_3 := obj.Top();
 * param_4 := obj.GetMin();
 */

TypeScript

class MinStack {
  stack: number[];
  mins: number[];
  constructor() {
    this.stack = [];
    this.mins = [];
  }

  push(x: number): void {
    this.stack.push(x);
    this.mins.push(Math.min(this.getMin(), x));
  }

  pop(): void {
    this.stack.pop();
    this.mins.pop();
  }

  top(): number {
    return this.stack[this.stack.length - 1];
  }

  getMin(): number {
    return this.mins.length == 0 ? Infinity : this.mins[this.mins.length - 1];
  }
}

/**
 * Your MinStack object will be instantiated and called as such:
 * var obj = new MinStack()
 * obj.push(x)
 * obj.pop()
 * var param_3 = obj.top()
 * var param_4 = obj.getMin()
 */

Rust

use std::collections::VecDeque;
struct MinStack {
  stack: VecDeque<i32>,
  min_stack: VecDeque<i32>,
}

/**
 * `&self` means the method takes an immutable reference.
 * If you need a mutable reference, change it to `&mut self` instead.
 */
impl MinStack {
  /** initialize your data structure here. */
  fn new() -> Self {
    Self { stack: VecDeque::new(), min_stack: VecDeque::new() }
  }

  fn push(&mut self, x: i32) {
    self.stack.push_back(x);
    if self.min_stack.is_empty() || *self.min_stack.back().unwrap() >= x {
      self.min_stack.push_back(x);
    }
  }

  fn pop(&mut self) {
    let val = self.stack.pop_back().unwrap();
    if *self.min_stack.back().unwrap() == val {
      self.min_stack.pop_back();
    }
  }

  fn top(&self) -> i32 {
    *self.stack.back().unwrap()
  }

  fn get_min(&self) -> i32 {
    *self.min_stack.back().unwrap()
  }
}/**
 * Your MinStack object will be instantiated and called as such:
 * let obj = MinStack::new();
 * obj.push(x);
 * obj.pop();
 * let ret_3: i32 = obj.top();
 * let ret_4: i32 = obj.get_min();
 */

C#

public class MinStack {
  private Stack<int> stk1 = new Stack<int>();
  private Stack<int> stk2 = new Stack<int>();

  /** initialize your data structure here. */
  public MinStack() {
    stk2.Push(int.MaxValue);
  }

  public void Push(int x) {
    stk1.Push(x);
    stk2.Push(Math.Min(x, GetMin()));
  }

  public void Pop() {
    stk1.Pop();
    stk2.Pop();
  }

  public int Top() {
    return stk1.Peek();
  }

  public int GetMin() {
    return stk2.Peek();
  }
}

/**
 * Your MinStack object will be instantiated and called as such:
 * MinStack obj = new MinStack();
 * obj.Push(x);
 * obj.Pop();
 * int param_3 = obj.Top();
 * int param_4 = obj.GetMin();
 */


解法

方法一

class MinStack:
  def __init__(self):
    self.stk1 = []
    self.stk2 = [inf]

  def push(self, x: int) -> None:
    self.stk1.append(x)
    self.stk2.append(min(x, self.stk2[-1]))

  def pop(self) -> None:
    self.stk1.pop()
    self.stk2.pop()

  def top(self) -> int:
    return self.stk1[-1]

  def getMin(self) -> int:
    return self.stk2[-1]


# Your MinStack object will be instantiated and called as such:
# obj = MinStack()
# obj.push(x)
# obj.pop()
# param_3 = obj.top()
# param_4 = obj.getMin()
class MinStack {
  private Deque<Integer> stk1 = new ArrayDeque<>();
  private Deque<Integer> stk2 = new ArrayDeque<>();

  /** initialize your data structure here. */
  public MinStack() {
    stk2.push(Integer.MAX_VALUE);
  }

  public void push(int x) {
    stk1.push(x);
    stk2.push(Math.min(x, stk2.peek()));
  }

  public void pop() {
    stk1.pop();
    stk2.pop();
  }

  public int top() {
    return stk1.peek();
  }

  public int getMin() {
    return stk2.peek();
  }
}

/**
 * Your MinStack object will be instantiated and called as such:
 * MinStack obj = new MinStack();
 * obj.push(x);
 * obj.pop();
 * int param_3 = obj.top();
 * int param_4 = obj.getMin();
 */
class MinStack {
public:
  /** initialize your data structure here. */
  MinStack() {
    stk2.push(INT_MAX);
  }

  void push(int x) {
    stk1.push(x);
    stk2.push(min(x, stk2.top()));
  }

  void pop() {
    stk1.pop();
    stk2.pop();
  }

  int top() {
    return stk1.top();
  }

  int getMin() {
    return stk2.top();
  }

private:
  stack<int> stk1;
  stack<int> stk2;
};

/**
 * Your MinStack object will be instantiated and called as such:
 * MinStack* obj = new MinStack();
 * obj->push(x);
 * obj->pop();
 * int param_3 = obj->top();
 * int param_4 = obj->getMin();
 */
type MinStack struct {
  stk1 []int
  stk2 []int
}

/** initialize your data structure here. */
func Constructor() MinStack {
  return MinStack{[]int{}, []int{math.MaxInt32}}
}

func (this *MinStack) Push(x int) {
  this.stk1 = append(this.stk1, x)
  this.stk2 = append(this.stk2, min(x, this.stk2[len(this.stk2)-1]))
}

func (this *MinStack) Pop() {
  this.stk1 = this.stk1[:len(this.stk1)-1]
  this.stk2 = this.stk2[:len(this.stk2)-1]
}

func (this *MinStack) Top() int {
  return this.stk1[len(this.stk1)-1]
}

func (this *MinStack) GetMin() int {
  return this.stk2[len(this.stk2)-1]
}

/**
 * Your MinStack object will be instantiated and called as such:
 * obj := Constructor();
 * obj.Push(x);
 * obj.Pop();
 * param_3 := obj.Top();
 * param_4 := obj.GetMin();
 */
class MinStack {
  stack: number[];
  mins: number[];
  constructor() {
    this.stack = [];
    this.mins = [];
  }

  push(x: number): void {
    this.stack.push(x);
    this.mins.push(Math.min(this.getMin(), x));
  }

  pop(): void {
    this.stack.pop();
    this.mins.pop();
  }

  top(): number {
    return this.stack[this.stack.length - 1];
  }

  getMin(): number {
    return this.mins.length == 0 ? Infinity : this.mins[this.mins.length - 1];
  }
}

/**
 * Your MinStack object will be instantiated and called as such:
 * var obj = new MinStack()
 * obj.push(x)
 * obj.pop()
 * var param_3 = obj.top()
 * var param_4 = obj.getMin()
 */
use std::collections::VecDeque;
struct MinStack {
  stack: VecDeque<i32>,
  min_stack: VecDeque<i32>,
}

/**
 * `&self` means the method takes an immutable reference.
 * If you need a mutable reference, change it to `&mut self` instead.
 */
impl MinStack {
  /** initialize your data structure here. */
  fn new() -> Self {
    Self { stack: VecDeque::new(), min_stack: VecDeque::new() }
  }

  fn push(&mut self, x: i32) {
    self.stack.push_back(x);
    if self.min_stack.is_empty() || *self.min_stack.back().unwrap() >= x {
      self.min_stack.push_back(x);
    }
  }

  fn pop(&mut self) {
    let val = self.stack.pop_back().unwrap();
    if *self.min_stack.back().unwrap() == val {
      self.min_stack.pop_back();
    }
  }

  fn top(&self) -> i32 {
    *self.stack.back().unwrap()
  }

  fn get_min(&self) -> i32 {
    *self.min_stack.back().unwrap()
  }
}/**
 * Your MinStack object will be instantiated and called as such:
 * let obj = MinStack::new();
 * obj.push(x);
 * obj.pop();
 * let ret_3: i32 = obj.top();
 * let ret_4: i32 = obj.get_min();
 */
/**
 * initialize your data structure here.
 */
var MinStack = function () {
  this.stack = [];
  this.minStack = [];
};

/**
 * @param {number} x
 * @return {void}
 */
MinStack.prototype.push = function (x) {
  this.stack.unshift(x);
  if (!this.minStack.length || this.minStack[0] >= x) {
    this.minStack.unshift(x);
  }
};

/**
 * @return {void}
 */
MinStack.prototype.pop = function () {
  if (this.stack.shift() === this.minStack[0]) {
    this.minStack.shift();
  }
};

/**
 * @return {number}
 */
MinStack.prototype.top = function () {
  return this.stack[0];
};

/**
 * @return {number}
 */
MinStack.prototype.min = function () {
  return this.minStack[0];
};

/**
 * Your MinStack object will be instantiated and called as such:
 * var obj = new MinStack()
 * obj.push(x)
 * obj.pop()
 * var param_3 = obj.top()
 * var param_4 = obj.min()
 */
public class MinStack {
  private Stack<int> stk1 = new Stack<int>();
  private Stack<int> stk2 = new Stack<int>();

  /** initialize your data structure here. */
  public MinStack() {
    stk2.Push(int.MaxValue);
  }

  public void Push(int x) {
    stk1.Push(x);
    stk2.Push(Math.Min(x, GetMin()));
  }

  public void Pop() {
    stk1.Pop();
    stk2.Pop();
  }

  public int Top() {
    return stk1.Peek();
  }

  public int GetMin() {
    return stk2.Peek();
  }
}

/**
 * Your MinStack object will be instantiated and called as such:
 * MinStack obj = new MinStack();
 * obj.Push(x);
 * obj.Pop();
 * int param_3 = obj.Top();
 * int param_4 = obj.GetMin();
 */

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