手册
- 起步
- 进阶
- 构建工具
参考
- 动画
- 动画 / 轨道
- 音频
- 摄像机
- 常量
- 核心
- 核心 / BufferAttributes
- 附件
- 附件 / 核心
- 附件 / 曲线
- 附件 / 物体
- 几何体
- 立方缓冲几何体(BoxGeometry)
- 圆形缓冲几何体(CircleGeometry)
- 圆锥缓冲几何体(ConeGeometry)
- 圆柱缓冲几何体(CylinderGeometry)
- 十二面缓冲几何体(DodecahedronGeometry)
- 边缘几何体(EdgesGeometry)
- 挤压缓冲几何体(ExtrudeGeometry)
- 二十面缓冲几何体(IcosahedronGeometry)
- 车削缓冲几何体(LatheGeometry)
- 八面缓冲几何体(OctahedronGeometry)
- 参数化缓冲几何体(ParametricGeometry)
- 平面缓冲几何体(PlaneGeometry)
- 多面缓冲几何体(PolyhedronGeometry)
- 圆环缓冲几何体(RingGeometry)
- 形状缓冲几何体(ShapeGeometry)
- 球缓冲几何体(SphereGeometry)
- 四面缓冲几何体(TetrahedronGeometry)
- 文本缓冲几何体(TextGeometry)
- 圆环缓冲几何体(TorusGeometry)
- 圆环缓冲扭结几何体(TorusKnotGeometry)
- 管道缓冲几何体(TubeGeometry)
- 网格几何体(WireframeGeometry)
- 辅助对象
- 灯光
- 灯光 / 阴影
- 加载器
- 加载器 / 管理器
- 材质
- 基础线条材质(LineBasicMaterial)
- 虚线材质(LineDashedMaterial)
- 材质(Material)
- 基础网格材质(MeshBasicMaterial)
- 深度网格材质(MeshDepthMaterial)
- MeshDistanceMaterial
- Lambert网格材质(MeshLambertMaterial)
- MeshMatcapMaterial
- 法线网格材质(MeshNormalMaterial)
- Phong网格材质(MeshPhongMaterial)
- 物理网格材质(MeshPhysicalMaterial)
- 标准网格材质(MeshStandardMaterial)
- MeshToonMaterial
- 点材质(PointsMaterial)
- 原始着色器材质(RawShaderMaterial)
- 着色器材质(ShaderMaterial)
- 阴影材质(ShadowMaterial)
- 点精灵材质(SpriteMaterial)
- 数学库
- 数学库 / 插值
- 物体
- 渲染器
- 渲染器 / 着色器
- 渲染器 / WebXR
- 场景
- 纹理贴图
示例
- 动画
- 控制
- 几何体
- 辅助对象
- 灯光
- 加载器
- 物体
- 后期处理
- 导出器
- 数学库
- QuickHull
- 渲染器
- 实用工具
开发者参考
- 差异化支持
- WebGL 渲染器
MMDAnimationHelper
A animation helper for MMD resources.
MMDAnimationHelper handles animation of MMD assets loaded by MMDLoader with MMD special features as IK, Grant, and Physics. It uses CCDIKSolver and MMDPhysics inside.
代码示例
// Instantiate a helper const helper = new MMDAnimationHelper(); // Load MMD resources and add to helper new MMDLoader().loadWithAnimation( 'models/mmd/miku.pmd', 'models/mmd/dance.vmd', function ( mmd ) { helper.add( mmd.mesh, { animation: mmd.animation, physics: true } ); scene.add( mmd.mesh ); new THREE.AudioLoader().load( 'audios/mmd/song.mp3', function ( buffer ) { const listener = new THREE.AudioListener(); const audio = new THREE.Audio( listener ).setBuffer( buffer ); listener.position.z = 1; scene.add( audio ); scene.add( listener ); } ); } ); function render() { helper.update( clock.getDelta() ); renderer.render( scene, camera ); }
例子
webgl_loader_mmd
webgl_loader_mmd_pose
webgl_loader_mmd_audio
Constructor
MMDAnimationHelper( params : Object )
params — (optional)
- sync - Whether animation durations of added objects are synched. Default is true.
- afterglow - Default is 0.0.
- resetPhysicsOnLoop - Default is true.
- pmxAnimation - If it is set to true, the helper follows the complex and costly PMX animation system. Try this option only if your PMX model animation doesn't work well. Default is false.
Creates a new MMDAnimationHelper.
Properties
.audio : Audio
An Audio added to helper.
.camera : Camera
An Camera added to helper.
.meshes : Array
An array of SkinnedMesh added to helper.
.objects : WeakMap
A WeakMap which holds animation stuffs used in helper for objects added to helper. For example, you can access AnimationMixer for an added SkinnedMesh with "helper.objects.get( mesh ).mixer"
.onBeforePhysics : Function
An optional callback that is executed immediately before the physicis calculation for an SkinnedMesh. This function is called with the SkinnedMesh.
Methods
.add ( object : Object3D, params : Object ) : MMDAnimationHelper
object — SkinnedMesh, Camera, or Audio
params — (optional)
- animation - an AnimationClip or an array of AnimationClip set to object. Only for SkinnedMesh and Camera. Default is undefined.
- physics - Only for SkinnedMesh. A flag whether turn on physics. Default is true.
- warmup - Only for SkinnedMesh and physics is true. Physics parameter. Default is 60.
- unitStep - Only for SkinnedMesh and physics is true. Physics parameter. Default is 1 / 65.
- maxStepNum - Only for SkinnedMesh and physics is true. Physics parameter. Default is 3.
- gravity - Only for SkinnedMesh and physics is true. Physics parameter. Default is ( 0, - 9.8 * 10, 0 ).
- delayTime - Only for Audio. Default is 0.0.
Add an SkinnedMesh, Camera, or Audio to helper and setup animation. The anmation durations of added objects are synched. If camera/audio has already been added, it'll be replaced with a new one.
.enable ( key : String, enabled : Boolean ) : MMDAnimationHelper
key — Allowed strings are 'animation', 'ik', 'grant', 'physics', and 'cameraAnimation'.
enabled — true is enable, false is disable
Enable/Disable an animation feature
.pose ( mesh : SkinnedMesh, vpd : Object, params : Object ) : MMDAnimationHelper
mesh — SkinnedMesh which changes the posing. It doesn't need to be added to helper.
vpd — VPD content obtained by MMDLoader.loadVPD
params — (optional)
Changes the posing of SkinnedMesh as VPD content specifies.
.remove ( object : Object3D ) : MMDAnimationHelper
object — SkinnedMesh, Camera, or Audio
Remove an SkinnedMesh, Camera, or Audio from helper.
.update ( delta : Nummber ) : MMDAnimationHelper
delta — number in second
Advance mixer time and update the animations of objects added to helper
Source
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